CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-17-2008, 10:17 AM
(07-17-2008, 08:29 AM)Budr link Wrote: Looking more and more professional each time I see it. Originally the spawns were directly attached and there was one exit, when you got onto the point it was instant demo camping. Â Sig by Joel |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
07-17-2008, 11:36 AM
Lookin' mighty purty there Caff. Like a... like a nice round teat. ^_^
Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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dapngwnman Lurker Posts: 332 Joined: Jun 2008 |
07-17-2008, 12:51 PM
Looking much better. Let's hope it doesn't clear the server now. <3
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
07-17-2008, 12:58 PM
(07-17-2008, 12:51 PM)dapngwnman link Wrote: Looking much better. Let's hope it doesn't clear the server now. <3 Unfortunately almost any new custom will clear a server. For some reason a lot of people just don't like trying new maps ??? |
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dapngwnman Lurker Posts: 332 Joined: Jun 2008 |
07-17-2008, 01:11 PM
(07-17-2008, 12:58 PM)Surf314 link Wrote: [quote author=dapngwnman link=topic=800.msg22552#msg22552 date=1216317115] Unfortunately almost any new custom will clear a server. For some reason a lot of people just don't like trying new maps ??? [/quote] Well, I personally RTV through the version of the map that is on the server right now. I am up for new maps, hell yeah new maps, but the current one there is pretty awful personally. The middle point was REALLY clogged up with all kinds of objects blocking the way. And after any team grabs it, they are already capping my back point? Steam rolls happen too often. And because, of course, there are few players, the map ends really fast. I just wish it would slow down a bit. Hope this version does that! |
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ktj Lurker Posts: 97 Joined: Jun 2008 |
07-17-2008, 04:19 PM
Try removing all cans and bottles from the map.
It is a space ship, why would there be any buckets laying around. |
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BoBoTheBum Lurker Posts: 87 Joined: Jun 2008 |
07-18-2008, 04:32 PM
Proposed change: in some way, make the trash disposal more hilarious.Â
'Course, that's probably impossible. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
07-18-2008, 04:36 PM
(07-18-2008, 04:32 PM)BoBoTheBum link Wrote: Proposed change: in some way, make the trash disposal more hilarious. Chewbacca sound byte? Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-18-2008, 04:59 PM
Home points have been redesigned, I may be contacting one or two of you to do some sight-line testing with sentry guns.
I also have a friend who does graphic design work making signs for me which he is starting on today. Â Sig by Joel |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
07-18-2008, 06:50 PM
(07-17-2008, 01:11 PM)dapngwnman link Wrote: [quote author=Surf314 link=topic=800.msg22554#msg22554 date=1216317493] Unfortunately almost any new custom will clear a server. For some reason a lot of people just don't like trying new maps ??? [/quote] Well, I personally RTV through the version of the map that is on the server right now. I am up for new maps, hell yeah new maps, but the current one there is pretty awful personally. The middle point was REALLY clogged up with all kinds of objects blocking the way. And after any team grabs it, they are already capping my back point? Steam rolls happen too often. And because, of course, there are few players, the map ends really fast. I just wish it would slow down a bit. Hope this version does that! [/quote] You think the current version steamrolls? We had some pretty epic rounds last time we did it on TFT. <+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-19-2008, 08:40 PM
Two more screens, one of the blue home point, and one of the redesigned basement
This is the only thing you are getting with the basement until I'm fully done  Sig by Joel |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
07-19-2008, 08:50 PM
I'm really liking the redesigned home points, nice work.
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
07-19-2008, 09:02 PM
Yeah, those homepoints are looking quite nice! Can't wait to see what's next!
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
07-20-2008, 11:19 PM
We gonna run the new version on TFT. I think I have some thoughts on how to make it more "starship" like but still keep the TF2 feeling. Would require some custom textures and brushes/models.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-20-2008, 11:23 PM
Quote:Karrde link=topic=800.msg23386#msg23386 date=1216613960] Nope wont be ready Custom models, probably not going to happen, too much work for too small an audience. I don't care if the ambiance of the map is 100% ZOMG we're in space!!111 Just so long as its somewhat passable  Sig by Joel |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-21-2008, 05:52 PM
Basement is mostly done, needs some retexturing and a bit more detail
 Sig by Joel |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
07-21-2008, 06:13 PM
complete basement cap redesign?
"If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-21-2008, 06:15 PM
(07-21-2008, 06:13 PM)at0m link Wrote: complete basement cap redesign? Pretty much, segment it out more, allows for some actual choke-points and breaks up the feel of it being one 'big room' with a point in the center. Â Sig by Joel |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-23-2008, 10:35 PM
More progress for your viewing pleasure, Id say Im about 45 - 55% done with all the changes for B3
 Sig by Joel
(This post was last modified: 07-23-2008, 10:38 PM by CaffeinePowered.)
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
07-25-2008, 12:14 AM
Looks quite good. Still doesn't feel very starshipish. I know you said you won't be implementing custom models, but what about a minor edit. On some of those control panels, it might be kinda net to use the TF2 television model with a starfield on the screen. If you ever saw some of those 1950s "world of tomorrow" type images, the screens looked a lot like ancient analgue tv sets with some chrome and fancy knobs. Other than that, around the outsides of the map, maybe have some windows showing the starry skybox. Only other thing I could think of would be to add an airlock to the compactor so that you could empty it into space as well as crush stuff. Dunno how that'd jive with the water though.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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