at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
01-20-2011, 10:33 AM
Oh, sounds good then.
"If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
01-20-2011, 12:04 PM
(01-20-2011, 10:30 AM)backfire link Wrote: [quote author=CUBA LIBRE link=topic=206.msg192966#msg192966 date=1295536074]Best Update EVER! [/quote]I honestly don't even know what that note means [/quote] Short answer, your game runs better. Long answer, they included Level of Detail models which are models the weapons are swapped out for as you walk away from them. Basically, before this update, if you and a spy holding an ambassador stood on opposing balconies on 2fort, the gun he's holding would make up more than 85% of the spy's total polygons. Reason being was because you were rendering the gun at the same detail that far away than if you were to stand right next to him. [/quote] Best part is, that sort of stuff was already available in the textures. Only took them about a decade to port the idea to models too. b) |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
01-20-2011, 03:49 PM
(01-20-2011, 12:04 PM)Kirby, the Spyro link Wrote: Best part is, that sort of stuff was already available in the textures. Only took them about a decade to port the idea to models too. Pretty sure lod was available on models for a long time, I know Source had it from the getgo. The 'original' TF2 (unreleased, circa 2000, the milsim) had model lod. |
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
01-20-2011, 04:39 PM
(01-20-2011, 03:49 PM)HeK link Wrote: [quote author=Kirby, the Spyro link=topic=206.msg192976#msg192976 date=1295543064] Pretty sure lod was available on models for a long time, I know Source had it from the getgo. The 'original' TF2 (unreleased, circa 2000, the milsim) had model lod. [/quote] Did it? I wasn't too familiar with the original Source engine |
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Reevesith BRB, Posting Posts: 1,736 Joined: May 2008 |
01-24-2011, 10:24 PM
[move] [/move] Strangest comment I've read sofar "do you stroke your rack when you lie awake in bed at night... dreaming of the oven that got away?" |
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[SiN] Merc BRB, Posting Posts: 2,304 Joined: Aug 2010 |
01-24-2011, 10:35 PM
(01-24-2011, 10:24 PM)Reevesith link Wrote: http://www.vgcats.com/comics/images/110122.jpg :p http://www.brbuninstalling.com/forum/ind...#msg193457 <3 HULKMANIA'S RUNNIN' WILD, BROTHER! |
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Wyrmidon BRB, Posting Posts: 820 Joined: Jun 2009 |
01-27-2011, 07:28 PM
Quote:Improved engine handling of server queries hopefully this means there won't be any more stuttering. |
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Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
01-28-2011, 12:46 PM
(01-27-2011, 07:28 PM)Wyrmidon link Wrote:valve Wrote:Improved engine handling of server queries Doesn't this just affect the server browser? Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican. |
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Wyrmidon BRB, Posting Posts: 820 Joined: Jun 2009 |
01-28-2011, 01:26 PM
(01-28-2011, 12:46 PM)Spore link Wrote: [quote author=Wyrmidon link=topic=206.msg194002#msg194002 date=1296174512] Doesn't this just affect the server browser? [/quote] I'm pretty sure it is involved in any information between the game and the server, like player position and stuff. Though I'm not good with computers and could have misinterpreted this. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
01-28-2011, 01:35 PM
i was thinking server browser too
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
01-28-2011, 04:18 PM
It has to do with the fact any SourceDS server can be DoS'ed by simply spamming it with thousands of requests for the player list and rule list per second, the engine wasn't good at dealing with that and would exhibit many bad behaviors, like the recent "server randomly freezes for 30 seconds and drops every player" bug, that wasn't a bug, that was servers being DoS'ed. THe engine was so pooly coded to handle loads like that, that it was possible to crash/flood any SourceDS server with pretty much any home broadband, it didn't take much bandwidth to do it.
The update in no way has anything to do with the end user. |
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PyroZombie BRB, Posting Posts: 1,032 Joined: Feb 2010 |
01-31-2011, 07:02 PM
This new Monday Night Combat update is absolute shit.
You couldn't pay me to buy that game again. Blue Crew.....I got nothing flashy set up. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-01-2011, 04:58 PM
didnt valve already pay you to buy it once with hats?
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
02-03-2011, 02:47 PM
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-03-2011, 03:06 PM
(02-03-2011, 02:47 PM)backfire link Wrote: Hey, did that promotional stuff get old yet? Just don't buy it then, the most it can do is be an inconvenience where they push an update right as a match or community event is about to start > Also sort of a game update, make sure to update your favorites lists, stats should be streaming already if i got the URL pointing correct and HeK doesn't need to do anything else. I'll post a group announcement about it tonight  Sig by Joel |
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shoopfox BRB, Posting Posts: 725 Joined: Sep 2008 |
02-03-2011, 05:14 PM
(02-03-2011, 03:06 PM)Caffeine link Wrote: [quote author=backfire link=topic=206.msg195008#msg195008 date=1296762420] Just don't buy it then, the most it can do is be an inconvenience where they push an update right as a match or community event is about to start > Also sort of a game update, make sure to update your favorites lists, stats should be streaming already if i got the URL pointing correct and HeK doesn't need to do anything else. I'll post a group announcement about it tonight [/quote] Except you still have you look at all the tards with ugly unoptimized weapons that don't really fit the whole TF2 aesthetic |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
02-03-2011, 08:51 PM
alright, apparently after the game comes out, you'll be able to craft these ones since they actually have different stats and not just reskins.
brb saving metal. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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[SiN] Merc BRB, Posting Posts: 2,304 Joined: Aug 2010 |
02-03-2011, 11:38 PM
(02-03-2011, 08:51 PM)backfire link Wrote: alright, apparently after the game comes out, you'll be able to craft these ones since they actually have different stats and not just reskins. The pyro one seems pretty baller. Afterburn that doesn't vanish until you get healed. HULKMANIA'S RUNNIN' WILD, BROTHER! |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
02-03-2011, 11:40 PM
JFK just stop it, please. I think Valve's finally gone off the deep end and said "fuck balance" completely.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
02-03-2011, 11:43 PM
Quote:Karrde link=topic=206.msg195067#msg195067 date=1296794445] It's a glitch I'm sure. Death by afterburn from that has the killicon of whatever flamethrower you're carrying. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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