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backfire
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#41
12-23-2009, 01:09 PM

(12-23-2009, 01:01 PM)Benito link Wrote: [quote author=Caffeine link=topic=3865.msg128226#msg128226 date=1261529856]
[quote author=Chronomaster link=topic=3865.msg128222#msg128222 date=1261529378]
Why no KOTHs? I can understand Arena but KOTH is pretty frentic.

Name some maps, every time I tried to put a stock KOTH map on, I got a ton of complaints
[/quote]

What? All stock KOTH are fuckawesome.

Especially Nucleus.
[/quote]


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KarthXLR
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#42
12-23-2009, 11:02 PM

(12-23-2009, 01:09 PM)backfire link Wrote: KOTH_Nucleus
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Moosendoo
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#43
12-23-2009, 11:20 PM

Eh, nucleus is a great map but we had it on rotation for quite a while not too long ago.


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KarthXLR
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#44
12-23-2009, 11:52 PM

(12-23-2009, 11:20 PM)Moosendoo link Wrote: Eh, nucleus is a great map but we had it on rotation for quite a while not too long ago.
we did?
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Didzo
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#45
12-24-2009, 03:06 AM

(12-22-2009, 01:23 PM)Caffeine link Wrote: [quote author=Tricks link=topic=3865.msg128137#msg128137 date=1261497970]
Warpath? +/- ? Longer CP map? Thoughts? We played 2fort for a while yesterday on blue, I figure we might as well incoporate some of the other major maps.

We've had warpath2 on and off the rotation many times in the past, so I wouldn't have a problem with adding it on.

[/quote]

I've noticed that warpath has been missing as of late... Any particular reason for that?

Warpath can be a ton of fun.


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Liambc3
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#46
12-24-2009, 02:11 PM

Are we goin to mess around at all with the KOTH bots valve is working on.  I don't know why bots would even be necessary, it's infinitely more fun to play with PEOPLE who trash talk and say random shit.  But it might be interesting to mess around with them.
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Mad Hatter
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#47
12-28-2009, 09:43 AM

(12-24-2009, 02:11 PM)Liambc3 link Wrote: Are we goin to mess around at all with the KOTH bots valve is working on.  I don't know why bots would even be necessary, it's infinitely more fun to play with PEOPLE who trash talk and say random shit.  But it might be interesting to mess around with them.

I don't think I'm going to put bots on either server, seems like a bit of a waste especially on Red, which is usually full of people  Tongue

As for a KOTH map on rotation I can probably throw up sawmill and one of the custom eqypt themed KOTHs


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Mad Hatter
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#48
01-13-2010, 08:58 AM

Would like to make the following changes.....



Add:
koth_sawmill
koth_basalt_b1
cp_vector_b2
dom_canalzone

Remove:
cp_switchback_b5


Would Look like:

cp_gravelpit
ctf_launchzone
cp_indulge
ctf_haarp_b2
cp_dustbowl
dom_canalzone
cp_freight
pl_goldrush
koth_basalt_b1
pl_cashworks_rc2
ctf_impact2
pl_badwater
cp_vector_b2
koth_sawmill
ctf_snowdrift_b2
cp_gorge
pl_frontier

I want to take switchback off rotation as it seems to be the one thats been getting the most gripes. The replacement would be vector, which we've had on rotation for a short period, 3 stage dustbowl style map.

In addtion, adding in the two KOTH maps and canalzone will serve to round out map types so we never have two of the same map type back to back and should help add a bit of flavor overall. I also picked vector, canalzone, and basalt to follow up the three most popular stocks, I think this should help get people into those maps and get them into more people's map folders.

Any thoughts/objections/alternate suggestions?

How has everyone liked/disliked the expanded rotation?


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KarthXLR
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#49
01-13-2010, 09:03 AM

I'd love to not be on Badwater every other map. I mean, it's not bad, it's just getting old fast.
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Mad Hatter
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#50
01-13-2010, 09:10 AM

(01-13-2010, 09:03 AM)Karthkarthkarth link Wrote: I'd love to not be on Badwater every other map. I mean, it's not bad, it's just getting old fast.

Either you're spending too much time on blue or people RTV to it  :Smile

I know I will frequently use badwater/dustbowl/goldrush to get warm bodies into Red regardless of what map its on, and many others will do this as well, its just what works best  :-\


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Tricks
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#51
01-13-2010, 09:23 AM

(01-13-2010, 09:03 AM)Karthkarthkarth link Wrote: I'd love to not be on Badwater every other map. I mean, it's not bad, it's just getting old fast.

While having more maps on the rotation is great, a lot of the time we RTV right back to badwater/goldrush. Even though we play those maps all the time; it does bring people back to the server.

I guess if I had to choose between a full goldrush server for the 10th night in a row, or a half-empty Haarp I’ll take the full server.

I think it would also be good to talk about what maps on the rotation we really like. I love Snowdrift. I know there are pretty strong choke points in the map, but I can’t remember a time when it ever killed the server. Ironically, in terms of all-talk, it probably has the most vocal critics “I was right on the intel, why didn’t it cap, this map is stupid, etc”. I have only seen the map be a roll a couple times, and stalemates only occur on the first point if the teams are really stacked. I’m a fan!
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Mad Hatter
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#52
01-13-2010, 10:04 AM

(01-13-2010, 09:23 AM)Tricks link Wrote: I think it would also be good to talk about what maps on the rotation we really like. I love Snowdrift. I know there are pretty strong choke points in the map, but I can’t remember a time when it ever killed the server. Ironically, in terms of all-talk, it probably has the most vocal critics “I was right on the intel, why didn’t it cap, this map is stupid, etc”. I have only seen the map be a roll a couple times, and stalemates only occur on the first point if the teams are really stacked. I’m a fan!

Ive found that with Snowdrift and Haarp, as long as you tell people the reason why its good - because defenders can still block a capture by standing on the point with you just like normal CP.

Also as always, warning people a custom is coming is one of the best ways Ive found to get people to download it, less surprise that way



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Moosendoo
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#53
01-13-2010, 10:23 AM

I absolutely love the expanded rotation (I'm with Karth - the less I have to see badwater, the better!) and the new additions.  I actually like every single map on rotation.  My favorites would probably be indulge, frontier and snowdrift; while my least favorites are probably launchzone and impact2 (I'd prefer something like mach4 or turbine, but I guess we've already had those on rotation a few times).  Overall I'm perfectly satisfied with the rotation on red.  Smile


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zaneyard
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#54
01-13-2010, 12:04 PM

i've never had a problem with people dropping out of the map when we switch to a custom, at least not every single person
if the server halves, if that, people will slowly trickle back in
i  use badwater/goldrush/dustbowl to seed because while i'm sending invites to everyone in my friends list, other people join too


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(11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE

THE BARTENDER WAS BRAGGING ABOUT BEING A LEFTY. I SAID I WAS A RIGHTY, BUT THAT I COULD UNDO A BRA WITH JUST MY LEFT HAND. ASKED HER IF THAT COUNTED AS BEING AMBIDEXTROUS. SHE SAID 'NOT REALLY'. tHEN HANDED ME ANOTHER DRINK.

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Mad Hatter
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#55
01-13-2010, 07:14 PM

Rotation Updated


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Duck, Duck, Goose
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#56
01-15-2010, 03:46 PM

Is Haarp on rotation? It owns the shit out of Snowdrift, and I hate Snowdrift. Sad

Worst KBig Grin ratio on that map.


I see Haarp. Snowdrift still blows imo.
(This post was last modified: 01-15-2010, 03:48 PM by Nitrous Oxide.)
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Kirby
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#57
01-15-2010, 04:19 PM

snowdrift seems to be gaining popularity, we had a fill load of pubbies go to it a night or two ago and we had a good game.


nos is silly.  :Smile


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Tricks
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#58
01-15-2010, 04:25 PM

(01-15-2010, 04:19 PM)Kirby, the Axe Zealot link Wrote: snowdrift seems to be gaining popularity, we had a fill load of pubbies go to it a night or two ago and we had a good game.


nos is silly.  :Smile

Well, there isn’t much chance for surprises in Snowdrift. Every point is more or less a tunnel that requires superior aim, coordination, and a solid team effort to push though. As a nearly full-time Backburner pyro, I can see why he would hate it.
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Duck, Duck, Goose
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#59
01-16-2010, 02:40 PM

It seems really easy to win imo, unless the other team has 3+ good Engineers. There's hardly any chance of defending the last point once they pass that corner from the 3rd point. Sad
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Wedge
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#60
01-17-2010, 01:42 PM

(01-16-2010, 02:40 PM)Nitrous Oxide link Wrote: It seems really easy to win imo, unless the other team has 3+ good Engineers. There's hardly any chance of defending the last point once they pass that corner from the 3rd point. Sad

Are you daft?  Snowdrift is almost impossible to loose unless you coordinate spies and ubers on a defensive point.  Same for Haarp, though Haarp is just a terrible map and I don't understand why it's on the server.  The first point of every section is super easy to cap, and the last point is an awful grindfest, especially the final point, which requires you to cram your whole team through a tiny single choke point into a massive open defending room full of sentries behind walls and the entire other team.  I'm not sure why we have that instead of Vector, which was at least sort of interesting.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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