Duck, Duck, Goose Guest |
01-27-2010, 06:22 PM
Sounds like I missed some mighty awesome maps. :'(
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
01-27-2010, 06:59 PM
(01-27-2010, 06:22 PM)Nitrous Axide link Wrote: Sounds like I missed some mighty awesome maps. :'( mercy was the only good one every other one was terrible |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
01-27-2010, 08:59 PM
I'll see what I can do about engineer spots after I watch the demo. Thanks.
I think one thing I'll do is move the resupply cabinet back a little bit so it takes longer to setup. Aaaand I can't really comment until I can see the spots and figure out how to nerf them. |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
01-28-2010, 12:36 AM
For mercy:
Since the top of the flagroom is the WORST spot for engi buildup, I'm providing a way to stop it. http://www.vilepickle.com/pics/mercy_fr_1.jpg View from inside FR http://www.vilepickle.com/pics/mercy_fr_2.jpg View from behind flagroom looking in As you can see, a 1way window to see sentries, and the opening to kill them. Obviously defense can still stop this if they work together. |
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Negate Born the same day as Linux... poor guy.. Posts: 766 Joined: Apr 2008 |
01-28-2010, 09:35 AM
very nice now perhaps the 3 engies per team will go down a bit.
Your in the minority, its supposed to taste like a shit taco Jon Stewart [move]ii@.[/move] |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
01-28-2010, 09:40 AM
I think that window will do nicely to allow demo spam access at the guns
 Sig by Joel |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
01-28-2010, 03:30 PM
Yeah I added a small wall near the D entrance to the FR too so it could stop potential spawncamping from that window. But not big enough to really fit a badass sentry behind.
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