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Fail Medic
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#21
07-02-2008, 09:59 AM

You know what I think would be an "economical" idea for the Heavy?  A Siberian Bear pounce.  

It would let him do a frighteningly quick lunge that would rival or slightly exceed a Scout's single-jump horizontal distance.  It could be done while the gun is spinning / active.  It causes melee damage to opponents tackled.

Of course, it would need a stamina bar.  You start with an empty bar and it would take a while to earn a use of the pounce.  However, it builds over time with no player action required.  It builds faster if you go on a killing spree.

What do you think, sirs?
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Surf314
Seriously, this week I'll play PS
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#22
07-02-2008, 10:00 AM

(07-02-2008, 09:59 AM)Fail (Medic) link Wrote: You know what I think would be an "economical" idea for the Heavy?  A Siberian Bear pounce.  

It would let him do a frighteningly quick lunge that would rival or slightly exceed a Scout's single-jump horizontal distance.  It could be done while the gun is spinning / active.  It causes melee damage to opponents tackled.

Of course, it would need a stamina bar.  You start with an empty bar and it would take a while to earn a use of the pounce.  However, it builds over time with no player action required.  It builds faster if you go on a killing spree.

What do you think, sirs?

Fucking awesome.  Except it shouldn't be able to be done while the gun is spinning, it'd be a cheap way to move around.


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CaffeinePowered
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#23
07-02-2008, 10:22 AM

Rocket fists


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
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Wedge
I make Reavers my Bitch


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#24
07-02-2008, 02:01 PM

(07-02-2008, 10:22 AM)CaffeinePowered link Wrote: Rocket fists

"IT IS TIME FOR SOME HEAVY FISTING!"


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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rumsfald
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#25
07-02-2008, 06:13 PM

Zangeif Piledriver.


Seriously
minigun: something to decrease damage but increase health - maybe a shield deflector on sasha that could block some direct fire (but not at the head or feet) but also reduced visibility
shotgun: riot shield.  No offensive use, but would allow the heavy to get into position with no movement penalty.
fists: a grapple or snare to slow/limit movement of scouts stupid enough to get too close.
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Versus
My fursona is a blops attack dog


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#26
07-02-2008, 10:15 PM

fists: 1/3 or 1/2 rate of...fire? Tongue, 100% crits. I always thought that the heavy should kill anyone in one or two melee hits.



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HuckBerryGee
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#27
07-03-2008, 12:11 AM

I say add a mullet on the heavy with the different gun so medics know who's who.


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copulatingduck
Following in Gordon's Footsteps


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#28
07-03-2008, 03:34 AM

(07-03-2008, 12:11 AM)SanityMask link Wrote: I say add a mullet on the heavy with the different gun so medics know who's who.

[Image: macgyver.JPG]

Would be a bit overpowered, don't ya think? Tongue


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ktj
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#29
07-03-2008, 05:31 AM

No not mullet...

Frullet, front mullet
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Scary Womanizing Pig Mask
Fierce Pork Trooper


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#30
07-03-2008, 01:03 PM

His unlockable melee weapons should totally be a hammer and a sickle. Don't know what special properties they could give it though Tongue



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Benito Mussolini
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#31
07-03-2008, 03:56 PM

I would give the heavy offencive attributes. The heavy is pretty much a defensive class as it is right now low mobility, but high capacity of taking damage)
TF2's "offencive" classes (Scout, Soldier and Pyro) can all cause some havoc among the enemy's lines: the scout, with his speed, can get behind ennemies, the soldier's rocket propells the ennemiws and the pyro's fire makes most of them flee to the nearest health kit.

What the heavy would need is something as a gun that has low attack power, but that pushes the ennemy quite far (I'd give that as the shotgun), to break the ennemies' defencive positions.
To keep medics away from him, I'd give a gun (minigun) that deals more damage when the Heavy loses health. Example: the gun would deal 2/5 of the damage the heavy has taken (with a minimum of 0)+ 5-15. A heavy with full health won't be able to fight very well at all (would make other weapons more useful, perhaps?), at 200hp, gun deals 45-55 (about the damage it deals right now) and at 100hp, 85-95. No downside needed, I guess because the heavy at full hp won't deal a lot of damage. This makes the heavy way more aggressive (he wants to take damage), and it makes the player manage his health a lot more.
I'd like the fists to have a higher crit chance (up to 40%), deal less damage (about 66%, so crits deal 200%), but crits (upercuts) send ennemies up in the air flying!




[move][glow=black,2,300]  Vote Benito 2012   [/glow]                                                         ï@.[/move]
(This post was last modified: 07-03-2008, 04:36 PM by Benito Mussolini.)
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Spore
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#32
07-03-2008, 04:02 PM

Heavy needs this.
[Image: rocket_fist.jpg]

Totally cereal.


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rumsfald
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#33
07-03-2008, 07:58 PM

(07-02-2008, 10:22 AM)CaffeinePowered link Wrote: Rocket fists

I can't believe I missed this first time through

http://video.google.com/videoplay?docid=...15140062&q

I think I already posted this in the music thread, but awesome jpop with rocket fist video. I f'n love this song, in a Ramones, "I wanna be sedated" kinda way.
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HeK
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#34
07-03-2008, 09:25 PM

[Image: mz.jpg]
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cannedpeahes
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#35
07-03-2008, 11:20 PM

(07-03-2008, 03:56 PM)Benito Mussolini link Wrote: I would give the heavy offencive attributes. The heavy is pretty much a defensive class as it is right now low mobility, but high capacity of taking damage)
TF2's "offencive" classes (Scout, Soldier and Pyro) can all cause some havoc among the enemy's lines: the scout, with his speed, can get behind ennemies, the soldier's rocket propells the ennemiws and the pyro's fire makes most of them flee to the nearest health kit.
Firstly: heavies are like, next to useless defensively. They're all about the offense. You have to push and hold, push and hold. And you know, the objective isn't to keep the medics off him, necessarily, it's to make him more viable if by some misfortune, he doesn't have one.
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Ceceil Felias
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#36
07-03-2008, 11:24 PM

(07-03-2008, 09:25 PM)HeK link Wrote: [Image: mz.jpg]
FUCK YEAH YOU ARE THE BEST GRANDFATHER OF GIANT ROBOTS EVER \o/
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Versus
My fursona is a blops attack dog


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#37
07-03-2008, 11:54 PM

I just wonder what rockets fists are up to!



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Fail Medic
Actually made of WIN
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#38
07-04-2008, 12:05 AM

(07-03-2008, 11:54 PM)Versus link Wrote: I just wonder what rockets fists are up to!

"My boy, this update is what all true warriors strive for."

Also, I'd like higher viability.  Medics should never attach themselves to me... they're gonna get themselves perished. 

Hmm.  What about a special Medigun homing beacon that only the Heavy can wear that would give the Medigun a) longer range and b) smarter corner AI?  In before "THAT WULD BRAEK GAEM!!"  Just wild brainstorming  ;D .

Or... "Feedback".  If a Heavy is Overhealed, the Heavy can shunt some of his health back to the Medic.  Yes, this is a lame idea.
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Dave
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#39
07-04-2008, 01:02 AM

Heavy should be able to use mele to make cart go faster.
"Cart not push self!"

also, bear claws.


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|GW|Chimp
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#40
07-08-2008, 08:39 PM

(07-03-2008, 07:58 PM)rumsfald link Wrote: [quote author=CaffeinePowered link=topic=707.msg18213#msg18213 date=1215012139]
Rocket fists

I can't believe I missed this first time through

http://video.google.com/videoplay?docid=...15140062&q

I think I already posted this in the music thread, but awesome jpop with rocket fist video. I f'n love this song, in a Ramones, "I wanna be sedated" kinda way.
[/quote]

Mind = blown.
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