backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-22-2010, 09:40 PM
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
||
|
backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-22-2010, 10:23 PM
-.- thinking of just abandoning this map and finding another larger map with islands...
Any thoughts? [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
||
|
beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-22-2010, 10:45 PM
im thinking yes
another mountain map or hell or something themed |
||
|
Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
07-22-2010, 10:53 PM
|
||
|
Cloud_9ine Lurker Posts: 265 Joined: Dec 2009 |
07-22-2010, 10:54 PM
I was going to add islands, about 5 or so but w/e the server doesn't concern me apparently, it not mine or anything.
|
||
|
ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
07-22-2010, 11:03 PM
Yeah, something with more land would be nice.
|
||
|
Turtle Justin Bieber Posts: 2,860 Joined: Nov 2009 |
07-22-2010, 11:24 PM
Yeah new map but it needs a sweet theme
|
||
|
Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
07-22-2010, 11:26 PM
(07-22-2010, 11:24 PM)Turtle link Wrote: Yeah new map but it needs a sweet theme (07-22-2010, 10:53 PM)TheDarkChief link Wrote: [quote author=dagrett link=topic=3590.msg165528#msg165528 date=1279856745]mountain map with floating islands [/quote]:/ |
||
|
Turtle Justin Bieber Posts: 2,860 Joined: Nov 2009 |
07-22-2010, 11:27 PM
(07-22-2010, 11:26 PM)TheDarkChief link Wrote: [quote author=Turtle link=topic=3590.msg165542#msg165542 date=1279859090] (07-22-2010, 10:53 PM)TheDarkChief link Wrote: [quote author=dagrett link=topic=3590.msg165528#msg165528 date=1279856745]mountain map with floating islands [/quote]:/ [/quote] i hated the mountain map |
||
|
Cloud_9ine Lurker Posts: 265 Joined: Dec 2009 |
07-22-2010, 11:33 PM
Too bad it cant be the larger square one have it divided into biome sections. Like a mountainous area, then water, then desert, Forrest, hills, etc.
|
||
|
Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
07-22-2010, 11:34 PM
(07-22-2010, 11:27 PM)Turtle link Wrote: [quote author=TheDarkChief link=topic=3590.msg165543#msg165543 date=1279859206] (07-22-2010, 10:53 PM)TheDarkChief link Wrote: [quote author=dagrett link=topic=3590.msg165528#msg165528 date=1279856745]mountain map with floating islands [/quote]:/ [/quote] i hated the mountain map [/quote] |
||
|
Cloud_9ine Lurker Posts: 265 Joined: Dec 2009 |
07-23-2010, 02:46 AM
(07-22-2010, 11:27 PM)Turtle link Wrote: [quote author=TheDarkChief link=topic=3590.msg165543#msg165543 date=1279859206] (07-22-2010, 10:53 PM)TheDarkChief link Wrote: [quote author=dagrett link=topic=3590.msg165528#msg165528 date=1279856745]mountain map with floating islands [/quote]:/ [/quote] i hated the mountain map [/quote] |
||
|
Duck, Duck, Goose Guest |
07-23-2010, 09:22 AM
|
||
|
Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
07-23-2010, 01:37 PM
I was experimenting with generating some new(bigger) maps to find a good one that doesn't have only like 5% usable building area because it's all floating islands, but then I opened indev to check somthing and ended up creating an entire base-fort/camp thingy built into the trees near an awesome massive underground cave network entrance in the side of a mountain and it was like 4 hours after I opened indev, then I went to bed.
|
||
|
Duck, Duck, Goose Guest |
07-23-2010, 02:18 PM
brb_vertigo is shit
Can we move either back to Alpines (why the hell did we stop that one, there was so much potential left) or move on to Kirby's new map? ??? |
||
|
Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
07-23-2010, 02:20 PM
10000 views, fuck year
also someone make an infdev map (backfire >_>) then keep on making one until there's one with mountains by an ocean, and then take a whatever large portion of the map, convert it, poof done |
||
|
ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
07-23-2010, 02:22 PM
Friday Fun today:
-Bamboo added -Paper crafted out of bamboo -Books crafted out of paper and leather -Bookshelves out of wood and books -Clay added -Clay makes bricks -Chainmail added -Slimes(!) added: big ones split into little ones |
||
|
backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-23-2010, 03:22 PM
(07-23-2010, 02:18 PM)Nitrous Oxide link Wrote: brb_vertigo is shit Alpines were kinda boring. Too much jumping up mountains and wasn't really that... inspiring. The big problem with vertigo is that there was barely any building space. Sorta underestimated how quickly this would all fill up. I'm still trying to see if I can get a nice floating island map with more building space. Those islands were just crap. I think it's posssible to say, generate a large floating world from indev and convert it to work with creative. Only problem is I'm not sure whether to use a flat or deep option. Since Classic's lighting is still light/dark instead of the 9 shades from indev, it may be better to go with flat unless that new server mod stops all grass from dying without having to convert all the dirt blocks to a special kind of dirt. Not too sure how that mod works since I had to replace dirt to make it grow again in shade. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
||
|
Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
07-23-2010, 03:44 PM
New maps won't suffer from pre-dead grass, and it won't die when built over.
|
||
|
backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-23-2010, 03:45 PM
(07-23-2010, 03:44 PM)Kirby, the AxeHammer Zealot link Wrote: New maps won't suffer from pre-dead grass, and it won't die when built over. Then Large Deep Floating it is. I'll see if I can't get this up and running by tonight. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
||
|
|