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Kirby
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#21
06-28-2010, 01:37 PM

(06-27-2010, 08:18 PM)Caffeine link Wrote: bzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz



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copulatingduck
Following in Gordon's Footsteps


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#22
06-28-2010, 02:34 PM

WHAT THE FCUK


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PyroZombie
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#23
08-08-2010, 09:35 PM

Now to time to make this thread a zombie.

A couple of medic Items I and my brother have thought up.

The Broom Handle/The Medic's Mauser.

Straighter-firing needles
faster-needles

Lower-damage rate
Half the ammo-clip

This is currently in development but I am drawing the Idea un-profiled at first as well as the other ideas.

(Brother's Idea)The Schadenfreude:
Very low heal rate
Standard ubercharge rate.
The special ability: The heal-rate increases with the damage preformed
(Note from question;fire does extinguish.)

Bone-saw replacement:I'm currently looking for Medicinal instruments that might be a good suitable replacement, and may be looking at The Jaws Of Life.

The Scrub Cap Hat; Based on the old scrubs caps that you would see in nurses wear back in the day.


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beep beep diglett
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#24
08-08-2010, 09:39 PM

jaws of life would be a pyro item
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PyroZombie
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#25
08-12-2010, 06:43 PM

(08-08-2010, 09:39 PM)dagrett link Wrote: jaws of life would be a pyro item
Ehh, I can't imagine the pyro with it, unless it was strapped to a stick.

However, in this picture, It looks somewhat bonesaw-shaped, and it is more characteristic towards the medic.


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beep beep diglett
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#26
08-12-2010, 06:53 PM

pyro is all about fire, jaws of life are used by firefighters, also pyro has a firefighter hat so
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PyroZombie
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#27
08-12-2010, 08:42 PM

The Jaws of Life are also used by Emergency Medical Services.

My friend is considering this for a future, and he gave me the idea of the Man-Opener.


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copulatingduck
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#28
08-12-2010, 08:46 PM

chocolate should give a 150 buff instead of 50, heal 150 at a time, and replace the minigun. at least that way it wouldnt be fucking terrible, and shotgun heavies everywhere would rejoice


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beep beep diglett
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#29
08-12-2010, 08:50 PM

i still say chocolate should be a speed boost. half eat time, go as fast as a demo for 10 (or more) seconds, then suffer from some debuff for 5 seconds
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Geoff
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#30
08-12-2010, 09:09 PM

(08-12-2010, 08:50 PM)dagrett link Wrote: i still say chocolate should be a speed boost. half eat time, go as fast as a demo for 10 (or more) seconds, then suffer from some debuff for 5 seconds

it should be that if you equip the chocolate spinup time is reduced and if you eat it you get 100 health buff.  however if you eat it, then you lose spinup buff until another chocolate is ready.


(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel
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copulatingduck
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#31
08-12-2010, 09:21 PM

im an engy and wat is this

Rocket medic


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Radio Raheem
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#32
08-14-2010, 08:28 PM

chocolate is stupid

that is all




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Darklink
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#33
08-14-2010, 10:25 PM

ye generally in real life chocolate gives you worse health not better


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beep beep diglett
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#34
08-14-2010, 10:47 PM

(08-14-2010, 10:25 PM)fifty¢ link Wrote: ye generally in real life chocolate gives you worse health not better

good idea

eating chocolate gives u speed buff but health debuff, kinda like bonk

chocolate crisis: solved
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shoopfox
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#35
08-14-2010, 10:48 PM

chocolate should make heavy even fatter and give him boolet resist or something <3
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K2
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#36
08-15-2010, 12:21 AM

[Image: O1hsc.jpg]

THAT HAT'S A SPY
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PyroZombie
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#37
08-15-2010, 12:32 AM

I've begun designing a medipack that will go along with my battle medic pack, and I can see this evolving. I don't know how.

I've yet to come up to for a name, I'm looking at "The Shock Treatment" at the moment. It's a medigun with a large Tesla coil for the barrel. It's a healing device that I've yet to come up with a main-effect, but a side-effect would be that you would see right through a spy's disguise as soon as the healing-ray is in contact with him.



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copulatingduck
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#38
08-15-2010, 01:39 AM

holy shit is that a legit hat with wiggly bones?? FUCK!


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backfire
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#39
08-15-2010, 02:24 AM

Okay, I'm thinkin for that quad pistol thing... it should be like four powerful bullets with low falloff, but with a really long reload or something. Basically just something so scouts who are just out of range of a mini-sentry can actually do something about it without being completely vulnerable for 10 seconds picking at something the engie can go and replace in under 2 seconds. I know it's clashing scout with sniper, but spy has a sniper magnum, and with all the class melding going on lately, I don't think it'd be too out of place to give the scout four shots to pick off baby sentries or people at distance at the cost of a 12 shot pistol with a very quick reload.

Basically, it's like the FAN version of the pistol, except it's better at range.


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PyroZombie
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#40
08-19-2010, 10:18 PM

I'm looking for an artist, since I've just discovered I suck at drawing using computer.

I can draw at just-above-suck levels on paper, but I don't think valve will accept doodles on paper.


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