Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
08-15-2008, 09:03 PM
It all depends on how much it slows them. Even if it's by 50% they still have a reasonable chance of getting away.
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Squishy3 Closet Furry Posts: 5,757 Joined: May 2008 |
08-15-2008, 09:11 PM
(08-15-2008, 09:03 PM)Eschatos link Wrote: It all depends on how much it slows them. Even if it's by 50% they still have a reasonable chance of getting away.doesn't matter if they get away or not if the purpose of an uber is to kill everything hindering the team, and they can't do that well if they're moving at half of the speed. |
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-15-2008, 09:16 PM
We might be talking if multiple Natasha's could have a stacking effect, making it so people will move to a crawl.
Add that with KritzKrieg and/or Uber, and you have a beast. There is a reason why the new weapon doesn't magically make it so the heavy can do well against soldiers+demomen. Because those are his class weaknesses, and if you gave him a gun that would work against the weaknesses then you throw the balance out of wack and all of a sudden the heavy dominates most classes. The point of new weapons is that they are never supposed to be better, they are just alternatives to playstyle that can benefit the team if used correctly. See the flaregun for example. |
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cannedpeahes Fan of Vampire Romance literature Posts: 1,188 Joined: Apr 2008 |
08-15-2008, 09:51 PM
I'm just mulling this over and... to me it seems none of these updates really live up to the design goals Valve set. Really, most of these seem like they would just augment a Heavy that already has a medic. I mean, who flees from a lone heavy? We're softies. So Natascha isn't worth shit. And how the hell are you going to get close enough to punch somebody without a heal on you 24/7? It just doesn't add up.
If this next weapon doesn't do something damned substantial to liberate us from our Doctor Asslove, then I'm going to be very disappointed in Valve. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-15-2008, 10:00 PM
(08-15-2008, 09:16 PM)KorJax link Wrote: We might be talking if multiple Natasha's could have a stacking effect, making it so people will move to a crawl. Well I would argue that those are in fact NOT supposed to be his weaknesses. I mean, Heavy already goes down to sniper and spy pretty hard. To say that he's also supposed to be countered by demomen and soldiers as well... Well then what the hell is he supposed to be good for? Scouts, pyros (but only out in the open; close quarters is pyros turf now), medics, and engies away from their sentries? That's a pretty shit role tbh. Valve stated they wanted the heavy to be more viable without a medic buddy. I don't really see how this weapon has does that at all. It arguably gives him a bigger advantage over classes that he counters well, but it doesnt really give him better viability. Hell, I would've been happier with a helmet that makes instagib headshots instead drop the heavy down to 1HP (but offers no protection if he's already below 75HP) or some such item. Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
08-15-2008, 10:04 PM
(08-15-2008, 10:00 PM)CopulatingDuck link Wrote: [quote author=KorJax link=topic=1155.msg30984#msg30984 date=1218852999] Well I would argue that those are in fact NOT supposed to be his weaknesses. I mean, Heavy already goes down to sniper and spy pretty hard. To say that he's also supposed to be countered by demomen and soldiers as well... Well then what the hell is he supposed to be good for? Scouts, pyros (but only out in the open; close quarters is pyros turf now), medics, and engies away from their sentries? That's a pretty shit role tbh. Valve stated they wanted the heavy to be more viable without a medic buddy. I don't really see how this weapon has does that at all. It arguably gives him a bigger advantage over classes that he counters well, but it doesnt really give him better viability. Hell, I would've been happier with a helmet that makes instagib headshots instead drop the heavy down to 1HP (but offers no protection if he's already below 75HP) or some such item. [/quote] instead of his medigun? pfft your all forgetting the shotgun slot were yet to learn, it could be the item that makes the heavy semi self dependant which would ruint he class imo, its not meant to be able to wander around on its own, thats like saying the engi should be able to own without a sentry. |
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cbre88x Seabreeze: That Damn Sniper Posts: 2,835 Joined: Apr 2008 |
08-15-2008, 10:06 PM
(08-15-2008, 09:51 PM)peaches link Wrote: I'm just mulling this over and... to me it seems none of these updates really live up to the design goals Valve set. Really, most of these seem like they would just augment a Heavy that already has a medic. I mean, who flees from a lone heavy? We're softies. So Natascha isn't worth shit. And how the hell are you going to get close enough to punch somebody without a heal on you 24/7? It just doesn't add up. Stop sucking on the teet and let your balls drop man. Natacha seems to be designed to work with other classes instead of the medic alone. You seem to be forgetting that the heavy must have a symbiotic relationship of some form to survive. This is for everyone pointlessly whining about this update. Grow some fucking balls. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-15-2008, 10:08 PM
no u
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1Trace1 Guest |
08-15-2008, 10:10 PM
I really think our whining here is all caused by the interpretation of the statement "Goal: Make the Heavy more viable when he has no Medic to pair with." Some feel it means he should be able to live while fighting without a medic, others feel it means making the heavy a class that can be a good addition to the team without a medic. "It shouldn't significantly change the Heavy's role, relative to other classes. In particular, it shouldn't significantly encroach on another class's role." With such constraints it's easy to see how they could've created a weapon like Natascha. Although as it stands I think the heavy could've used a little more than some slow. Just like some observed that heavies were hardly used in competitive play. Hopefully they'll add something to sasha just like they added the airblast *crosses fingers*
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rumsfald Guest |
08-15-2008, 10:23 PM
Wow, I don't understand this hate.
In most games, snares and movement reductions are some of the most important and powerful effects. A heavy with this can lock down a chokepoint with a sentry. Slower targets is going to make the sentry (especially the rockets, for that matter solly and demo rockets) that much more accurate. 50% is a HUGE movement reduction. For me, I think the key will be whether or not the slow will affect ubered players. If it does, it is going to be much harder for ubered pyros to be the sentry killers that they currently are. I doubt it would stack, that would be so OP. 2 heavies and 1 sentry could lock down any chokepoint forever. True, I don't see how it improves viability or offense, but this looks like a prime defensive tool. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-15-2008, 10:49 PM
(08-15-2008, 10:06 PM)cbre88x link Wrote: [quote author=peaches link=topic=1155.msg30998#msg30998 date=1218855096] Stop sucking on the teet and let your balls drop man. Natacha seems to be designed to work with other classes instead of the medic alone. You seem to be forgetting that the heavy must have a symbiotic relationship of some form to survive. This is for everyone pointlessly whining about this update. Grow some fucking balls. [/quote] A sniper getting excited about the heavy's gun being able to slow his targets down needs to aim better. :-* :-* :-* I still love ya Seabreeze Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Luca Shoal Some king of fox thing Posts: 2,118 Joined: Mar 2008 |
08-15-2008, 11:22 PM
(08-15-2008, 10:06 PM)cbre88x link Wrote: This is for everyone pointlessly whining about this update. Grow some fucking balls.I also wanna second rummy's sentiment. Srsly. edit - and this is coming from the Pyro that eats Heavies :I |
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Ianki Pedo^H^H Appreciator of the Youth Posts: 2,450 Joined: Apr 2008 |
08-15-2008, 11:33 PM
(08-15-2008, 10:23 PM)rumsfald link Wrote: In most games, snares and movement reductions are some of the most important and powerful effects. Go play more WoW. I think your level 40 hunter needs more grinding in Stranglethorn Vale |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
08-15-2008, 11:56 PM
(08-15-2008, 10:23 PM)rumsfald link Wrote: Wow, I don't understand this hate.cough cough, heavy being a defense class, cough cough (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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cbre88x Seabreeze: That Damn Sniper Posts: 2,835 Joined: Apr 2008 |
08-16-2008, 12:25 AM
(08-15-2008, 10:49 PM)CopulatingDuck link Wrote: A sniper getting excited about the heavy's gun being able to slow his targets down needs to aim better. Hell it makes my job easier. Besides..it doesn't matter..I can still take down fast moving scouts. It's pretty sad that I find taking out scouts is easier than soldiers. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-16-2008, 02:49 AM
Achievements are up. Too much of a grind for me to give a shit, unless that last unlockable is actually going to be worth a damn.
http://steamgames.com/tf2/heavy/kgb.htm Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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1Trace1 Guest |
08-16-2008, 03:02 AM
I can't believe they really made his last unlockable a sandvich :'(
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Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
08-16-2008, 03:14 AM
Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.
That should be like 12 seconds of firing (08-16-2008, 03:02 AM)1Trace1 link Wrote: I can't believe they really made his last unlockable a sandvich :'( It isn't :0
(This post was last modified: 08-16-2008, 03:16 AM by Vongore.)
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-16-2008, 03:18 AM
(08-16-2008, 03:14 AM)Vongore link Wrote: Heavy Industry: Fire $200,000 worth of minigun rounds in a single life. Actually that's only 6 seconds. At least according to the video. :| Quote:It fires $200 custom tool(?) cartridges at 10,000 rounds/minute. It costs $400,000 to fire this weapon for 12 seconds Ripped like paper raped with ease hey scrub nerd pyros suck on these
(This post was last modified: 08-16-2008, 03:22 AM by copulatingduck.)
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Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
08-16-2008, 03:18 AM
(08-16-2008, 03:18 AM)CopulatingDuck link Wrote: [quote author=Vongore link=topic=1155.msg31109#msg31109 date=1218874462] It isn't :0 [/quote] I remember he said 12 seconds Actually that's only 6 seconds. At least according to the video. :| [/quote] |
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