Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
07-02-2008, 09:59 AM
You know what I think would be an "economical" idea for the Heavy? Â A Siberian Bear pounce. Â
It would let him do a frighteningly quick lunge that would rival or slightly exceed a Scout's single-jump horizontal distance. Â It could be done while the gun is spinning / active. Â It causes melee damage to opponents tackled. Of course, it would need a stamina bar. Â You start with an empty bar and it would take a while to earn a use of the pounce. Â However, it builds over time with no player action required. Â It builds faster if you go on a killing spree. What do you think, sirs? |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
07-02-2008, 10:00 AM
(07-02-2008, 09:59 AM)Fail (Medic) link Wrote: You know what I think would be an "economical" idea for the Heavy?  A Siberian Bear pounce.  Fucking awesome. Except it shouldn't be able to be done while the gun is spinning, it'd be a cheap way to move around. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-02-2008, 10:22 AM
Rocket fists
 Sig by Joel |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
07-02-2008, 02:01 PM
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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rumsfald Guest |
07-02-2008, 06:13 PM
Zangeif Piledriver.
Seriously minigun: something to decrease damage but increase health - maybe a shield deflector on sasha that could block some direct fire (but not at the head or feet) but also reduced visibility shotgun: riot shield. No offensive use, but would allow the heavy to get into position with no movement penalty. fists: a grapple or snare to slow/limit movement of scouts stupid enough to get too close. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
07-02-2008, 10:15 PM
fists: 1/3 or 1/2 rate of...fire? , 100% crits. I always thought that the heavy should kill anyone in one or two melee hits.
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HuckBerryGee Lurker Posts: 339 Joined: Mar 2008 |
07-03-2008, 12:11 AM
I say add a mullet on the heavy with the different gun so medics know who's who.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
07-03-2008, 03:34 AM
(07-03-2008, 12:11 AM)SanityMask link Wrote: I say add a mullet on the heavy with the different gun so medics know who's who. Would be a bit overpowered, don't ya think? Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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ktj Lurker Posts: 97 Joined: Jun 2008 |
07-03-2008, 05:31 AM
No not mullet...
Frullet, front mullet |
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
07-03-2008, 01:03 PM
His unlockable melee weapons should totally be a hammer and a sickle. Don't know what special properties they could give it though
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
07-03-2008, 03:56 PM
I would give the heavy offencive attributes. The heavy is pretty much a defensive class as it is right now low mobility, but high capacity of taking damage)
TF2's "offencive" classes (Scout, Soldier and Pyro) can all cause some havoc among the enemy's lines: the scout, with his speed, can get behind ennemies, the soldier's rocket propells the ennemiws and the pyro's fire makes most of them flee to the nearest health kit. What the heavy would need is something as a gun that has low attack power, but that pushes the ennemy quite far (I'd give that as the shotgun), to break the ennemies' defencive positions. To keep medics away from him, I'd give a gun (minigun) that deals more damage when the Heavy loses health. Example: the gun would deal 2/5 of the damage the heavy has taken (with a minimum of 0)+ 5-15. A heavy with full health won't be able to fight very well at all (would make other weapons more useful, perhaps?), at 200hp, gun deals 45-55 (about the damage it deals right now) and at 100hp, 85-95. No downside needed, I guess because the heavy at full hp won't deal a lot of damage. This makes the heavy way more aggressive (he wants to take damage), and it makes the player manage his health a lot more. I'd like the fists to have a higher crit chance (up to 40%), deal less damage (about 66%, so crits deal 200%), but crits (upercuts) send ennemies up in the air flying! [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move]
(This post was last modified: 07-03-2008, 04:36 PM by Benito Mussolini.)
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Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
07-03-2008, 04:02 PM
Heavy needs this.
Totally cereal. Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican. |
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rumsfald Guest |
07-03-2008, 07:58 PM
(07-02-2008, 10:22 AM)CaffeinePowered link Wrote: Rocket fists I can't believe I missed this first time through http://video.google.com/videoplay?docid=...15140062&q I think I already posted this in the music thread, but awesome jpop with rocket fist video. I f'n love this song, in a Ramones, "I wanna be sedated" kinda way. |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
07-03-2008, 09:25 PM
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cannedpeahes Fan of Vampire Romance literature Posts: 1,188 Joined: Apr 2008 |
07-03-2008, 11:20 PM
(07-03-2008, 03:56 PM)Benito Mussolini link Wrote: I would give the heavy offencive attributes. The heavy is pretty much a defensive class as it is right now low mobility, but high capacity of taking damage)Firstly: heavies are like, next to useless defensively. They're all about the offense. You have to push and hold, push and hold. And you know, the objective isn't to keep the medics off him, necessarily, it's to make him more viable if by some misfortune, he doesn't have one. |
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Ceceil Felias Slave to no man Posts: 289 Joined: Apr 2008 |
07-03-2008, 11:24 PM
(07-03-2008, 09:25 PM)HeK link Wrote:FUCK YEAH YOU ARE THE BEST GRANDFATHER OF GIANT ROBOTS EVER \o/ |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
07-03-2008, 11:54 PM
I just wonder what rockets fists are up to!
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
07-04-2008, 12:05 AM
(07-03-2008, 11:54 PM)Versus link Wrote: I just wonder what rockets fists are up to! "My boy, this update is what all true warriors strive for." Also, I'd like higher viability. Medics should never attach themselves to me... they're gonna get themselves perished. Hmm. What about a special Medigun homing beacon that only the Heavy can wear that would give the Medigun a) longer range and b) smarter corner AI? In before "THAT WULD BRAEK GAEM!!" Just wild brainstorming ;D . Or... "Feedback". If a Heavy is Overhealed, the Heavy can shunt some of his health back to the Medic. Yes, this is a lame idea. |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
07-04-2008, 01:02 AM
Heavy should be able to use mele to make cart go faster.
"Cart not push self!" also, bear claws. |
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|GW|Chimp Lurker Posts: 98 Joined: Jun 2008 |
07-08-2008, 08:39 PM
(07-03-2008, 07:58 PM)rumsfald link Wrote: [quote author=CaffeinePowered link=topic=707.msg18213#msg18213 date=1215012139] I can't believe I missed this first time through http://video.google.com/videoplay?docid=...15140062&q I think I already posted this in the music thread, but awesome jpop with rocket fist video. I f'n love this song, in a Ramones, "I wanna be sedated" kinda way. [/quote] Mind = blown. |
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