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CTF_Mercy
vilepickle
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Posts: 84
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#41
03-28-2010, 02:46 PM

[Map Update] ctf_mercy_b4

CTF_Mercy has been updated to beta 4.  This update changes some spacing in the base as well as the skybox and other details.

B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).
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CaffeinePowered
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#42
03-28-2010, 04:34 PM

(03-28-2010, 02:46 PM)vilepickle link Wrote: [Map Update] ctf_mercy_b4

CTF_Mercy has been updated to beta 4.  This update changes some spacing in the base as well as the skybox and other details.

B4 CHANGES/FIXES:
-Skybox changes, added a large moon
-The area in the back of each base has been increased in size
-Better detailing in the base areas

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

Awesome, will be up for Tuesday Smile


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vilepickle
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#43
04-04-2010, 10:46 PM

Will be trying this out in the next version:

I successfully added a feature in the next version that should be pretty interesting.

On all captures, the team who got captured on has their base's security doors close which include 3 entrances to the flagroom: the large back door, the flank window, and the sniper deck doorway. These doors stay closed for 10 seconds so the team can get set back up.

It's important to note that the front door does NOT close. The reasoning behind this is that the team who had their doors closed still needs to be able to capture themselves. If that door closed they'd be locked out of capturing in their own flagroom. Plus the respawn entrance to mid isn't accessible to much of the team so they need a way into their flagroom still.

My question about this is...

Make it happen after all captures or make it happen only if the scoring team leads?
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Negate
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#44
04-04-2010, 11:07 PM

All caps in my opinion if the point of it is to help the defending team get something resembling a defense back up.



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Mad Hatter
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#45
04-05-2010, 04:38 AM

(04-04-2010, 11:07 PM)negate link Wrote: All caps in my opinion if the point of it is to help the defending team get something resembling a defense back up.

This


Also would there be any way to tie the announcer into this? And hook in voices or like the countdown to when the gates open back up?


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vilepickle
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#46
04-07-2010, 11:40 PM

[Image: mercy_security.jpg]

Image of the doors, along with rotating alarms and warning sounds.
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Trace
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#47
04-08-2010, 12:40 AM

Badass  ;D
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Didzo
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#48
04-08-2010, 02:24 AM

Needs to be tested out soon.

:o


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Kirby
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#49
04-08-2010, 11:19 AM

I'll put in FNF.


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Gump
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#50
04-08-2010, 02:16 PM

You hosting FNF tomorrow?


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vilepickle
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#51
04-08-2010, 04:56 PM

[Map Update] ctf_mercy_b5

CTF_Mercy has been updated to beta 5.  This small but important update adds a new feature to the map: security doors (described under changes/fixes).

B5 CHANGES/FIXES:
-Added security doors with sound/visual sirens
-These doors close for 10 seconds for the enemy when you capture their flag, preventing chain captures

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

[Image: mercy_2.jpg]
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Black Aspen
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#52
04-09-2010, 11:47 PM

On looks alone... the new features add a lot to the map.  Adds some unique flavour, especially when paired with the siren.  Nice work.
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vilepickle
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#53
04-28-2010, 11:54 PM

[Map Update] ctf_mercy_b6

CTF_Mercy has been updated to beta 6.  This version improves the map after match testing in the UGC league.

B6 CHANGES/FIXES:
-After UGC match playtesting, some important changes have been implemented
-Spawn camping has become much harder.  The 1way spawn windows are much larger and the spawn indicator has been moved outside of the spawn some.  It's important to note that this location provides no defensive benefit except to help clear out people camping the spawn. 
-Explosives like stickies from the opposite team do not work near the spawn doors anymore
-The lower base entrance has been streamlined to not include as many 90 degree turns
-The route to the flank window has been improved to not require as many 90 degree turns
-The back base room has gotten visual improvements
-Back room walkway tweaked to have better railing and the walkway is wider on the previously thin side
-Added a small hidden button in the spawn room for TF2 quads to disable the Mercy rule for the current round.  Both teams must shoot the button to disable the rule

Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_ctf_mercy
(You can always find the latest version at this location).

[Image: mercy_1.jpg]
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Kirby
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#54
04-29-2010, 11:30 AM

and we shall test during FNF this week


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vilepickle
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#55
05-01-2010, 12:06 PM

how did it go when you guys played b6 last night?
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