vilepickle Lurker Posts: 84 Joined: Jul 2008 |
07-30-2008, 05:55 PM
The map dom_canalzone has been updated to beta 3. This includes a various number of changes that improve the map. The complete list of changes is listed below. If you run a server with this map, please update it.
Screenshots: http://vilepickle.com/map/screens/tf2_dom_canalzone Downloads: http://vilepickle.com/map/dom_canalzone_b3.7z (7zip, 9mb) http://vilepickle.com/map/dom_canalzone_b3.zip (zip, 21mb) http://vilepickle.com/map/dom_canalzone_b3.bsp.bz2 (bz2, for server admins) README: http://vilepickle.com/map/readmes/README...alzone.txt BETA 3.0 CHANGES/FIXES: -Made hanging lights outside nonsolid -Made it so players can't stand on the edge of some roofs -Made the power line poles nonsolid -Added more helpful direction signs in key places -All classes can now get to the top of small warehouse -Small health added to top of small warehouse -Took out the stalemateontimelimit variable that was causing rounds at the end of the map not to count. It will now count down to 0:00 and finish the round before map change. -Replaced the skybox with a more dusk sky to fit with the classic CZ theme -Added a new basic layout map to each team's base area -Detail added to several locations -Changed spawn locations to be team specific if they hold certain points. Blue has 8 spawn points at Arch Room and Small Warehouse in addition to 16 at main base (ONLY if those CP's are captured). Red has 8 spawn locations at Boathouse and Balcony (ONLY if those CP's are captured) as well as 16 in their base. -Optimized lightmaps in many locations -Cut down slightly on announcer spam by removing capture warnings from Library and Fountain Thanks. Any feedback would be appreciated. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-30-2008, 05:59 PM
That was quick :o
Ill toss it on the server for the friday night fights map  Sig by Joel |
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Riosan EPIC teamkiller Posts: 677 Joined: Apr 2008 |
07-30-2008, 09:43 PM
Awesome, I loved canalzone.
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
07-30-2008, 10:33 PM
(07-30-2008, 05:59 PM)CaffeinePowered link Wrote: Ill toss it on the server for the friday night fights map Sweet. On Tuesday that was the one new map people actually liked. Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
07-31-2008, 03:26 AM
Sweetness, this map was good fun.
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
07-31-2008, 08:04 AM
And I'll actually be around to play this map on Friday! Woo!
Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
07-31-2008, 11:09 AM
This map was great, but guess whos computer is acting up again? Yea I know get a decent desktop and all that, will have to wait for the market to pick up again before I can afford that unfortunately.
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ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
07-31-2008, 01:23 PM
(07-31-2008, 11:09 AM)Surf314 link Wrote: This map was great, but guess whos computer is acting up again? Yea I know get a decent desktop and all that, will have to wait for the market to pick up again before I can afford that unfortunately. And this is why I chose sabotage as your theme... Signature temporarily out of order until I get off my lazy ass to fix it. |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
07-31-2008, 02:32 PM
(07-31-2008, 01:23 PM)ainmosni link Wrote: [quote author=Surf314 link=topic=1011.msg26459#msg26459 date=1217520553] And this is why I chose sabotage as your theme... [/quote] LOL, yea it seems appropriate. But hey if it breaks again I get a brand new one! Here kitty kitty. |
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exanimo Guest |
08-01-2008, 10:05 PM
Very nice dick. Cannot wait to play it. <3
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rumsfald Guest |
08-01-2008, 10:17 PM
This map is such a fun playstyle...and break...from the stale old TF2 maps. I hope it still plays well when everyone figures out what they should be doing, but for now it is swell to run around like headless chickens.
Except EngieWedge. Fuck him and his hidden sentries. |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
08-02-2008, 12:14 PM
Canal was my favorite map from QWTF. This conversion is awesome!
So many hiding spots, sentry locations and sniping perches. Keeps you on your toes. |
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Master Shake Lurker Posts: 406 Joined: Mar 2008 |
08-02-2008, 11:26 PM
Great maps, some things I noticed... the icons above the cap points went through the floor in some places. I took screens if you want them.
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
08-02-2008, 11:57 PM
Post those screens
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-03-2008, 01:19 AM
One thing Ive noticed, and I don't know if its fixable, but people just seem to gravitate toward the fountain, and it can get to be a bit of a clusterfuck at times
 Sig by Joel |
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Negate Born the same day as Linux... poor guy.. Posts: 766 Joined: Apr 2008 |
08-03-2008, 03:52 PM
I love this map it sent my scout record from 12 to 25. <3
Your in the minority, its supposed to taste like a shit taco Jon Stewart [move]ii@.[/move] |
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Master Shake Lurker Posts: 406 Joined: Mar 2008 |
08-04-2008, 03:40 PM
The fountain is amazing, I just constantly put stickies in the fountain. There's really not a great way to get them out, so it's perfect for demomen. Anyways, love the map and here are the screens:
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
08-04-2008, 06:49 PM
Um J-Master those are supposed to be there, they grow as the score fills up.
Quick edit your shame!!!! (I would like to add I find that map feature as cool as a penguin with a mint julep) |
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vilepickle Lurker Posts: 84 Joined: Jul 2008 |
08-04-2008, 09:10 PM
I could tweak those spots some to make it more apparent that they should be there.
If I put those ones on the center of the CP, then the indicators go through the floor and you see it below the CP. |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
08-04-2008, 09:14 PM
(08-04-2008, 09:10 PM)vilepickle link Wrote: I could tweak those spots some to make it more apparent that they should be there. Wierd. It took me a while to figure out what they were for too. Like 10 minutes in when I used my admin powers to change to canalzone (I missed it when it was originally played) I was like shouting at pubs "holy shit these weird color things show who's winning." In case you are wondering yes I am distracted by shiny objects. I'm a simple man in that simple things that work well absolutely fascinate me. |
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