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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#81
06-10-2008, 02:21 AM

(06-10-2008, 12:26 AM)KarthXLR link Wrote: [quote author=cannedpeaches link=topic=460.msg11463#msg11463 date=1213063025]
I suggest you all read this thoroughly. Some of the best ideas I've heard brainstormed
some of that was great, other were horrific ideas.
[/quote]

Like the spy "Human Sapper". That would throw away game balance big time.


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Dave
White Lighting - Extra 50% Free


Posts: 4,177
Joined: Jun 2008
#82
06-10-2008, 06:21 AM

(06-10-2008, 02:21 AM)cbre88x link Wrote: [quote author=KarthXLR link=topic=460.msg11502#msg11502 date=1213075598]
[quote author=cannedpeaches link=topic=460.msg11463#msg11463 date=1213063025]
I suggest you all read this thoroughly. Some of the best ideas I've heard brainstormed
some of that was great, other were horrific ideas.
[/quote]

Like the spy "Human Sapper". That would throw away game balance big time.
[/quote]


i think it would work if it broke disguise


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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#83
06-10-2008, 09:27 AM

It might..I still don't like the idea..

I guess I'd have to see it in practice.


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CaffeinePowered
Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#84
06-10-2008, 09:28 AM

(06-10-2008, 02:21 AM)cbre88x link Wrote: [quote author=KarthXLR link=topic=460.msg11502#msg11502 date=1213075598]
[quote author=cannedpeaches link=topic=460.msg11463#msg11463 date=1213063025]
I suggest you all read this thoroughly. Some of the best ideas I've heard brainstormed
some of that was great, other were horrific ideas.
[/quote]

Like the spy "Human Sapper". That would throw away game balance big time.
[/quote]

They had something like that in old games, it was the tranq gun, and I would love to see it make a comeback as a substitute for the revolver. Yes it would break disguise, but whoever you hit wont be able to see shit and move at a snails pace


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#85
06-10-2008, 10:00 AM

(06-10-2008, 09:28 AM)CaffeinePowered link Wrote: [quote author=cbre88x link=topic=460.msg11521#msg11521 date=1213082472]
[quote author=KarthXLR link=topic=460.msg11502#msg11502 date=1213075598]
[quote author=cannedpeaches link=topic=460.msg11463#msg11463 date=1213063025]
I suggest you all read this thoroughly. Some of the best ideas I've heard brainstormed
some of that was great, other were horrific ideas.
[/quote]

Like the spy "Human Sapper". That would throw away game balance big time.
[/quote]

They had something like that in old games, it was the tranq gun, and I would love to see it make a comeback as a substitute for the revolver. Yes it would break disguise, but whoever you hit wont be able to see shit and move at a snails pace
[/quote]

Never gonna happen because of all this 'we don't want to take control away from the player like caltrops and tranqs did.'


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CaffeinePowered
Mad Hatter
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#86
06-10-2008, 10:54 AM

(06-10-2008, 10:00 AM)copulatingduck link Wrote: [quote author=CaffeinePowered link=topic=460.msg11556#msg11556 date=1213108095]
[quote author=cbre88x link=topic=460.msg11521#msg11521 date=1213082472]
[quote author=KarthXLR link=topic=460.msg11502#msg11502 date=1213075598]
[quote author=cannedpeaches link=topic=460.msg11463#msg11463 date=1213063025]
I suggest you all read this thoroughly. Some of the best ideas I've heard brainstormed
some of that was great, other were horrific ideas.
[/quote]

Like the spy "Human Sapper". That would throw away game balance big time.
[/quote]

They had something like that in old games, it was the tranq gun, and I would love to see it make a comeback as a substitute for the revolver. Yes it would break disguise, but whoever you hit wont be able to see shit and move at a snails pace
[/quote]

Never gonna happen because of all this 'we don't want to take control away from the player like caltrops and tranqs did.'
[/quote]

Bullshit, it doesnt take control away, just makes it easier for a spy to shank you, would be VERY nice for medics and scouts that are somewhat difficult to backstab as is


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Vandamguy
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#87
06-10-2008, 11:23 AM

(06-10-2008, 10:00 AM)copulatingduck link Wrote: 'we don't want to take control away from the player like caltrops and tranqs did.'

where did you get that quote ?
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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#88
06-10-2008, 11:34 AM

(06-10-2008, 09:28 AM)CaffeinePowered link Wrote: They had something like that in old games, it was the tranq gun, and I would love to see it make a comeback as a substitute for the revolver. Yes it would break disguise, but whoever you hit wont be able to see shit and move at a snails pace

I don't think I ever came across it in TFC, but I remember a match in Fortress Forever where I got hit by a Tranq Gun. Pretty trippy. I still think it'd have to be limited for it to work properly, which it is apparently.


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
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#89
06-10-2008, 11:46 AM

(06-10-2008, 11:23 AM)Vandamguy link Wrote: [quote author=copulatingduck link=topic=460.msg11568#msg11568 date=1213110001]
'we don't want to take control away from the player like caltrops and tranqs did.'

where did you get that quote ?
[/quote]

Developer commentary I think.


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CaffeinePowered
Mad Hatter
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#90
06-10-2008, 11:47 AM

(06-10-2008, 11:34 AM)cbre88x link Wrote: [quote author=CaffeinePowered link=topic=460.msg11556#msg11556 date=1213108095]
They had something like that in old games, it was the tranq gun, and I would love to see it make a comeback as a substitute for the revolver. Yes it would break disguise, but whoever you hit wont be able to see shit and move at a snails pace

I don't think I ever came across it in TFC, but I remember a match in Fortress Forever where I got hit by a Tranq Gun. Pretty trippy. I still think it'd have to be limited for it to work properly, which it is apparently.
[/quote]

The bolt was slow as balls, so it was hard to hit with, and it had a very slow rate of fire, those were its drawbacks


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Budr
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#91
06-27-2008, 04:43 AM

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Ceceil Felias
Slave to no man


Posts: 289
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#92
06-27-2008, 05:03 AM

So the shoop's making the rounds?

Let's see how many people will actually think it's true.
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Budr
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#93
06-27-2008, 05:10 AM

The small print at the bottom kinda blows its cover fairly sharpish but it still gets me a bit wet thinking about what they might give the spy eventually.
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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
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#94
06-27-2008, 07:27 AM

They have been hinting that the Engi would be next..which be default would mean the spy would be after that.


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Vandamguy
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#95
06-27-2008, 07:30 AM

its not that bad , their suggestions are balanced
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ScottyGrayskull
Unbalancer of the Internet


Posts: 1,718
Joined: Mar 2008
#96
06-27-2008, 08:09 AM

Funny thing is, those unlockables sound pretty good. Well... except for the magnetic sapper. Maybe if it was just harder to knock off instead of impossible.

I hope the spy does infact get the next expansion though. It'll make me so happy that I didn't whore out my pyro achievements. ^_^


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CaffeinePowered
Mad Hatter
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#97
06-27-2008, 10:58 AM

(06-27-2008, 05:03 AM)Ceceil Felias link Wrote: So the shoop's making the rounds?

Let's see how many people will actually think it's true.


To its credit, its a very well done shoop


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