Vandamguy Guest |
06-17-2008, 11:18 PM
we still love you zargon
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
06-18-2008, 12:10 AM
Sorry, but there were some HUGE flaws.
Like Spawn camping. Only one exit for red. |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
06-18-2008, 06:51 AM
I think I'm going to have to pretty much scrap cap areas 3 and 4 and start over from scratch with them. Try and work in some better spacing and alternative route options. See you in a few months
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
06-18-2008, 08:16 AM
I really liked it but yea there were some huge choke point issues. We were able to win only through spawn camping and having a stacked team.
I don't want to see anything scrapped though, I like the look, feel and most of the layout. You should just add some secret tunnels like in that other map we played. That would really fix it IMO. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
06-18-2008, 10:57 AM
more detailed feedback up, if you want to actually go over it, we could set it up in an empty server and I could run ya through what I think would help the map
 Sig by Joel |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
06-19-2008, 08:32 PM
Thanks for the detailed feedback, Caff. I might take you up on that empty server offer. I'll sit down this weekend and see what I can do to address some of the issues you brought up.
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