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Updates of the Week (ongoing discussion)
copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
05-20-2010, 02:39 PM

afterburn only ever used to do 50 before they started futzing with the numbers, either way it's gotten a buff


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
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Darklink
BRB, Posting


Posts: 833
Joined: Jul 2008
05-20-2010, 07:32 PM

Team Fortress 2
-Added new community weapons and hats
-Updated CP_Gorge
-Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
-More clip work and model collision work based on community feedback.
-Fixed BLU forward spawn door appearing through roof.
-Updated PLR_Pipeline
-Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
-Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
-Fixed rare cases where stage would break when cart had no nearby capper(s).
-Fixed carts not always moving to their starting locations correctly.
-Fixed respawn times in Stage 3 not being set to the proper values.
-Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
-Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/S.. for info)


[Image: 2uthqip.png]
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backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
05-20-2010, 07:33 PM


Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
-Added new community weapons and hats
-Updated CP_Gorge
    Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
    More clip work and model collision work based on community feedback.
    Fixed BLU forward spawn door appearing through roof.
-Updated PLR_Pipeline
    Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
    Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
    Fixed rare cases where stage would break when cart had no nearby capper(s).
    Fixed carts not always moving to their starting locations correctly.
    Fixed respawn times in Stage 3 not being set to the proper values.
    Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
-Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/...Networking for info)


Brb, GCF diving


edit

Oh, screw you >Sad


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Darklink
BRB, Posting


Posts: 833
Joined: Jul 2008
05-20-2010, 07:35 PM

48 seconds too slow


[Image: 2uthqip.png]
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backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
05-20-2010, 07:36 PM

I was busy adding indents and bolding important things.


IT'S WORTH THE EXTRA 48 SECONDS! >Sad



update

"TF_ScoutWhoopee" "Whoopee Cap"
"TF_PyroMonocle" "Whiskered Gentleman"
"TF_MedicGoggles" "Ze Goggles"
"TF_MedicGoggles_Desc" "Nothing"
"TF_EngineerEarmuffs" "Safe'n'Sound"
"TF_DemomanTricorne" "Tippler's Tricorne"
"TF_SpyBeret" "Frenchman's Beret"
"TF_SniperFishingHat" "Bloke's Bucket Hat"
"TF_PyroHelm" "Vintage Merryweather"
"TF_SoldierDrillHat" "Sergeant's Drill Hat"
"TF_MedicGatsby" "Gentleman's Gatsby"
"TF_HeavyDorag" "Heavy Duty Rag"

'nother update

"TF_MedicGoggles" "Ze Goggles"
"TF_MedicGoggles_Desc" "Nothing"

Tongue

calls for another update

New scout hat sucks


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(This post was last modified: 05-20-2010, 07:44 PM by backfire.)
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Darklink
BRB, Posting


Posts: 833
Joined: Jul 2008
05-20-2010, 07:46 PM

[Image: haaats.jpg]

god dammit i thought the headphones were scout at first im like "those rape dude"


[Image: 2uthqip.png]
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backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
05-20-2010, 08:04 PM

GENTLEMEN!

I... have created...


A wooden sword or something. [Image: c_wood_machete_sized.png]

35% less damage, but on hit, they bleed for 8 seconds...


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
05-20-2010, 08:08 PM

(05-20-2010, 08:04 PM)backfire link Wrote: GENTLEMEN!

I... have created...


A wooden sword or something. [Image: c_wood_machete_sized.png]

35% less damage, but on hit, they bleed for 8 seconds...

what class is that even for? spy?


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
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beep beep diglett
Uninstalling


Posts: 4,033
Joined: Jun 2009
05-20-2010, 08:10 PM

kukri

also i cant connect to red
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Hobospartan
BRB, Posting


Posts: 1,531
Joined: Jul 2009
05-20-2010, 08:46 PM

Here's a big one of everything

[Image: tf2_hattuu.jpg]


(04-18-2011, 10:39 PM)zaneyard link Wrote:yeah dude getting a finger in the ass is like taking a really good poop
(06-12-2012, 07:48 AM)HeK link Wrote:And people wonder why the US has the highest crime and murder rates out of any developed or first-world nation.

Total lack of metric system.
(01-27-2013, 11:14 PM)LT Crow link Wrote:This is why you keep a stocked bar.  You don't ever run out of booze.  You just might have to switch to a different drink.
(11-05-2013, 08:35 PM)rumbot link Wrote:I don't think I've ever said this, but, wow that's an amazing dress and whoever designed it should get an award.
(01-03-2014, 12:08 AM)CPT Crow link Wrote:I have bourbon on my keyboard.  It got there through my nose.
[Image: brosquadtaghobro-1.png]
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PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
05-20-2010, 10:34 PM

no way! The scout has the hat from that hamburger character from the archie comics.


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
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Professor Funbucks
Guest

 
05-20-2010, 11:07 PM

(05-20-2010, 10:34 PM)PyroZombie link Wrote: no way! The scout has the hat from that hamburger character from the archie comics.
JUGHEAD
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ZargonX
Hit em with a Splersh


Posts: 1,323
Joined: Mar 2008
05-20-2010, 11:14 PM

I crafted two random hats into the Withered Gentleman.

...it kind of sucks.  You can barely see it.  Bad hat.


Spectacle Rock - Witty Slogan Here
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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
05-20-2010, 11:17 PM

u mean whiskered? dont get too down, i cant see any hats at all cuz of an fps config lol


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
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Luca Shoal
Some king of fox thing


Posts: 2,118
Joined: Mar 2008
05-21-2010, 09:50 AM

Whiskered Gentleman should be a misc slot item. So should the Medic googles.

The Soldier Drill Sergeant hat is a goon creation. So are the Engi headphones I think. Engi should get turntables to drop phat beats.

Scoot now has an awesome hat.


And with strange aeons, even Death may lay down in the street and die.

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backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
05-21-2010, 10:02 AM

(05-20-2010, 11:14 PM)ZargonX link Wrote: I crafted two random hats into the Withered Gentleman.

...it kind of sucks.  You can barely see it.  Bad hat.

You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??


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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
05-21-2010, 10:08 AM

(05-21-2010, 10:02 AM)backfire link Wrote: [quote author=ZargonX link=topic=206.msg153406#msg153406 date=1274415290]
I crafted two random hats into the Withered Gentleman.

...it kind of sucks.  You can barely see it.  Bad hat.

You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??
[/quote]

It would be better if you could wear that as a misc item with the gibbus


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
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PyroZombie
BRB, Posting


Posts: 1,032
Joined: Feb 2010
05-21-2010, 11:04 AM

I kinda like the hair for the Pyro, seems almost devil-like.

I like the whiskered, but that fucking helmet, the vintage merryweather, is awesome. I'll be crafting towards that in june or july.


[Image: zombie_che_sticker_400.jpg]

Blue Crew.....I got nothing flashy set up.
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Dtrain323i
Oprah Winfrey


Posts: 3,067
Joined: Nov 2009
05-21-2010, 11:56 AM

(05-21-2010, 10:08 AM)Caffeine link Wrote: [quote author=backfire link=topic=206.msg153458#msg153458 date=1274454159]
[quote author=ZargonX link=topic=206.msg153406#msg153406 date=1274415290]
I crafted two random hats into the Withered Gentleman.

...it kind of sucks.  You can barely see it.  Bad hat.

You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??
[/quote]

It would be better if you could wear that as a misc item with the gibbus
[/quote]

Fine Gentlemen Fortress 2






11:35 Socks Greatbacon_work: Just accept the idea of enemas.
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backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
05-21-2010, 12:21 PM

(05-21-2010, 11:56 AM)Dtrain323i link Wrote: [quote author=Caffeine link=topic=206.msg153459#msg153459 date=1274454530]
[quote author=backfire link=topic=206.msg153458#msg153458 date=1274454159]
[quote author=ZargonX link=topic=206.msg153406#msg153406 date=1274415290]
I crafted two random hats into the Withered Gentleman.

...it kind of sucks.  You can barely see it.  Bad hat.

You pyro has a mustache, goatee, and a monocle... and you're COMPLAINING??
[/quote]

It would be better if you could wear that as a misc item with the gibbus
[/quote]

Fine Gentlemen Fortress 2
[/quote]


[Image: gentlepyro.PNG]

Hudda hudda to you, my good sir.


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