CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-01-2012, 06:23 AM
Underplayed this week with one exception...
pl_vesper_b4 - Testing again this week ctf_snowdrift cp_snakewater_rc2 Server: Red Time: 8pm CST Â Sig by Joel |
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Dtrain323i Oprah Winfrey Posts: 3,067 Joined: Nov 2009 |
05-01-2012, 02:21 PM
I will either be looking at dogs or shooting nazis
11:35 Socks Greatbacon_work: Just accept the idea of enemas. |
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Eightball Booze Makes Me Gay Posts: 1,557 Joined: Mar 2009 |
05-01-2012, 03:03 PM
Would be there, but the exam I've been shitting myself over is at 7. Hope you guys have fun though!
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Moosendoo "Keep your shit tight" Posts: 574 Joined: Sep 2008 |
05-01-2012, 03:42 PM
I'll be there.
(05-01-2012, 03:03 PM)Eightball link Wrote: Would be there, but the exam I've been shitting myself over is at 7. Hope you guys have fun though! Good luck! |
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TOH BRB, Posting Posts: 634 Joined: Jul 2010 |
05-01-2012, 05:56 PM
TFT 5/1 - Now with Whole Gainz
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
05-01-2012, 05:59 PM
Will be missing this one as well. At my parents, fixing all their computers.
Sent from my Galaxy Nexus using Tapatalk 2 |
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Sogo Didzo of Crafting Posts: 1,025 Joined: Dec 2010 |
05-01-2012, 10:12 PM
[move][/move] |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
05-02-2012, 06:45 AM
How'd the test go? Gladly accepting demos
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
05-02-2012, 10:49 AM
(05-02-2012, 06:45 AM)vilepickle link Wrote: How'd the test go? Gladly accepting demos Cart never bugged out this time around. I do have some input though. The main stone wall of the map, just by the second point. All of those wooden pillars you have along the wallface, facing the blue spawn, have a sliver of space to stand on. Demo/Solly spam from over the top of the wall can cripple any defense leading into the third and fouth points. Seems like something unintentional. Otherwise, good flow to the map for the first 4 points. Middle points are lacking something something, either spawn timers are a little sparse or the action isn't meant to be held at that particular point. Last area feels a little open. As an engi, there's simply too many altitudes available to ever mount an effect last point defense. SG's are worthless in the back half of the map, there are precious few corners and the distances available for bombardment are so long even a wrangleg SG wouldn't suffice. Simply put, after the first 4 points, steamrolls happen. Just something to consider. Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-02-2012, 11:27 AM
(05-02-2012, 10:49 AM)Kor link Wrote: [quote author=vilepickle link=topic=6338.msg244237#msg244237 date=1335959128] Cart never bugged out this time around. I do have some input though. The main stone wall of the map, just by the second point. All of those wooden pillars you have along the wallface, facing the blue spawn, have a sliver of space to stand on. Demo/Solly spam from over the top of the wall can cripple any defense leading into the third and fouth points. Seems like something unintentional. Otherwise, good flow to the map for the first 4 points. Middle points are lacking something something, either spawn timers are a little sparse or the action isn't meant to be held at that particular point. Last area feels a little open. As an engi, there's simply too many altitudes available to ever mount an effect last point defense. SG's are worthless in the back half of the map, there are precious few corners and the distances available for bombardment are so long even a wrangleg SG wouldn't suffice. Simply put, after the first 4 points, steamrolls happen. Just something to consider. [/quote] I unfortunately did not take a demo, however we did have an SG on last point during the first test that held for a long time. BUT it was more of area denial as Red held positions mostly ahead of the SG. There is a ledge over that stone wall that can be stood on and spammed over though. 2nd point just seems difficult too....like the 1st and 3rd points offer no resistance, the second is difficult, and the last can be depending on team balance / if they had time to set up  Sig by Joel |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
05-02-2012, 11:28 PM
Thanks for the comments! Do you have a screenshot perchance of this ledge I missed? I may be able to find it hunting, though.
I'm thinking I might remove the far-top bridge/catwalk thing at last that BLU has access to. It seems to offer too many attacking options. I'd like to rework CP2 some. For one, I want to make it so the altitudes there aren't so crazy uneven, like one giant catwalk. For starters I'll make the right entrance (for BLU) more of a platform than a catwalk entrance. It's interesting that CP3 is a streamroll usually. It's a pretty conflicted path that both teams can have a lot of access to, so perhaps it's lack of map knowledge at this point. Or, the timing is off and the amount of time that it takes for BLU to get up to CP3 is too short. |
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