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FNF - 7/25/08
REDjackeT
N00b


Posts: 28
Joined: Jun 2008
#21
07-25-2008, 02:33 PM

Assuming I don't crash and get locked outside like a lost puppy like on tuesday, I'll be there...

(07-25-2008, 02:25 PM)Wedge link Wrote: Also <3 you for taking down pl_dbheights
This


I used to have a nice signature, but I can't remember it.
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fyre
BRB, Posting


Posts: 1,968
Joined: Mar 2008
#22
07-25-2008, 02:36 PM

(07-25-2008, 01:30 PM)NiceGuy link Wrote: Get well soon Geoff!

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Flickr confuses me.
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Geoff
Real World Azn


Posts: 3,921
Joined: Apr 2008
#23
07-25-2008, 04:48 PM

Caff, can we play the alpha of my map on Tuesday?


Its only the first stage though.  :-X


(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel
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Yomanz
Lurker


Posts: 111
Joined: Apr 2008
#24
07-25-2008, 05:20 PM

Im not sure if i'll be there, i've been pretty burned out on TF2 as of late.

Also, i miss fail as well.  :'(


"I don't care to belong to a club that accepts people like me as members." -Groucho Marx

[Image: yomanz.png]
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#25
07-25-2008, 07:01 PM

I dunno if I'll be there tonight. Just really tired.

Edit: Gonna see Wall-E. Definently not gonna be there.
(This post was last modified: 07-25-2008, 08:03 PM by KarthXLR.)
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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#26
07-25-2008, 07:54 PM

(07-25-2008, 04:48 PM)Screaming Viking Geoff >:D link Wrote: Caff, can we play the alpha of my map on Tuesday?


Its only the first stage though.  :-X

If its semi-optimized yes


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vilepickle
Lurker


Posts: 84
Joined: Jul 2008
#27
07-25-2008, 09:12 PM

Canalzone was updated to beta 2.  Should be set for a while with b2:



The map dom_canalzone_b1 has been updated to beta 2.  Please update your game servers to the latest version.

Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone

Downloads:
http://vilepickle.com/map/dom_canalzone_b2.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b2.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b2.bsp.bz2 (bz2, for server admins)

README for changes:
http://vilepickle.com/map/readmes/README...alzone.txt

Canalzone was a QuakeWorld Team Fortress map with 8 control points.  Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.

Dom_canalzone is a remake of this first Canalzone map by David Sawyer (NOT the Team Fortress Classic version cz2 with 5 points).  It uses the Domination game mode created by TheBladeRoden.  In this game mode, players capture control points like other TF2 maps, but as they do so they score more points over time (as shown as a percentage score on the HUD).  Whoever reaches 100% domination first wins the round.  Teams can also win by capturing all 8 control points.  Spawn points are dynamic, in that as you capture CP's, you gain more spawn locations and the other team loses those spawn points if they had them.

This version of domination does not include the jail system typical of other dom maps due to a bug in the original game type.  Players always have spawn points in their team's base.
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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#28
07-25-2008, 09:43 PM

(07-25-2008, 09:12 PM)vilepickle link Wrote: Canalzone was updated to beta 2.  Should be set for a while with b2:
The map dom_canalzone_b1 has been updated to beta 2.  Please update your game servers to the latest version.
Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone
Downloads:
http://vilepickle.com/map/dom_canalzone_b2.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b2.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b2.bsp.bz2 (bz2, for server admins)
README for changes:
http://vilepickle.com/map/readmes/README...alzone.txt
Canalzone was a QuakeWorld Team Fortress map with 8 control points.  Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.
Dom_canalzone is a remake of this first Canalzone map by David Sawyer (NOT the Team Fortress Classic version cz2 with 5 points).  It uses the Domination game mode created by TheBladeRoden.  In this game mode, players capture control points like other TF2 maps, but as they do so they score more points over time (as shown as a percentage score on the HUD).  Whoever reaches 100% domination first wins the round.  Teams can also win by capturing all 8 control points.  Spawn points are dynamic, in that as you capture CP's, you gain more spawn locations and the other team loses those spawn points if they had them.
This version of domination does not include the jail system typical of other dom maps due to a bug in the original game type.  Players always have spawn points in their team's base.

Niiice. Love your work. Keep it coming.


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CaffeinePowered
Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#29
07-25-2008, 10:07 PM

(07-25-2008, 09:12 PM)vilepickle link Wrote: Canalzone was updated to beta 2.  Should be set for a while with b2:

We'll throw it up for our Tuesday event, send me a message on steam so I can give you a heads up when it starts. Since our events are first-come first-serve you can be sitting there waiting at 8p cst click on the server and if you aren't putting in the pw in the first 15 - 20 sec after the reboot you aren't going to get in Sad


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(This post was last modified: 07-25-2008, 10:08 PM by CaffeinePowered.)
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NiceGuy
Fulfills Asi^H^H Korean stereotypes


Posts: 554
Joined: May 2008
#30
07-26-2008, 12:35 AM

Just wanted to say that I love the npire map. It was fun  Smile


On BAL-SACKs:

(07-10-2008, 06:52 PM)rumsfald link Wrote:Like our namesake, the number one thing we do is hang around.  Between your legs. Hang around waiting for some action.
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NiceGuy
Fulfills Asi^H^H Korean stereotypes


Posts: 554
Joined: May 2008
#31
07-26-2008, 12:38 AM

(07-25-2008, 09:12 PM)vilepickle link Wrote: Canalzone was updated to beta 2.  Should be set for a while with b2:



The map dom_canalzone_b1 has been updated to beta 2.  Please update your game servers to the latest version.

Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone

Downloads:
http://vilepickle.com/map/dom_canalzone_b2.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b2.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b2.bsp.bz2 (bz2, for server admins)

README for changes:
http://vilepickle.com/map/readmes/README...alzone.txt

Canalzone was a QuakeWorld Team Fortress map with 8 control points.  Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.

Dom_canalzone is a remake of this first Canalzone map by David Sawyer (NOT the Team Fortress Classic version cz2 with 5 points).  It uses the Domination game mode created by TheBladeRoden.  In this game mode, players capture control points like other TF2 maps, but as they do so they score more points over time (as shown as a percentage score on the HUD).  Whoever reaches 100% domination first wins the round.  Teams can also win by capturing all 8 control points.  Spawn points are dynamic, in that as you capture CP's, you gain more spawn locations and the other team loses those spawn points if they had them.

This version of domination does not include the jail system typical of other dom maps due to a bug in the original game type.  Players always have spawn points in their team's base.

+1 because we all enjoy your maps so much. Cheers!  ;D


On BAL-SACKs:

(07-10-2008, 06:52 PM)rumsfald link Wrote:Like our namesake, the number one thing we do is hang around.  Between your legs. Hang around waiting for some action.
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rumsfald
Guest

 
#32
07-26-2008, 07:17 AM

(07-26-2008, 12:35 AM)NiceGuy link Wrote: Just wanted to say that I love the npire map. It was fun  Smile
agreed.
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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#33
07-26-2008, 07:42 AM

ctf_bball afterparty was tons of fun both times last night. 8)

Also, to emphasize my point as to why soldiers are the best class, and how mobile they can really be:

WW playthrough of rj_rocketeer_adv


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
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fyre
BRB, Posting


Posts: 1,968
Joined: Mar 2008
#34
07-26-2008, 09:34 AM

That npire map was a cool idea, but it didn't play so well.

(07-26-2008, 12:38 AM)NiceGuy link Wrote: [quote author=vilepickle link=topic=956.msg24863#msg24863 date=1217038347]
Canalzone was updated to beta 2.  Should be set for a while with b2:



The map dom_canalzone_b1 has been updated to beta 2.  Please update your game servers to the latest version.

Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone

Downloads:
http://vilepickle.com/map/dom_canalzone_b2.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b2.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b2.bsp.bz2 (bz2, for server admins)

README for changes:
http://vilepickle.com/map/readmes/README...alzone.txt

Canalzone was a QuakeWorld Team Fortress map with 8 control points.  Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.

Dom_canalzone is a remake of this first Canalzone map by David Sawyer (NOT the Team Fortress Classic version cz2 with 5 points).  It uses the Domination game mode created by TheBladeRoden.  In this game mode, players capture control points like other TF2 maps, but as they do so they score more points over time (as shown as a percentage score on the HUD).  Whoever reaches 100% domination first wins the round.  Teams can also win by capturing all 8 control points.  Spawn points are dynamic, in that as you capture CP's, you gain more spawn locations and the other team loses those spawn points if they had them.

This version of domination does not include the jail system typical of other dom maps due to a bug in the original game type.  Players always have spawn points in their team's base.

+1 because we all enjoy your maps so much. Cheers!  ;D
[/quote]

-1 for readme copy-pastaTongue
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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#35
07-26-2008, 10:01 AM

Damn I won't get to play tuesday. AHHHHH.

I hope you all have fun with the map anyways.


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NiceGuy
Fulfills Asi^H^H Korean stereotypes


Posts: 554
Joined: May 2008
#36
07-26-2008, 11:20 AM

(07-26-2008, 07:42 AM)Screaming Viking FuckDuck  (:< link Wrote: ctf_bball afterparty was tons of fun both times last night. 8)

Also, to emphasize my point as to why soldiers are the best class, and how mobile they can really be:

WW playthrough of rj_rocketeer_adv

Yeah, ctf_bball was a blast! Especially when we had like 7 vs. 7 and it was a total clusterfuck. But an epic clusterfuck  ;D


On BAL-SACKs:

(07-10-2008, 06:52 PM)rumsfald link Wrote:Like our namesake, the number one thing we do is hang around.  Between your legs. Hang around waiting for some action.
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Surf314
Seriously, this week I'll play PS
******

Posts: 12,078
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#37
07-26-2008, 08:25 PM

I cant fucking wait for canalzone, major props from getting the domination play style in there.  We tried an early version of a cz2 port by a less experienced mapper and without the domination play style the map was broken.


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