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My god, it's full of pan
StolenToast
BRB, Posting


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#21
05-24-2012, 05:12 PM

(05-24-2012, 02:47 PM)TOH link Wrote: [quote author=StolenToast link=topic=6360.msg246006#msg246006 date=1337885759]
[quote author=Caffeine link=topic=6360.msg245992#msg245992 date=1337876022]
[quote author=Yip Yip Luca link=topic=6360.msg245986#msg245986 date=1337873810]
[quote author=Eightball link=topic=6360.msg245958#msg245958 date=1337835933]
[quote author=Yip Yip Luca link=topic=6360.msg245955#msg245955 date=1337833876]
So we need a minimum of 6 people, or multiple teams of course. Dibs on Scoot :V. I'll edit my OP with team lists/positions. 2 scoots, 2 demos, a soldier and a sniper seems to be a good class mix.
words
[/quote]
I'm of a different mindset. Especially with a good demo, that sticky jumper would be pretty essential. Maybe 2 scoot, demo, soldier, pyro, sniper could make for a good team as well.

Hell, I'd mainly be in just for fun. I doubt I'd get very far c:
[/quote]

2 Scouts
- Mad Milk Everything

1 Sniper
- Jarate Everything

2 Soldier
- Higher health pool

1 Demo(Or Pyro)
- Demo on maps where the sticky jumper helps with mobility
- Pyro on all others due to higher foot speed.
[/quote]

Its a weird tournament when your sniper is the most valuable class...
[/quote]

Not really. You can argue that's how it goes for our Highlander team.
[/quote]

I think brb,u is somewhat of an exception.

ALSO:  I think a good sticky jumping demo would be valuable almost everywhere.  Since the Pissking is no doubt going to be the key player on every team a quick moving, sticky jumping demo could act as a Pisskiller to hunt down and neutralize the enemy sniper, if only by absorbing the jarate and running away.


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(This post was last modified: 05-24-2012, 05:26 PM by StolenToast.)
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Neptune
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Posts: 469
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#22
05-24-2012, 06:18 PM

(05-24-2012, 05:12 PM)StolenToast link Wrote: [quote author=TOH link=topic=6360.msg246008#msg246008 date=1337888869]
[quote author=StolenToast link=topic=6360.msg246006#msg246006 date=1337885759]
[quote author=Caffeine link=topic=6360.msg245992#msg245992 date=1337876022]
[quote author=Yip Yip Luca link=topic=6360.msg245986#msg245986 date=1337873810]
[quote author=Eightball link=topic=6360.msg245958#msg245958 date=1337835933]
[quote author=Yip Yip Luca link=topic=6360.msg245955#msg245955 date=1337833876]
So we need a minimum of 6 people, or multiple teams of course. Dibs on Scoot :V. I'll edit my OP with team lists/positions. 2 scoots, 2 demos, a soldier and a sniper seems to be a good class mix.
words
[/quote]
I'm of a different mindset. Especially with a good demo, that sticky jumper would be pretty essential. Maybe 2 scoot, demo, soldier, pyro, sniper could make for a good team as well.

Hell, I'd mainly be in just for fun. I doubt I'd get very far c:
[/quote]

2 Scouts
- Mad Milk Everything

1 Sniper
- Jarate Everything

2 Soldier
- Higher health pool

1 Demo(Or Pyro)
- Demo on maps where the sticky jumper helps with mobility
- Pyro on all others due to higher foot speed.
[/quote]

Its a weird tournament when your sniper is the most valuable class...
[/quote]

Not really. You can argue that's how it goes for our Highlander team.
[/quote]

I think brb,u is somewhat of an exception.

ALSO:  I think a good sticky jumping demo would be valuable almost everywhere.  Since the Pissking is no doubt going to be the key player on every team a quick moving, sticky jumping demo could act as a Pisskiller to hunt down and neutralize the enemy sniper, if only by absorbing the jarate and running away.
[/quote]

I was thinking scouts could bait the piss.  They'd have a better chance of dodging it.
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Didzo
Uninstalling


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#23
05-24-2012, 07:14 PM

Yeah, I'm really interested in doing this.

I want to see what legitimate strategies are born of this retarded idea.

Scouts are the most important class in this scenario, in my opinion. They would seem to be vital as "pissbaiters" as well as doing their bit with the mad milk. Double jumping and foot speed allow them to outmaneuver all other classes and can pick off lone targets. Demo/soldier seem to be best suited for "pissking" picks. Demo especially has great mobility and ninja skills.


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StolenToast
BRB, Posting


Posts: 1,136
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#24
05-24-2012, 07:55 PM

(05-24-2012, 07:14 PM)Didzo link Wrote: Yeah, I'm really interested in doing this.

I want to see what legitimate strategies are born of this retarded idea.

Scouts are the most important class in this scenario, in my opinion. They would seem to be vital as "pissbaiters" as well as doing their bit with the mad milk. Double jumping and foot speed allow them to outmaneuver all other classes and can pick off lone targets. Demo/soldier seem to be best suited for "pissking" picks. Demo especially has great mobility and ninja skills.

Thats what I'm saying too.  A demo can definitely beat a sniper in a duel, even if the sniper gets off jarate since the bushwacka isn't an issue.  I think scouts are too fragile to actually pick.  They get to control when the pissking and scout "collide" since they are faster but if the pissking is good he can hit the scout just as much as the scout hits him and with jarate thats a loss.  Better to just run away and leave the pissking dry.

Scouts are going to be doing a lot of sneaking around, I bet. 


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Luca Shoal
Some king of fox thing


Posts: 2,118
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#25
05-24-2012, 11:39 PM

You want in Caff? Pick a spot, we can be the BRB, Panning Duders team. And Neptune for pissmans.


And with strange aeons, even Death may lay down in the street and die.

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CaffeinePowered
Mad Hatter
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#26
05-25-2012, 09:51 AM

(05-24-2012, 11:39 PM)Yip Yip Luca link Wrote: You want in Caff? Pick a spot, we can be the BRB, Panning Duders team. And Neptune for pissmans.

It does look like fun but I don't think Ill have the time for it Sad


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Eightball
Booze Makes Me Gay
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#27
05-25-2012, 10:03 AM

I think an in-house pan-throwdown is in order 8) Would anyone be interested in playing a 6v6 of this format either post-FNF, or on Saturday/Sunday?
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StolenToast
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#28
05-25-2012, 02:09 PM

(05-25-2012, 10:03 AM)Eightball link Wrote: I think an in-house pan-throwdown is in order 8) Would anyone be interested in playing a 6v6 of this format either post-FNF, or on Saturday/Sunday?

Yes please


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Neptune
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#29
05-25-2012, 04:17 PM

(05-25-2012, 10:03 AM)Eightball link Wrote: I think an in-house pan-throwdown is in order 8) Would anyone be interested in playing a 6v6 of this format either post-FNF, or on Saturday/Sunday?

I don't think I'll be around tonight, but keep an eye out for me.  Pan practice sounds necessary.
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Didzo
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#30
05-25-2012, 04:36 PM

Sunday


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StolenToast
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#31
05-27-2012, 12:28 AM

Too much pan?


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Eightball
Booze Makes Me Gay
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#32
05-27-2012, 02:35 PM

Let's do this tonight, probably at 9 central. From our run earlier, sticky & rocket jumper are indispensable, it's essential for escaping fights or reaching healthkits quickly.
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Eightball
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#33
05-27-2012, 08:48 PM

Finishing a film. Be back in about 15 to organize.
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StolenToast
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#34
05-27-2012, 11:40 PM

I think we just have to determine whether the snoipa really is necessary, or if extra mobile muscle would be preferred.


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Neptune
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#35
05-27-2012, 11:48 PM

(05-27-2012, 11:40 PM)StolenToast link Wrote: I think we just have to determine whether the snoipa really is necessary, or if extra mobile muscle would be preferred.

I'm sure he's necessary.  If they have one, then they have extra damage in the form of mini-crits.  If we don't, then we lose a mental advantage ("Oh shit, we are/will be peed on!")

The advantage, though, is that you can have 2 demos, 2 sollys, and 2 scoots.  *shrug*  I suppose it would come down to playstyle and coordination. 
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Vongore
The Chilean God of Lightning


Posts: 3,371
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#36
05-28-2012, 01:15 AM

(05-27-2012, 11:48 PM)Neptune link Wrote: [quote author=StolenToast link=topic=6360.msg246250#msg246250 date=1338180047]
I think we just have to determine whether the snoipa really is necessary, or if extra mobile muscle would be preferred.

I'm sure he's necessary.  If they have one, then they have extra damage in the form of mini-crits.  If we don't, then we lose a mental advantage ("Oh shit, we are/will be peed on!")

The advantage, though, is that you can have 2 demos, 2 sollys, and 2 scoots.  *shrug*  I suppose it would come down to playstyle and coordination. 
[/quote]

Yep, on the match we had today on Viaduct, when there was a clash on the point and a Sniper appeared, the clash would usually disperse to either get the Sniper or run away to not get peed


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Eightball
Booze Makes Me Gay
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#37
05-28-2012, 08:38 AM

(05-28-2012, 01:15 AM)Vongore link Wrote: [quote author=Neptune link=topic=6360.msg246253#msg246253 date=1338180516]
[quote author=StolenToast link=topic=6360.msg246250#msg246250 date=1338180047]
I think we just have to determine whether the snoipa really is necessary, or if extra mobile muscle would be preferred.

I'm sure he's necessary.  If they have one, then they have extra damage in the form of mini-crits.  If we don't, then we lose a mental advantage ("Oh shit, we are/will be peed on!")

The advantage, though, is that you can have 2 demos, 2 sollys, and 2 scoots.  *shrug*  I suppose it would come down to playstyle and coordination. 
[/quote]

Yep, on the match we had today on Viaduct, when there was a clash on the point and a Sniper appeared, the clash would usually disperse to either get the Sniper or run away to not get peed
[/quote]

This is my concern. Since we're already running at least 4 highly mobile classes (scouts, jumper soldiers/demos), the damage boosting properties of jarate don't matter unless someone is already in the midst of hitting the scouts when the golden shower starts. If we ran a team of 6 such players, you could completely escape combat the moment things turn yellow (assuming they don't also have godly jump chasers). Still, it does make people retreat, which is useful in its own right. I will maintain though that 2 scouts and 2 of each skilled jumper soldier and jumper demo may be the most effective.
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StolenToast
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#38
05-28-2012, 01:48 PM

(05-28-2012, 08:38 AM)Eightball link Wrote: [quote author=Vongore link=topic=6360.msg246259#msg246259 date=1338185719]
[quote author=Neptune link=topic=6360.msg246253#msg246253 date=1338180516]
[quote author=StolenToast link=topic=6360.msg246250#msg246250 date=1338180047]
I think we just have to determine whether the snoipa really is necessary, or if extra mobile muscle would be preferred.

I'm sure he's necessary.  If they have one, then they have extra damage in the form of mini-crits.  If we don't, then we lose a mental advantage ("Oh shit, we are/will be peed on!")

The advantage, though, is that you can have 2 demos, 2 sollys, and 2 scoots.  *shrug*  I suppose it would come down to playstyle and coordination. 
[/quote]

Yep, on the match we had today on Viaduct, when there was a clash on the point and a Sniper appeared, the clash would usually disperse to either get the Sniper or run away to not get peed
[/quote]

This is my concern. Since we're already running at least 4 highly mobile classes (scouts, jumper soldiers/demos), the damage boosting properties of jarate don't matter unless someone is already in the midst of hitting the scouts when the golden shower starts. If we ran a team of 6 such players, you could completely escape combat the moment things turn yellow (assuming they don't also have godly jump chasers). Still, it does make people retreat, which is useful in its own right. I will maintain though that 2 scouts and 2 of each skilled jumper soldier and jumper demo may be the most effective.
[/quote]

Lets try it out.  You be one team captain next time and we will see how this matchup goes.


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