vilepickle Lurker Posts: 84 Joined: Jul 2008 |
03-28-2010, 02:46 PM
[Map Update] ctf_mercy_b4
CTF_Mercy has been updated to beta 4. This update changes some spacing in the base as well as the skybox and other details. B4 CHANGES/FIXES: -Skybox changes, added a large moon -The area in the back of each base has been increased in size -Better detailing in the base areas Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy (You can always find the latest version at this location). |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
03-28-2010, 04:34 PM
(03-28-2010, 02:46 PM)vilepickle link Wrote: [Map Update] ctf_mercy_b4 Awesome, will be up for Tuesday  Sig by Joel |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-04-2010, 10:46 PM
Will be trying this out in the next version:
I successfully added a feature in the next version that should be pretty interesting. On all captures, the team who got captured on has their base's security doors close which include 3 entrances to the flagroom: the large back door, the flank window, and the sniper deck doorway. These doors stay closed for 10 seconds so the team can get set back up. It's important to note that the front door does NOT close. The reasoning behind this is that the team who had their doors closed still needs to be able to capture themselves. If that door closed they'd be locked out of capturing in their own flagroom. Plus the respawn entrance to mid isn't accessible to much of the team so they need a way into their flagroom still. My question about this is... Make it happen after all captures or make it happen only if the scoring team leads? |
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Negate Born the same day as Linux... poor guy.. Posts: 766 Joined: Apr 2008 |
04-04-2010, 11:07 PM
All caps in my opinion if the point of it is to help the defending team get something resembling a defense back up.
Your in the minority, its supposed to taste like a shit taco Jon Stewart [move]ii@.[/move] |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-05-2010, 04:38 AM
(04-04-2010, 11:07 PM)negate link Wrote: All caps in my opinion if the point of it is to help the defending team get something resembling a defense back up. This Also would there be any way to tie the announcer into this? And hook in voices or like the countdown to when the gates open back up? Â Sig by Joel |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-07-2010, 11:40 PM
Image of the doors, along with rotating alarms and warning sounds. |
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Trace Killing anything that twitches Posts: 1,427 Joined: Oct 2008 |
04-08-2010, 12:40 AM
Badass ;D
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Didzo Uninstalling Posts: 5,206 Joined: Dec 2009 |
04-08-2010, 02:24 AM
Needs to be tested out soon.
:o |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
04-08-2010, 11:19 AM
I'll put in FNF.
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Gump Lurker Posts: 429 Joined: Oct 2008 |
04-08-2010, 02:16 PM
You hosting FNF tomorrow?
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-08-2010, 04:56 PM
[Map Update] ctf_mercy_b5
CTF_Mercy has been updated to beta 5. This small but important update adds a new feature to the map: security doors (described under changes/fixes). B5 CHANGES/FIXES: -Added security doors with sound/visual sirens -These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy (You can always find the latest version at this location). |
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Black Aspen BRB, Posting Posts: 1,120 Joined: Apr 2008 |
04-09-2010, 11:47 PM
On looks alone... the new features add a lot to the map. Adds some unique flavour, especially when paired with the siren. Nice work.
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
04-28-2010, 11:54 PM
[Map Update] ctf_mercy_b6
CTF_Mercy has been updated to beta 6. This version improves the map after match testing in the UGC league. B6 CHANGES/FIXES: -After UGC match playtesting, some important changes have been implemented -Spawn camping has become much harder. The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some. It's important to note that this location provides no defensive benefit except to help clear out people camping the spawn. -Explosives like stickies from the opposite team do not work near the spawn doors anymore -The lower base entrance has been streamlined to not include as many 90 degree turns -The route to the flank window has been improved to not require as many 90 degree turns -The back base room has gotten visual improvements -Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side -Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round. Both teams must shoot the button to disable the rule Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy (You can always find the latest version at this location). |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
04-29-2010, 11:30 AM
and we shall test during FNF this week
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
05-01-2010, 12:06 PM
how did it go when you guys played b6 last night?
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