Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
02-07-2010, 03:17 PM
My server tops out @ around 1MB/s - So tell pubbies to stick around and download customs because we have a good server.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-07-2010, 03:18 PM
canalzone is not a good map
i have yet to see it not finish off the server, even if a lot of people do end up staying for the download b/c they were asked, by the time everyone finally gets in the server the place is so empty that playing canalzone is about as empty and retarded as 4-man granary/badlands Ripped like paper raped with ease hey scrub nerd pyros suck on these
(This post was last modified: 02-07-2010, 03:20 PM by copulatingduck.)
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-07-2010, 03:38 PM
Suggest a replacement, mainline perhaps?
 Sig by Joel |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
02-08-2010, 11:34 PM
Are you fucking shitting me? I finally saw basalt for the first time. That piece of shit is on rotation? It's a fucking hill with a cp on it. That's it. What the hell?Â
Also we shouldn't have any koth maps on rotation until we have round limits. Which we really desperately need in general. Maps are rtv'ed off of about 70% of the time just because of that. And then stupid stuff ends up happening where we rtv to a map which then shows up on rotation the after the next map. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
02-08-2010, 11:52 PM
(02-08-2010, 11:34 PM)Wedge link Wrote: Also we shouldn't have any koth maps on rotation until we have round limits.ÂI disagree with this statement. |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
02-09-2010, 01:53 AM
(02-08-2010, 11:52 PM)Karthkarthkarth link Wrote: [quote author=Wedge link=topic=3865.msg136150#msg136150 date=1265690099]I disagree with this statement. [/quote] Have you EVER seen one not be rtv'ed off of? Nobody wants to play koth 7 times in a row before the map changes. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
02-09-2010, 02:15 AM
admin on server: problem solved
(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-09-2010, 05:38 AM
I want to have at least one KOTH on rotation for variety, do you have another suggest for a KOTH custom?
 Sig by Joel |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
02-09-2010, 07:46 AM
(02-08-2010, 11:34 PM)Wedge link Wrote: It's a fucking hill with a cp on it.ÂKing of the Hill. Is it THAT much of a shock? I like how everyone but about three of us despises KotH... and Arena for that matter. Hell, a lot of people just hate customs, which are probably the same guys who support the Dustbowl/Badwater/Goldrush rotation idea... I say screw them. Put either viaduct, harvest or nucleus back on. Preferably KotH so people have less crap to complain about. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-09-2010, 08:40 AM
The problem has always been two fold IMO, one is that if you seed on Dustbowl/Badwater/Goldrush, and then go to a custom, you're going to lose a bunch of people instantly, and be left with the same empty server. If you see on something like Frontier/Cashworks/Freight, people will stick around for a map they don't have since that's just how the two different crowds operate.
I did remove canal zone from rotation, even though I love it :-\ Basalt is a fairly simple map and not a huge download, if you have an alternate that's custom let me know. I'd like to have the rotation be something other than CP->PL->CTF rinse and repeat. I want to have a few monkey wrenches thrown in there. Flag Run CTF: haarp snowdrift Standard CTF: mercy 3-Point CP: gravelpit gorge (2 point, but close enough) 5-Point CP: Freight Indulge Attack-Defend CP: Dustbowl Vector Payload: badwater goldrush cashworks frontier KOTH: Basalt Sawmill Territory Control: None DOM: None Arena: None Here's the server map pool on Red, in case anyone forgot: arena_badlands.bsp arena_granary.bsp arena_harvest.bsp arena_lumberyard.bsp arena_mach2.bsp arena_nucleus.bsp arena_offblast_final.bsp arena_ravine.bsp arena_sawmill.bsp arena_starship_v1.bsp arena_watchtower.bsp arena_well.bsp cp_aqua.bsp cp_badlands.bsp cp_boulder_v4.bsp cp_broma.bsp cp_busytown.bsp cp_castle4.bsp cp_cauldron_a9.bsp cp_desertfortress.bsp cp_dryer_rc.bsp cp_dustbowl.bsp cp_egypt_final.bsp cp_energy_b2_1.bsp cp_fallout.bsp cp_fastlane.bsp cp_flood.bsp cp_follower_rc1.bsp cp_freight.bsp cp_freight_final.bsp cp_furnace_b4.bsp cp_glacier_rc5.bsp cp_gorge.bsp cp_granary.bsp cp_gravelpit.bsp cp_gullywash_rc10.bsp cp_indulge.bsp cp_industrial_b7.bsp cp_ironbowl_b8.bsp cp_jagged_b1a.bsp cp_japan_v2.bsp cp_junction_final.bsp cp_labor.bsp cp_lazytown.bsp cp_mainline_rc2.bsp cp_orange_cross2_v2.bsp cp_orange_x4.bsp cp_overflow_2.bsp cp_pacman_plus_wtf.bsp cp_pacman_reg_wtf.bsp cp_powercore_b3.bsp cp_process_b3.bsp cp_roswell.bsp cp_science2.bsp cp_secret_base.bsp cp_stag.bsp cp_stark_a9.bsp cp_steel.bsp cp_studio_rc4.bsp cp_switchback_b5.bsp cp_vector_v1.bsp cp_warpath2.bsp cp_waste_v2.bsp cp_well.bsp cp_yukon_final.bsp ctf_2docks.bsp ctf_2fort.bsp ctf_aerospace_b4.bsp ctf_atrophy_b3.bsp ctf_aurora_rc.bsp ctf_chaos.bsp ctf_convoy_v2.bsp ctf_decker_b13a.bsp ctf_doublecross.bsp ctf_epicenter2_b2.bsp ctf_escherhaus.bsp ctf_face.bsp ctf_geothermal_b2.bsp ctf_haarp_b2.bsp ctf_hallofdeath.bsp ctf_hursey_b2.bsp ctf_impact2.bsp ctf_launchzone.bsp ctf_mach4.bsp ctf_mercy_b1.bsp ctf_moonwalk_v2.bsp ctf_npire_v3.bsp ctf_research_b2.bsp ctf_sawmill.bsp ctf_snowdrift_b2.bsp ctf_snowdrift_b3.bsp ctf_steamroll.bsp ctf_stotis_b2.bsp ctf_stronghold_b5.bsp ctf_turbine.bsp ctf_well.bsp ctf_well2.bsp dom_canalzone.bsp dom_complex_b4c.bsp koth_basalt_b1.bsp koth_giza_a11a.bsp koth_harvest_event.bsp koth_harvest_final.bsp koth_layton_b12.bsp koth_loader_v2.bsp koth_moonshine.bsp koth_nucleus.bsp koth_persia_b3.bsp koth_sawmill.bsp koth_tomb_b2.bsp koth_viaduct.bsp koth_ziggurat_b2.bsp ktf_blockfort.bsp ktf_innercity_v2.bsp pl_badwater.bsp pl_borax_rc.bsp pl_cashworks_rc2.bsp pl_dbheights_v3.bsp pl_deadend_b2.bsp pl_donkeykong_final.bsp pl_drydock_a3.bsp pl_frontier.bsp pl_goldrush.bsp pl_halfacre_rc.bsp pl_haywood_beta4.bsp pl_hoodoo_final.bsp pl_mill_b5.bsp pl_norad.bsp pl_pharaoh_b18a.bsp pl_swiftwater.bsp pl_waste_final.bsp plr_animus_a8.bsp plr_pipeline.bsp tc_hydro.bsp tc_meridian_rc3.bsp tc_spectre_b2b.bsp cp_casablanca_v2_a4a.bsp  Sig by Joel |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-09-2010, 08:54 AM
Is gorge really on rotation? Is it any good? I've pubbed a lot since the update but I have yet to even load the map :\
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-09-2010, 09:16 AM
(02-09-2010, 08:54 AM)CopulatingDuck link Wrote: Is gorge really on rotation? Is it any good? I've pubbed a lot since the update but I have yet to even load the map :\ The first version was a little tough on attackers, but the updated version with the forward spawn is much better. Its pretty good considering the other map they put out, doublecross sucks pretty bad... Â Sig by Joel |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
02-09-2010, 05:15 PM
(02-09-2010, 09:16 AM)Caffeine link Wrote: [quote author=CopulatingDuck link=topic=3865.msg136182#msg136182 date=1265723653] The first version was a little tough on attackers, but the updated version with the forward spawn is much better. Its pretty good considering the other map they put out, doublecross sucks pretty bad... [/quote] gorge is a funass map, and doublecross doublesucks... |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-25-2010, 07:44 PM
basalt removed from rotation
 Sig by Joel |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
02-25-2010, 08:05 PM
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
02-25-2010, 08:15 PM
(02-25-2010, 07:44 PM)Caffeine link Wrote: basalt removed from rotation -.- another step towards the all dustbowl, goldrush, badwater rotation. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Trace Killing anything that twitches Posts: 1,427 Joined: Oct 2008 |
02-25-2010, 08:20 PM
:'(
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Black Aspen BRB, Posting Posts: 1,120 Joined: Apr 2008 |
02-25-2010, 08:32 PM
Any reason it was removed? I thought it did a pretty good job of keeping the server populated.
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-25-2010, 08:43 PM
(02-25-2010, 08:32 PM)Black Aspen link Wrote: Any reason it was removed? I thought it did a pretty good job of keeping the server populated. Its what I see most often people leaving on, even though its a tiny download  Sig by Joel |
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Gump Lurker Posts: 429 Joined: Oct 2008 |
02-25-2010, 11:26 PM
(02-25-2010, 08:43 PM)Caffeine link Wrote: [quote author=Black Aspen link=topic=3865.msg138468#msg138468 date=1267147957] Its what I see most often people leaving on, even though its a tiny download [/quote] Protip: Only maps on a rotation should be stock maps or widely recognized (Fastlane, for example, before it was made stock itself even though it's a shitty stalemate-magnet) People see download and go "FUCK THIS" /cancel /24-7 2fort |
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