Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
05-29-2010, 04:00 PM
sounds like this _rc version will be played on TFT, so criticisms will come then. otherwise it looks like you made a lot of updates, looking forward to it
|
||
|
Hellfire Guest |
05-29-2010, 04:12 PM
(05-29-2010, 04:00 PM)TheDarkChief link Wrote: sounds like this _rc version will be played on TFT, so criticisms will come then. otherwise it looks like you made a lot of updates, looking forward to it well either this or "test" version of _rc2, if it will be ready |
||
|
Hellfire Guest |
05-29-2010, 05:02 PM
specially for BRB
most recent test version http://dl.dropbox.com/u/1045640/heaven%2...2_test2.7z Changes in this version compared to _rc so far -added a return path to bluspawn #1 at lower entrance -set B/C capture time to 30 (was 35) -set A capture time to 15 (was 12) -set Blu/Red spawnwaves to 5/10 after A is capped (was 3/6) -set Blu/Red spawnwaves to 7/3 after B\C is capped (was 4/0) -set initial Blu/Red spawnwaves to 5/5 (was 6/6) -extended B room -made an additional passage to C with one-way door -some changes to roof level of point A -some additional details -some minor improvements to experemental spawn logic -some changes in health\ammo placement -fixed multiple minor visual gliches -fixed "teleporter trap" issue -fixed small logic issues -fixed some clipping issues -fixed fade distances -fixed spawnwave logic -remove all old logic that was here back from 4-cp version |
||
|
CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-30-2010, 11:39 AM
We'll give it a whirl on Tuesday, I'll make sure to record demos for you
 Sig by Joel |
||
|
PyroZombie BRB, Posting Posts: 1,032 Joined: Feb 2010 |
05-30-2010, 02:50 PM
(05-30-2010, 11:39 AM)Caffeine link Wrote: We'll give it a whirl on Tuesday, I'll make sure to record demos for youI'm going to try to weasel out of work so I can see my computer built and turned on so I could maybe see this. How is this map? Blue Crew.....I got nothing flashy set up. |
||
|
beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
05-30-2010, 03:50 PM
last time i played (im not sure if its the same map because my memory is shit) the first couple of points are really cramped then it gets pretty good
|
||
|
Hellfire Guest |
06-01-2010, 04:02 PM
i hope admins got that /2 bad/ _test2 has an annoying bug, so its better to test _rc and rc2_test(number) or maybe just _rc2 will be here for next TFT
|
||
|
Hellfire Guest |
06-02-2010, 07:54 AM
anything?
|
||
|
CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
06-02-2010, 08:15 AM
To reiterate on what I talked to ya about last night
- Without the 4th point the map seems too small - Feels like its impossible for defenders to hold B & C, like after A falls, that's pretty much it, this makes the whole map either a roll where A is capped quickly and the other two fall shortly after, or a long slug fest being held at the first point. - The previous point can lead to rage quitting if you get held like that, or rolled depending on your side, at least with 4 points, defenders got one more chance to hold and attackers felt like they accomplished something even if they got held back. - With no 4th point, B & C cap too quickly IMO - A few people complained about frame rates, but I did not experience any problems Changes I would make: - Slightly raise defender's spawn timers for point A, lower for B/C - Slightly lower attackers spawn timers for A, raise for B/C - Increase cap timers on B/C 25 - 33% - Check for any additional optimization you can do - Consider adding additional "space" to the map, not sure where you could do this, but spreading things out a bit might make it feel a bit less confined - Bring back the 4th point (or did you get contrary feedback from others?) Â Sig by Joel |
||
|
Hellfire Guest |
06-02-2010, 10:10 AM
well yea, you are the first one to actually miss cp4. Also..increase B/C cap time? they are 35(!!) seoconds. Even more then dustbowls's
|
||
|
CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
06-02-2010, 11:12 AM
I still felt like after kicking a team off a point there was no chance on getting it back, should be as long as gravel pit's timers, or longer
 Sig by Joel |
||
|
Hellfire Guest |
06-02-2010, 11:40 PM
oh, well, i meant gravelpita timing B/C got 35 sec cap time while gravelpits A/B got 30sec cap time. Its very long
|
||
|
|