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TF2 Rant/Complain/Whine/Moan Thread
Spore
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#1
07-11-2008, 01:06 AM

Rant about how Valve keeps breaking TF2 more and more.

Backburner
Crit Rockets

Discuss.


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Mad Hatter
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#2
07-11-2008, 01:12 AM

(07-11-2008, 01:06 AM)Spore link Wrote: Backburner

Remove +50 health and its good, you either get back stabs, or reflections, pick


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Spore
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#3
07-11-2008, 01:15 AM

Valve has made it to a point where whatever they make has to be right so the 10 trillion suggestions they get from that thing about pyros being over powered are probably left unread. Maybe it automatically deletes messages with any two of these words "Soldier, rocket, pyro, flame, backburner, overpowered, fuck you valve".


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copulatingduck
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#4
07-11-2008, 01:16 AM

(07-11-2008, 01:06 AM)Spore link Wrote: Crit Rockets

Pot calling the kettle black. Even Valve call sticky grenades winbombs. Though in general, I think if they dropped the damage of crits from 3x to say 1.5x or so, everything would be much better.

And they definitely listen. The pyro got a good nerfing a week after his update, as he should have.


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Spore
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#5
07-11-2008, 01:18 AM

(07-11-2008, 01:16 AM)CopulatingDuck link Wrote: [quote author=Spore link=topic=801.msg20545#msg20545 date=1215756385]
Crit Rockets
And they definitely listen. The pyro got a good nerfing a week after his update, as he should have.
[/quote]

Still needs another.


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jorge
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#6
07-11-2008, 01:19 AM

(07-11-2008, 01:06 AM)Spore link Wrote: Crit Rockets
Crit Bottles












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Spore
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#7
07-11-2008, 01:20 AM

(07-11-2008, 01:19 AM)jorge link Wrote: Crit Bottles

It's what you get for coming within* 4 feet of me.


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Mad Hatter
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#8
07-11-2008, 01:27 AM

(07-11-2008, 01:16 AM)CopulatingDuck link Wrote: [quote author=Spore link=topic=801.msg20545#msg20545 date=1215756385]
Crit Rockets

Pot calling the kettle black. Even Valve call sticky grenades winbombs. Though in general, I think if they dropped the damage of crits from 3x to say 1.5x or so, everything would be much better.

And they definitely listen. The pyro got a good nerfing a week after his update, as he should have.
[/quote]

No what they need to do is have the damage drop off, it works like this

(Numbers not actually 100% accurate, but reflect what happens)

Direct Rocket - 100
Very Close (hit ground by feet) - 75
Mid (hit little farther away) - 50
Far (Hit wall behind you) - 25

Crit Rockets

Direct - 300
Very Close - 300
Mid - 300
Far - 300

There actually a tiny bit of drop off at the Mid-Far distances, but its so negligible that even an over-healed soldier is going to have <75 health coming out of a hit.

What it should be

Direct - 300
Very Close - 225
Mid - 150
Far - 75

Also fix melee hit detection, Im sick of getting stretch armstrong'd by spore


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copulatingduck
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#9
07-11-2008, 01:31 AM

(07-11-2008, 01:20 AM)Spore link Wrote: It's what you get for coming within* 4 feet of me.

No

(07-11-2008, 01:27 AM)CaffeinePowered link Wrote: Also fix melee hit detection, Im sick of getting stretch armstrong'd by spore

Exactly. It's because of lag that melee is so much is so much easier than it should be, the difference in ping makes melee a ridiculously viable option, throw in higher crit-rates and it's complete bullshit.


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Spore
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#10
07-11-2008, 01:46 AM

(07-11-2008, 01:31 AM)CopulatingDuck link Wrote: [quote author=Spore link=topic=801.msg20554#msg20554 date=1215757200]
It's what you get for coming within* 4 feet of me.

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(07-11-2008, 01:27 AM)CaffeinePowered link Wrote: Also fix melee hit detection, Im sick of getting stretch armstrong'd by spore

Exactly. It's because of lag that melee is so much is so much easier than it should be, the difference in ping makes melee a ridiculously viable option, throw in higher crit-rates and it's complete bullshit.
[/quote]

Don't act like melee is the only thing affected by this. I've ran behind a corner plenty of times only to still get killed by the heavy who was shooting me from the other side. Same with say, sniping or backstabs. Backstabs are kind of hit or miss though because they hardly work anyway.


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copulatingduck
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#11
07-11-2008, 02:01 AM

(07-11-2008, 01:46 AM)Spore link Wrote: [quote author=CopulatingDuck link=topic=801.msg20557#msg20557 date=1215757896]
[quote author=Spore link=topic=801.msg20554#msg20554 date=1215757200]
It's what you get for coming within* 4 feet of me.

[Image: MrFantasticAd.gif]

(07-11-2008, 01:27 AM)CaffeinePowered link Wrote: Also fix melee hit detection, Im sick of getting stretch armstrong'd by spore

Exactly. It's because of lag that melee is so much is so much easier than it should be, the difference in ping makes melee a ridiculously viable option, throw in higher crit-rates and it's complete bullshit.
[/quote]

Don't act like melee is the only thing affected by this. I've ran behind a corner plenty of times only to still get killed by the heavy who was shooting me from the other side. Same with say, sniping or backstabs. Backstabs are kind of hit or miss though because they hardly work anyway.
[/quote]

Yea, but I consider this the most dramatic problem caused by lag. At least with the other stuff I can pretend bullets can shoot through thin walls or something. That is infinitely more interesting (and believable) than being repeatedly groped by a man with a 5ft arm. :|


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ConsFEARacy
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#12
07-11-2008, 02:31 AM

(07-11-2008, 02:01 AM)CopulatingDuck link Wrote: [quote author=Spore link=topic=801.msg20560#msg20560 date=1215758788]
[quote author=CopulatingDuck link=topic=801.msg20557#msg20557 date=1215757896]
[quote author=Spore link=topic=801.msg20554#msg20554 date=1215757200]
It's what you get for coming within* 4 feet of me.

[Image: MrFantasticAd.gif]

(07-11-2008, 01:27 AM)CaffeinePowered link Wrote: Also fix melee hit detection, Im sick of getting stretch armstrong'd by spore

Exactly. It's because of lag that melee is so much is so much easier than it should be, the difference in ping makes melee a ridiculously viable option, throw in higher crit-rates and it's complete bullshit.
[/quote]

Don't act like melee is the only thing affected by this. I've ran behind a corner plenty of times only to still get killed by the heavy who was shooting me from the other side. Same with say, sniping or backstabs. Backstabs are kind of hit or miss though because they hardly work anyway.
[/quote]

Yea, but I consider this the most dramatic problem caused by lag. At least with the other stuff I can pretend bullets can shoot through thin walls or something. That is infinitely more interesting (and believable) than being repeatedly groped by a man with a 5ft arm. :|
[/quote]

Yes! My biggest complaints! I die all the time from uber/bonesaws that are nowhere close the touching me. To be honest, I don't notice it as much with other melee weapons, it's still there, though.

Also, as for the corners...snipers and sentries are my biggest problem here. I often find myself getting headshot'd or mowed down by a sentry when, according to my field of view on my monitor, I am behind a wall or corner.
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Panda
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#13
07-11-2008, 04:49 AM

I would appreciate Valve upping the damage a solider does to himself with his rockets.  Rockets, hell even crockets, don't bother me that much when they hit from a distance.  What I can't stand is a soldier just firing at his feet, gibbing me with a crocket, and when it shows his health in the death cam he's missing maybe 15.

I play a lot of pyro.  The airblast is a gift from god that has made the class viable and something that needs to be paid attention to again.  They're right on with that, and it needs to stay.  The backburner is a crutch with a neat gimmick, I think they recently made it a lot harder to get a back burn too.  If it really is a problem they should ditch the back crits but keep the life.


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Fail Medic
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#14
07-11-2008, 07:29 AM

whine thread?  Yeah?  Okay.

Launch game validating. 
Eh?  Well, whatever, okay.
100% - Ready! 
Okay!  Launch game. 
... Validating.
............ *boiling rage* Launch game. 
Validating. 
DAHHHHHHHHHHHH!!!!!!

"Your map differs from the server's."  noooooo~ it fucking DOESN'T, you insecure no-business junkyard-born rat-soup-eating motherfucker!!  (thx dolemite)

Then we've got the rolling Steam blackouts.  I'll never, ever, ever forgive the absolute requirement of an active connection to their server so I can play... a fucking FPS.  "Weapon loadouts unavailable, no connection to Steam."  Uh-huh, whatever.  That doesn't bother me nearly as much as being KICKED FROM A GAME or seeing someone kicked because Steam capriciously goes offline.

Eh, I'll throw in a shoulder / facestab complaint for good measure.
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ktj
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#15
07-11-2008, 07:56 AM

Bullets & explosives should hurt a bit through wall.


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jdub28
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#16
07-11-2008, 09:10 AM

My least favorite part is hearing these same sentiments a 1000 times everyday. Think about how many times you hear I hate crits/facestabs/pyros/stickies a day. We get it already, STFUAPG. (and what fail said).


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Surf314
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#17
07-11-2008, 09:14 AM

I don't know about anyone else but it takes a really long time to get in game and then once in game the first map I load it hangs on "Retrieving Server Info" for a while.

After that everything is pretty smooth.


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jdub28
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#18
07-11-2008, 09:25 AM

(07-11-2008, 09:14 AM)Surf314 link Wrote: I don't know about anyone else but it takes a really long time to get in game and then once in game the first map I load it hangs on "Retrieving Server Info" for a while.

After that everything is pretty smooth.

Happens to me too surf.


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ScottyGrayskull
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#19
07-11-2008, 09:30 AM

Fail gets a +1 for that. Smile


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Budr
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#20
07-11-2008, 09:34 AM

(07-11-2008, 09:10 AM)jdub28 link Wrote: We get it already, STFUAPG.
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