Solus N00b Posts: 13 Joined: Dec 2010 |
01-25-2011, 01:58 AM
Hey guys! I know I'm a bit of a one-post wonder, but I've been working with Demonspork on web-based stuff. My current task? Overhauling the entire website!
Now, since Demonspork first set up the server & site, he's had photo gallery page with one slight problem: it has no damn photos! "What gives?" you ask, "Why are there no photos in this photo gallery?" WELL I'LL TELL YOU! It's because you're all LAZY BASTARDS! Here's my plan. See, as you most likely know, we have this very nifty Overviewer Map. Not only does it show who's online, where they are, and what their skin is, but it also has the lovely function to mark Points of Interest with signs. But, the Overviewer doesn't quite capture everything that makes a Point of Interest, well, interesting. Especially if it's underground. Solution: Incorporate the Points of Interest signpost system with the photo gallery, so when you click on them you can see screenshots of the area! Yeah, it's doable, although it hasn't been attempted yet. Hopefully it will take less than a week. SO, THAT GIVES YOU ONE WEEK TO START ACCUMULATING PHOTOS OF YOUR FAVORITE LOCATIONS AND VALUED CREATIONS. Post them here in this thread, and specify which Point of Interest they correlate to. If possible, name your shots in the format [POI]_[thing].jpg (or png, etc.) For example: Vennora_CapitolBuilding.jpg. This will make it easier to sort all of the files, so whenever a user clicks the @Vennora sign it will load all of the pictures whose name starts with "Vennora." For the "tl;dr" crowd around here: GO TAKE SCREENSHOTS OF STUFF GOGO To start us off: some of my own screenshots: http://www.dropbox.com/gallery/3926043/1...d?h=303c16
(This post was last modified: 01-25-2011, 02:10 AM by Solus.)
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Metal_Vixxen Lurker Posts: 75 Joined: Sep 2010 |
01-25-2011, 02:20 AM
well as soon as i've got something to screenshot, i will surely do so =^^=
looking forward to seeing the first shots. i've seen some great buildings so far, but since i just re-entered minecraft today, i have not the slightest idea where they actually are lol. which makes this map all the more useful for me. thanks for doing this. |
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PyroZombie BRB, Posting Posts: 1,032 Joined: Feb 2010 |
01-25-2011, 03:30 AM
none of my creations are visually done yet.Â
Blue Crew.....I got nothing flashy set up. |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
01-25-2011, 09:05 AM
Nice! I'll try and take some pics soon.
Unrelated: what texture pack are you using, Solus? |
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demonspork Lurker Posts: 217 Joined: Sep 2008 |
01-25-2011, 12:47 PM
use the signs that start with # as the Points of interest. If there is a building you think should have some screenshots of it put up, name the building on the map using a # sign and then take pictures and link to them here.
PLEASE STICKY THIS SOMEONE!! or give me the power to sticky stuff in this forum MINECRAFT RULES AND INFORMATION Minecraft Server changing hosts. Do not donate to my NFOservers account because I am cancelling it after this pay period.
(This post was last modified: 01-25-2011, 12:58 PM by demonspork.)
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Solus N00b Posts: 13 Joined: Dec 2010 |
01-25-2011, 08:11 PM
@ZargonX: Painterly Pack. It's fucking amazing, and native resolution to boot.
@Demonspork: I was avoiding tackling the # signs, if only because the old half of the map is painfully overfilled with them. If we only start off with the @ signs for major cities and continents, then it'd be easier to sort the folder gallery. With the naming system I proposed, it would find all of the pics related to the @ signs first, and then when browsing all the photos, it would try to parse the last bit of the filename to find the matching # sign and zoom in on the map. |
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Stein BRB, Posting Posts: 936 Joined: Jun 2008 |
01-25-2011, 08:37 PM
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DragonEkarus BRB, Posting Posts: 714 Joined: Sep 2009 |
01-25-2011, 11:01 PM
(01-25-2011, 08:11 PM)Solus link Wrote: @ZargonX: Painterly Pack. It's fucking amazing, and native resolution to boot. I propose a new rule, regulation of the # and @ signs. # signs may be used to designate important buildings that are easily seen from overhead. But limit these signs to a maximum of 1 per chunk @ signs may only be used to designate continents or massive constructs (Things that span multiple (the majority of 4 or more) chunks) ..just some suggestions, a jumping-off point if you will. |
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Solus N00b Posts: 13 Joined: Dec 2010 |
01-26-2011, 06:30 PM
The only trouble I see with your suggestion, Ekarus, is the fact that all of the old signs are still there nonetheless. Unless we wanted to set it up to use an entirely new set of handles... ($, %, *, etc)
Unrelated: |
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Blckranger N00b Posts: 17 Joined: Jan 2011 |
01-26-2011, 11:59 PM
Shiggles |
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Blckranger N00b Posts: 17 Joined: Jan 2011 |
01-26-2011, 11:59 PM
Shiggles |
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Blckranger N00b Posts: 17 Joined: Jan 2011 |
01-27-2011, 12:00 AM
Shiggles |
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demonspork Lurker Posts: 217 Joined: Sep 2008 |
01-27-2011, 10:47 AM
1st... You can post more than one link in a single reply
2nd... NAME THE PICTURE. Name it after what it is. We have no idea where that is or what to call it. Also put a signpost with the name that starts with a #, it will then show up on the map. 3rd to solus - let's just use the # symbol, there doesn't have to be a picture just because there is a sign, just let it use pictures when there are pictures and use nothing when there is nothing. the @ symbol is for major regions and attractions, the # symbol marks things that we could eventually take pictures of. MINECRAFT RULES AND INFORMATION Minecraft Server changing hosts. Do not donate to my NFOservers account because I am cancelling it after this pay period. |
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Dr. Zaius Uninstalling Posts: 2,528 Joined: May 2010 |
01-27-2011, 12:52 PM
Give me like a week to sort out my folder and I'll have some goodies for you.
'Meditation is supposedly the only way to Enlightenment because the only way to find this truth is through inner reflection - therefore, what you are finding to be the truth in your personal journey should ultimately be exactly what I find to be the truth, though all of our journeys are unique.'
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
01-27-2011, 12:56 PM
dumb question: when I take screenshots ingame, where are they dumped to?
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VeraLapsa Minecraft Overlord Posts: 626 Joined: May 2008 |
01-27-2011, 01:23 PM
(01-27-2011, 12:56 PM)ZargonX link Wrote: dumb question: when I take screenshots ingame, where are they dumped to? They are in a screenshots folder in the .minecraft folder. Easy way to get there Windows key+R->enter %appdata%->.minecraft->screenshots->??->profit Woo hoo ACEN here I come. |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
01-27-2011, 01:43 PM
(01-27-2011, 01:23 PM)Wolfwood link Wrote: [quote author=ZargonX link=topic=5389.msg193958#msg193958 date=1296151004] They are in a screenshots folder in the .minecraft folder. Easy way to get there Windows key+R->enter %appdata%->.minecraft->screenshots->??->profit [/quote] Excellent. Thank ye. |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
01-27-2011, 01:51 PM
Ok, these are all of #The Valley of X
The Port Facilities. Looking down at the port from the upper walls. The front entrance to my home, carved from the natural rock itself. A look down at the valley from the observation deck. A view from outside the walls. Inside the Port Facility. A view from the west walls, looking back at the valley.
(This post was last modified: 01-27-2011, 01:53 PM by ZargonX.)
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sk8mystery23 Lurker Posts: 361 Joined: Nov 2010 |
02-11-2011, 11:36 PM
Here we go.
All credit goes to Acesplit. |
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PyroZombie BRB, Posting Posts: 1,032 Joined: Feb 2010 |
03-01-2011, 06:01 AM
A nice mysterious pic of my manor.
Blue Crew.....I got nothing flashy set up. |
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