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8/1/08 - Custom Rotation Inbound
copulatingduck
Following in Gordon's Footsteps


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#41
08-03-2008, 01:17 AM

(08-03-2008, 12:26 AM)ScottyGrayskull link Wrote: [quote author=Jeff link=topic=1024.msg26885#msg26885 date=1217697160]
Where were you Caff?

I'll be running FNF and TFT for the next little while. Get used to it. Smile

And much <3 for the compliments. Any and all feedback, both positive and negative would be appreciated.
[/quote]

You suck. That is all. Big Grin


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jorge
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#42
08-04-2008, 06:36 PM

Maybe space in some "normal" maps, cause a custom marathon seems hard to fill.












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CaffeinePowered
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#43
08-04-2008, 08:58 PM

(08-04-2008, 06:36 PM)jðrge link Wrote: Maybe space in some "normal" maps, cause a custom marathon seems hard to fill.

We did that before, then the pop goes up and down faster than a crack whore smoking a meat pole.

Stock -> Fills
Custom -> Half-empties
Stock -> fills again


What people dont realize is, leave it on a fucking map for 5 - 10 min before you rtv, it WILL fill. #1 is one of the most popular custom map servers, if you leave it on the map instead of changing every 2 minutes when you immediately don't 'zomg adore' the map people will leave.


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Surf314
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#44
08-04-2008, 09:10 PM

(08-04-2008, 08:58 PM)CaffeinePowered link Wrote: [quote author=jðrge link=topic=1024.msg27497#msg27497 date=1217892961]
Maybe space in some "normal" maps, cause a custom marathon seems hard to fill.

We did that before, then the pop goes up and down faster than a crack whore smoking a meat pole.

Stock -> Fills
Custom -> Half-empties
Stock -> fills again


What people dont realize is, leave it on a fucking map for 5 - 10 min before you rtv, it WILL fill. #1 is one of the most popular custom map servers, if you leave it on the map instead of changing every 2 minutes when you immediately don't 'zomg adore' the map people will leave.
[/quote]

quote for life, you gotta be able to play on the maps you don't like as much in order to be a true TF2 master.  You know I'm finally starting to realize how much kung fu has effected me  :-[


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
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#45
08-04-2008, 10:45 PM

(08-04-2008, 09:10 PM)Surf314 link Wrote: [quote author=CaffeinePowered link=topic=1024.msg27551#msg27551 date=1217901537]
[quote author=jðrge link=topic=1024.msg27497#msg27497 date=1217892961]
Maybe space in some "normal" maps, cause a custom marathon seems hard to fill.

We did that before, then the pop goes up and down faster than a crack whore smoking a meat pole.

Stock -> Fills
Custom -> Half-empties
Stock -> fills again


What people dont realize is, leave it on a fucking map for 5 - 10 min before you rtv, it WILL fill. #1 is one of the most popular custom map servers, if you leave it on the map instead of changing every 2 minutes when you immediately don't 'zomg adore' the map people will leave.
[/quote]

quote for life, you gotta be able to play on the maps you don't like as much in order to be a true TF2 master.  You know I'm finally starting to realize how much kung fu has effected me  :-[
[/quote]

You sound like a homo.


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Budr
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#46
08-05-2008, 04:18 AM

(08-04-2008, 08:58 PM)CaffeinePowered link Wrote: What people dont realize is, leave it on a fucking map for 5 - 10 min before you rtv, it WILL fill. #1 is one of the most popular custom map servers, if you leave it on the map instead of changing every 2 minutes when you immediately don't 'zomg adore' the map people will leave.

I made a post to this effect last week but it warrants restating over and over until people learn.
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ainmosni
Man of Ethanol
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#47
08-05-2008, 04:30 AM

(08-05-2008, 04:18 AM)Budr link Wrote: [quote author=CaffeinePowered link=topic=1024.msg27551#msg27551 date=1217901537]
What people dont realize is, leave it on a fucking map for 5 - 10 min before you rtv, it WILL fill. #1 is one of the most popular custom map servers, if you leave it on the map instead of changing every 2 minutes when you immediately don't 'zomg adore' the map people will leave.

I made a post to this effect last week but it warrants restating over and over until people learn.
[/quote]

I'd like to add that sneaking unloved maps in sm_nextmap or cancelling legit votes are also good ways to annoy people... Wink


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Budr
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#48
08-05-2008, 04:37 AM

(08-05-2008, 04:30 AM)ainmosni link Wrote: I'd like to add that sneaking unloved maps in sm_nextmap or cancelling legit votes are also good ways to annoy people... Wink

The server stayed full for Granary, IIRC. Can't be so unloved afterall.

Also, even you laughed when I cancelled the RTV, don't deny it.
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ainmosni
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#49
08-05-2008, 04:59 AM

(08-05-2008, 04:37 AM)Budr link Wrote: [quote author=ainmosni link=topic=1024.msg27707#msg27707 date=1217928628]
I'd like to add that sneaking unloved maps in sm_nextmap or cancelling legit votes are also good ways to annoy people... Wink

The server stayed full for Granary, IIRC. Can't be so unloved afterall.

Also, even you laughed when I cancelled the RTV, don't deny it.
[/quote]

True but that was only because I could force a vote afterwards, it shouldn't be done on a legit rtv... it's hard enough to get people to rtv as it is, if rtv is triggered it's usually because people really don't feel like the map that's being played...


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Budr
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#50
08-05-2008, 05:11 AM

(08-05-2008, 04:59 AM)ainmosni link Wrote: True but that was only because I could force a vote afterwards, it shouldn't be done on a legit rtv... it's hard enough to get people to rtv as it is, if rtv is triggered it's usually because people really don't feel like the map that's being played...


I know, dude. I'd like to think I have some tact. There were lots of admins about to set a vote and the vibe was good.

Also, had I not cancelled it, we wouldn't have had all those fun times on Cowpath. Synchronicity, my friend.
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copulatingduck
Following in Gordon's Footsteps


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#51
08-05-2008, 06:50 AM

There's some plugin out there that forces a vote each round to choose the next map. You get like 3 or 4 choices iirc, the nextmap is determined that way. Seemed pretty cool imo.


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Budr
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#52
08-05-2008, 07:01 AM

(08-05-2008, 06:50 AM)CopulatingDuck link Wrote: There's some plugin out there that forces a vote each round to choose the next map. You get like 3 or 4 choices iirc, the nextmap is determined that way. Seemed pretty cool imo.

The CSS server I play on has this. I've often thought it would be nice to be able to vote next map, without RTVing and having to end the current map early.
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CaffeinePowered
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#53
08-05-2008, 10:29 AM

(08-05-2008, 07:01 AM)Budr link Wrote: [quote author=CopulatingDuck link=topic=1024.msg27717#msg27717 date=1217937017]
There's some plugin out there that forces a vote each round to choose the next map. You get like 3 or 4 choices iirc, the nextmap is determined that way. Seemed pretty cool imo.

The CSS server I play on has this. I've often thought it would be nice to be able to vote next map, without RTVing and having to end the current map early.
[/quote]

Sourcemod does not support this, there IS a plugin that does it, however it only works like 1/2 the time, TF2 doesn't properly trigger round_end and other stuff like that, so it never goes off.

The thing I dont like is seeing regulars RTV immediately when a map changes, everyone is guilty of it sometimes, even myself. I always see rtv more as a 'team is getting steamrolled, new map pls' to scramble the teams and move on.


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Budr
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#54
08-05-2008, 10:38 AM

(08-05-2008, 10:29 AM)CaffeinePowered link Wrote: 'team is getting steamrolled' to scramble the teams.

Team scrambling plug-in stat!

Make it happen, Caff.
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CaffeinePowered
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#55
08-05-2008, 10:48 AM

(08-05-2008, 10:38 AM)Budr link Wrote: [quote author=CaffeinePowered link=topic=1024.msg27764#msg27764 date=1217950147]
'team is getting steamrolled' to scramble the teams.

Team scrambling plug-in stat!

Make it happen, Caff.
[/quote]

There was a beta of one i was looking at, it had server-crash issues last I checked Sad


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ainmosni
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#56
08-05-2008, 10:48 AM

(08-05-2008, 10:38 AM)Budr link Wrote: [quote author=CaffeinePowered link=topic=1024.msg27764#msg27764 date=1217950147]
'team is getting steamrolled' to scramble the teams.

Team scrambling plug-in stat!

Make it happen, Caff.
[/quote]

I'll check into this as well...


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copulatingduck
Following in Gordon's Footsteps


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#57
08-05-2008, 11:04 AM

TF2F has it working on their servers if I'm not mistaken. They had to finagle the vote scramble plugin they were using to get it to work proper without crashing though.

edit: This looks promising.


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(This post was last modified: 08-05-2008, 11:08 AM by copulatingduck.)
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Surf314
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#58
08-05-2008, 11:20 AM

(08-05-2008, 11:04 AM)CopulatingDuck link Wrote: TF2F has it working on their servers if I'm not mistaken. They had to finagle the vote scramble plugin they were using to get it to work proper without crashing though.

edit: This looks promising.

I want this now!!!!  Also permission to use mp_scrambleteams in the mean time?  (only when teams are badly stacked)


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Budr
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#59
08-05-2008, 11:22 AM

(08-05-2008, 11:20 AM)Surf314 link Wrote: [quote author=CopulatingDuck link=topic=1024.msg27778#msg27778 date=1217952278]
TF2F has it working on their servers if I'm not mistaken. They had to finagle the vote scramble plugin they were using to get it to work proper without crashing though.

edit: This looks promising.

I want this now!!!!  Also permission to use mp_scrambleteams in the mean time?  (only when teams are badly stacked)
[/quote]

Ditto. I never knew mp_scrambleteams existed. The timer reset is a bummer but if the game is so stacked that one team rolls the other a couple of times in say five minutes, it's not a massive deal to restart?
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