CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-07-2011, 07:23 AM
ctf_nightlife - Looks almost like two bunkers from the screenshots, might be interesting
cp_aspiration - S shaped 5 point CP map ctf_overstudy - part of a contest to make a map in 7 days, I dont think god designed it 2tpl_alpine_mine_final - I think we may have done this at one point, either way it looks interesting :p Server: Red Time: 8pm CST Password: littlecart Direct Links: nightlife aspiration overstudy alpine_mine  Sig by Joel |
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sk8mystery23 Lurker Posts: 361 Joined: Nov 2010 |
02-07-2011, 10:22 AM
I'll be sure to try and download the maps beforehand this time.
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TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
02-08-2011, 06:53 PM
I should be around then if the Jeopardy online audition doesn't run into that time.
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
02-08-2011, 07:21 PM
Already got em downloaded. I'll be there.
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Moosendoo "Keep your shit tight" Posts: 574 Joined: Sep 2008 |
02-08-2011, 10:59 PM
I thought alpine was really fun. rtv worthy perhaps?
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-08-2011, 11:39 PM
(02-08-2011, 10:59 PM)Moosendoo link Wrote: I thought alpine was really fun. rtv worthy perhaps? Im going to add alpine and that other map we did last to voting next chance I get  Sig by Joel |
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sk8mystery23 Lurker Posts: 361 Joined: Nov 2010 |
02-09-2011, 12:00 AM
The fuck was up with that map with the Purple and black checkered floors. That shit was a trip man.
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
02-09-2011, 09:23 AM
(02-09-2011, 12:00 AM)sk8mystery23 link Wrote: The fuck was up with that map with the Purple and black checkered floors. That shit was a trip man. Missing textures, the map maker neglected to embed them into the map. You'll see that time-to-time. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-09-2011, 09:35 AM
(02-09-2011, 09:23 AM)HeK link Wrote: [quote author=sk8mystery23 link=topic=5434.msg195763#msg195763 date=1297227640] Missing textures, the map maker neglected to embed them into the map. You'll see that time-to-time. [/quote] Actually the purple is something different For a reflective surface, there is a base texture, say a shiny black floor, there is the base flat black, then the "shiny" part that goes over is it a cube map. Imagine you have a camera that takes a 360 degree picture of everything around it, this picture is a cube map, its a special kind of texture that is then applied to reflective surfaces. So when you map in hammer, fixing the purple thing is as simple as putting ONE FUCKING ENV_CUBE object in the map, because when the map compiles the textures for anything reflective, it looks for the nearest env_cube object to apply a texture for a reflective surface. Ideally you'll have several, one near each reflective surface you have, but at a bare minimum any map needs at least one. Â Sig by Joel |
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