Poll: Do you think the Backburner is overpowered? You do not have permission to vote in this poll. |
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Yes, pyros just have to flail wildly to get a crit or 2 to register | 3 | 9.09% | |
No. Shuttup. Pyros have needed this kind of love forever. | 7 | 21.21% | |
The crit would be ok if the health was normal. | 10 | 30.30% | |
The crit percentage needs to be less than automatic. Like 50% | 6 | 18.18% | |
Rummy, go QQ. | 7 | 21.21% | |
Total | 33 vote(s) | 100% |
* You voted for this item. | [Show Results] |
rumsfald Guest |
06-20-2008, 10:01 PM
Well, do you?
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
06-20-2008, 10:07 PM
I'm not sure how many of my deaths are from backburners because I glaze over the "YOU WERE KILLED BY THIS THING" box. (shrug) My surprise buttsechs deaths from 6:00 Pyros don't seem any less infuriating than they did before. I'm just not seeing much of an impact. But that's me.Â
Maybe it should have been called the "Backscratcher". Instead of guaranteed crits from behind, the little nozzle acoutrement would actually "bite" the target for melee damage on top of the fire contact and burn effect. |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
06-20-2008, 10:13 PM
I don't think so. I got it a little while ago and it back-crits a lot less often than I thought it would It's nothing like face stabs, you have to be directly behind to get the crit.
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
06-21-2008, 12:36 AM
Maybe 50% would be better, not every hit, but every other, its almost like a backstab as is
 Sig by Joel |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
06-21-2008, 12:42 AM
The pyro is a bit over powered now. :<
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cbre88x Seabreeze: That Damn Sniper Posts: 2,835 Joined: Apr 2008 |
06-21-2008, 01:31 AM
I just want the pyro madness to be over..I could careless about getting instakilled..wait..
NO IT IS SO OVERPOWERED |
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Squishy3 Closet Furry Posts: 5,757 Joined: May 2008 |
06-21-2008, 01:32 AM
(06-21-2008, 12:42 AM)KarthXLR link Wrote: The pyro is a bit over powered now. :<It doesn't matter if they're overpowered if people don't know how to use them effectively. :p Doesn't matter when there's 8 pyros on one team, but when it's down to 4 or so, it'll be easy to dispatch them if they don't know how to play them effectively. |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
06-21-2008, 04:32 AM
Health is OP to a certain extent. The pyro, buffed by a medic, without any damage falloff has shown that in many situations, the pyro can charge a L3 SG un ubered and kill the SG, dispenser and engi, That's my major beef. Pyros should not be able to charge SGs head on and win.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
06-21-2008, 10:40 AM
I don't think it's overpowered, yes it's kinda like a backstab when you're able to get at the back of someone. Yes that's almost instakill but don't forget that a spy has tools to get at ones back more easily. (Cloak/Disguise) And it always sucked when you did sneak up on a soldier and still he had more than enough time to turn around and kamikaze you.
I think it's good to be rewarded for actually playing like a pyro should... it's not easy going unnoticed while you try and flank a team... Besides, with the backburner given some range a pyro still loses head on confrontations with most of the classes... Also, the window of what is a 'backburn' with it is a lot smaller than a backstab from a spy. Signature temporarily out of order until I get off my lazy ass to fix it. |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
06-21-2008, 10:46 AM
Has anyone realized air blast capability? Sure, I love the backburner as much as the next guy, but upon messing with the reg flamer yesterday I was able to disconnect some heavy + medic ubers. I think if you had a pyro team, one with reg flamer and flaregun, and the other with backburner and shotgun, you'd be able to pull off some impressive combos.
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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Loqutus Lurker Posts: 143 Joined: Jun 2008 |
06-21-2008, 11:47 AM
More than the criticals, I'm irked about the HP increase. At least the criticals are situational and preventable if you know where an enemy Pyro is located. An HP boost is 100% of the time, and there's nothing you can do about it.
Now I have to figure out which flamethrower a Pyro has before knowing if I can take them on Melee or up close... I suppose I'll get used to it. I hope Valve doesn't go the same route with other classes. The last thing I need to deal with is a Spy with 175 health. :-P Bulletproof. |
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
06-21-2008, 01:09 PM
(06-21-2008, 10:46 AM)Geoff link Wrote: Has anyone realized air blast capability? Sure, I love the backburner as much as the next guy, but upon messing with the reg flamer yesterday I was able to disconnect some heavy + medic ubers. I think if you had a pyro team, one with reg flamer and flaregun, and the other with backburner and shotgun, you'd be able to pull off some impressive combos. this guy knows how to play Repelling soldiers' rockets is fucking awesome, once they know you do that shit, they either stop shooting rockets at you or they die trying to kill you. The air blast is amazing against ubers. It is easy to simply push the medic or the other one away when a uber arrives so the rest of the team can take care of the heavy or whatever is ubered. The air blast has also given me great moments of ownage on Euro FNF. Sounded like: "Ok, crit uber, go Budr" *Budr turns around, sees me *Budr rocket crit *I air blast *Medic and other dude walking by EXPLODE *Budr crits (again...) *I air blast *Budr dies The air blast also pushes 'nades away, as well as stickies, so demomen are less of a pain in the ass for pyros. I think the upgrade was necessary, though. What is wrong with a pyro having 50 more hp? The pyro needs it more than the soldier since he HAS to get up close an ennemi to kill him. 50 health is not that much anyways, the pyro would still die in normal situations like rocket crits. The 50 health gives him some suvivability, but it is nothing to whine about: it makes him better in 1v1 situations, that is all. It also completes the back crit: being in the back does not require to get a 50health bonus, but when he encounters a foe face to face, the 50 health would help him in a situation that was generally a loss for the pyro. Give him 200 more health, the pyro can do nothing if he doesn't surprise a soldier, without the air blast. Give him 300 more health, the pyro can't go through a demoman's ambush, without the air blast. And about the air blast being too good, soldiers can still try shoot at the pyro's feet, and most other classes can take out pyros easily too if they don't get the 50 health bonus (scouts, snipers have it easier too, and heavies) [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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Budr Guest |
06-21-2008, 01:52 PM
(06-21-2008, 01:09 PM)Benito Mussolini link Wrote: *Budr crits (again...) I am having to rethink my tactics slightly |
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ToiletDuck BRB, Posting Posts: 921 Joined: Apr 2008 |
06-21-2008, 09:55 PM
it would be perfect without the health boost.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
06-21-2008, 09:59 PM
The extra health is a bit much in combination with increased hit detection and removal of damage falloff. Assuming a sentry is in range around a corner, a buffed pyro can run in and take out a sentry without uber straight away. I don't think that should be the case.
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
06-21-2008, 10:33 PM
(06-21-2008, 09:55 PM)Toilet Duck link Wrote: it would be perfect without the health boost. no, because it would make it too had to kill from front [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
06-21-2008, 11:19 PM
(06-21-2008, 10:33 PM)Benito Mussolini link Wrote: [quote author=Toilet Duck link=topic=586.msg14817#msg14817 date=1214103309] no, because it would make it too had to kill from front [/quote] Duh. You're not supposed to be killing from the front. Pyros shouldn't be able to face up a heavy head-on. I was still killing them most of the time, but if I don't have a medic they'll do enough to cripple me if not kill me. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
06-21-2008, 11:42 PM
I've changed my mind. Either the backburner is a little overpowered or I've dramatically gone up in skill level. I had one amazing game on Dustbowl today. I was defending, and over about 20 minutes I racked up 89 kills for 24 deaths. Me and Yomanz are now super special buddy pals.
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
06-22-2008, 02:29 PM
Maybe. Most of my deaths are from Pyros with the Backburner, but that may just be because most people are playing as Pyros now, increasing the amount of kills they get.
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