Poll: On or Off? You do not have permission to vote in this poll. |
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On | 32 | 69.57% | |
Off | 14 | 30.43% | |
Total | 46 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Duck, Duck, Goose Guest |
08-14-2009, 02:44 PM
(08-14-2009, 02:40 PM)Mr. Face link Wrote: [quote author=[fr31ns]Karrde link=topic=3458.msg106121#msg106121 date=1250278612]So you can't stand 10 seconds... seriously guys? [/quote]Entire team Kritzkreig? Have you seen what Honest does when I kritz him? The entire other team would probably ragequit. |
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Honest Ignoooore Meee, kupo Posts: 2,334 Joined: Sep 2008 |
08-14-2009, 02:47 PM
(08-14-2009, 02:44 PM)Nitrous Oxide link Wrote: [quote author=Mr. Face link=topic=3458.msg106122#msg106122 date=1250278835]So you can't stand 10 seconds... seriously guys? [/quote]Entire team Kritzkreig? Have you seen what Honest does when I kritz him? The entire other team would probably ragequit. [/quote] I approve of the crit buff if only for this reason. Because it benefits me. (05-10-2009, 07:39 PM)Radio Raheem link Wrote:in the straightest way possible i have to say honest is by far the best looking person here |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-14-2009, 02:55 PM
I could see a few seconds, maybe three total for quick boost, but ten is pretty long for everyone on the team to be crit powered and its a rather unnecessary buff.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-14-2009, 03:07 PM
Voted yes, just change it to 3-5 seconds
breaks failmates Ripped like paper raped with ease hey scrub nerd pyros suck on these
(This post was last modified: 08-15-2009, 12:43 AM by copulatingduck.)
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
08-14-2009, 03:07 PM
The strategy mechanic of "hold off, don't cap yet" seems neat, but ten seconds of kritz? Â Really? Â Ten?
I would support some other boon, like... all medics on the field, bonus 25% - 50% into the ubercharge meter. Â Or, something simpler like everyone gets a magic refill of ammo. Â I want to see if there's something besides 10s kritz that would make "wait, wait, don't cap... OKAY CAP NOW" a neat twist on CTF. |
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Duck, Duck, Goose Guest |
08-14-2009, 03:10 PM
(08-14-2009, 03:07 PM)Fail Rose link Wrote: The strategy mechanic of "hold off, don't cap yet" seems neat, but ten seconds of kritz? Â Really? Â Ten?5 second crit boost if intel is capped within par time. |
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Darklink BRB, Posting Posts: 833 Joined: Jul 2008 |
08-14-2009, 03:17 PM
ctf is a really homo turtle game anyway give the winners a chance to stack up 2 caps in the 30 minutes it takes to do that shit
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
08-14-2009, 04:09 PM
(08-14-2009, 03:10 PM)Nitrous Oxide link Wrote: 5 second crit boost if intel is capped within par time. Like a "holy shit that was fast" bonus? To encourage making sure there's a clear path? I'd go for that, too. |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
08-14-2009, 04:11 PM
(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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JoKeRRRRRRRRRRRRRRRRRRRRR Lurker Posts: 472 Joined: Jun 2008 |
08-14-2009, 04:32 PM
Keep crits, ban engies.
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-14-2009, 04:49 PM
I like it. It makes CTF more fun since well, everyone on the team gets pretty much a 10-second "humilition" against the other team, which is enough incentive for me to want to cap.
Plus it prevents CTF stalemates, if you cap it gives you a short steamroll effect. CTF is NOTORIOUS for stalements and dead-end stuff, this crit boost spices things up a little. Normally I'd just RTV any and all CTF maps but now I think I'll bother to play them a little. |
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Coppanuva Coob enforcement officer 1st class Posts: 861 Joined: Jul 2009 |
08-14-2009, 05:20 PM
I like it on. Though I do agree that if we could lower the length it would be better.
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
08-14-2009, 05:41 PM
Yeah, if we could lower it to 3 or 5 seconds I'd go with it, but I could see smaller ctf's like mach4 break with an entire team with crits for 10 seconds. In that time, you could run in, grab the flag and get out killing anyone who tries to stop you.
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-14-2009, 06:58 PM
(08-14-2009, 05:41 PM)backfire link Wrote: Yeah, if we could lower it to 3 or 5 seconds I'd go with it, but I could see smaller ctf's like mach4 break with an entire team with crits for 10 seconds. In that time, you could run in, grab the flag and get out killing anyone who tries to stop you. Not really. Even in CTF deathhall, which is the smallest map ever, that wasn't really an issue. Mostly because not everyone plays scouts, and sentries > scouts. And as we all know crits don't do anything against sentries. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-14-2009, 10:08 PM
yeah, it wasn't an issue even in hallofdeath with a full server.
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Moosendoo "Keep your shit tight" Posts: 574 Joined: Sep 2008 |
08-14-2009, 10:59 PM
I like the 10 sec crits bonus. I wouldn't say it prevents turtle fortress, but it sure adds a little (much needed) excitement to ctf.
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commish Lurker Posts: 244 Joined: Jun 2008 |
08-15-2009, 07:46 AM
I'm trying to think why valve would have this in the first place... now valve has gone on to say that they do hate stalemate more than a sharp stick in the eye, so I think the reason why this is put in is so that they do make the game go quicker, I mean it's effective but I dunno I think it will lead to more rage quits...
Geoff: i've never had a sammich like this Geoff: its so good Dr. Commish: that recipe is yours forever now, keep it close and impress the lady of your dreams Geoff: YOU GODDIT DOCTAH JONES |
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Kenny Strife Lurker Posts: 90 Joined: May 2009 |
08-15-2009, 10:01 AM
I like it. I say, though, that maybe it needs a little more testing before the kritz is turned off. If it turns out to be an issue, shorten it or turn it off. If it really isn't much of an issue, don't.
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Mr. Face Necrophiliamaniac Posts: 1,628 Joined: Dec 2008 |
08-15-2009, 01:33 PM
(08-15-2009, 07:46 AM)commish link Wrote: I'm trying to think why valve would have this in the first place... now valve has gone on to say that they do hate stalemate more than a sharp stick in the eye, so I think the reason why this is put in is so that they do make the game go quicker, I mean it's effective but I dunno I think it will lead to more rage quits...If people can't stand 10 seconds of running away or getting killed, they shouldn't be playing :-\ It's like a reward for your team when you do good. I'm sure nobody complains when THEY get the crits, just when the other team does. Sticks and stones may break my bones (but -1s hurt forever ;_ |
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commish Lurker Posts: 244 Joined: Jun 2008 |
08-15-2009, 01:47 PM
but what happens when the game is 2 and 0 with still 20 mins of maptime left? I feel as if the rage on one side would be volcanic
Geoff: i've never had a sammich like this Geoff: its so good Dr. Commish: that recipe is yours forever now, keep it close and impress the lady of your dreams Geoff: YOU GODDIT DOCTAH JONES |
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