CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-18-2010, 08:51 PM
pl_climb_a3b - largely uphill battle PL map, I hope that style isnt too turtle friendly
cp_foreshock_a2b - Attack/Defend dustbowl style cp_cataclysm_a2b - A, B+C, D format cp_biodome_a5 - welcome to costco, I love you Server: Red Time: 8pm CST Password: littlecart Direct Downloads: climb foreshock cataclysm biodome  Sig by Joel |
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Duck, Duck, Goose Guest |
07-18-2010, 10:21 PM
I should actually be there this time 'round.
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-18-2010, 11:45 PM
We should totally try out that map in the artpass contest. Sure it's all bland and dev-texturey, but it's a fully functioning map made by valve.
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Odin BRB, Posting Posts: 806 Joined: Aug 2009 |
07-19-2010, 12:25 AM
(07-18-2010, 11:45 PM)backfire link Wrote: We should totally try out that map in the artpass contest. Sure it's all bland and dev-texturey, but it's a fully functioning map made by valve. Stark is only like, half textured and it rocks. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-19-2010, 04:44 AM
(07-18-2010, 11:45 PM)backfire link Wrote: We should totally try out that map in the artpass contest. Sure it's all bland and dev-texturey, but it's a fully functioning map made by valve. Some people have already talked about wanting to run final textured versions by us  Sig by Joel |
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