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Eightball
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06-22-2014, 09:31 AM

Competitive dynamics have been completely fucked up by that change. The 1 demo limit is now meaningless, and many demo mains have left the class. On the casual side, they've reinforced the idea that demoman is actually meleeman. I would say I'm surprised that they would be this reckless in their choice of adjustment, but as we've all agreed, the remaining TF2 staff/devs are morons.
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at0m
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06-22-2014, 10:32 AM

Or they cater to the crowd that actually makes them money, and not the one who plays the most hours

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06-22-2014, 10:45 AM

(06-22-2014, 10:32 AM)at0m link Wrote: Or they cater to the crowd that actually makes them money, and not the one who plays the most hours

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You cut out the top skill tier, you kill the game

They may not spend the most money but they generate the most interest. Its been happening in PS2 as well and player pops have been steadily declining, other games that "balanced" for the low tier were things like Tribes Ascend, which was a bucket load of trash.


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Didzo
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06-22-2014, 04:13 PM

So I'm guessing the best time to sell my hats would have been right before these weird balance changes, eh?

Oh well.


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backfire
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06-23-2014, 08:00 PM

Quote:Team Fortress 2
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.



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06-24-2014, 05:31 AM

(06-23-2014, 08:00 PM)backfire link Wrote:
June 23, 2014 Patch Wrote:Team Fortress 2
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

Further proof that valve is smarter than SOE


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Sogo
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06-24-2014, 03:45 PM

(06-24-2014, 05:31 AM)Caffeine link Wrote: [quote author=backfire link=topic=206.msg279393#msg279393 date=1403571628]
June 23, 2014 Patch Wrote:Team Fortress 2
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

Further proof that valve is smarter than SOE
[/quote]

So is TF2 gonna come back and reclaim the title of BRBU's biggest timesink from PS2?


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FlyingMongoose
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06-24-2014, 05:03 PM

(06-24-2014, 03:45 PM)Sogo Payne link Wrote: [quote author=Caffeine link=topic=206.msg279404#msg279404 date=1403605886]
[quote author=backfire link=topic=206.msg279393#msg279393 date=1403571628]
June 23, 2014 Patch Wrote:Team Fortress 2
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

Further proof that valve is smarter than SOE
[/quote]

So is TF2 gonna come back and reclaim the title of BRBU's biggest timesink from PS2?
[/quote]

It doesn't deserve it. Maybe if they rolled back to pre-backblast...


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StolenToast
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06-24-2014, 06:09 PM

(06-24-2014, 05:03 PM)FlyingMongoose link Wrote: [quote author=Sogo Payne link=topic=206.msg279414#msg279414 date=1403642715]
[quote author=Caffeine link=topic=206.msg279404#msg279404 date=1403605886]
[quote author=backfire link=topic=206.msg279393#msg279393 date=1403571628]
June 23, 2014 Patch Wrote:Team Fortress 2
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

Further proof that valve is smarter than SOE
[/quote]

So is TF2 gonna come back and reclaim the title of BRBU's biggest timesink from PS2?
[/quote]

It doesn't deserve it. Maybe if they rolled back to pre-backblast...
[/quote]
Needs more robot


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Chief
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06-24-2014, 06:44 PM

(06-24-2014, 03:45 PM)Sogo Payne link Wrote: [quote author=Caffeine link=topic=206.msg279404#msg279404 date=1403605886]
[quote author=backfire link=topic=206.msg279393#msg279393 date=1403571628]
June 23, 2014 Patch Wrote:Team Fortress 2
Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

Further proof that valve is smarter than SOE
[/quote]

So is TF2 gonna come back and reclaim the title of BRBU's biggest timesink from PS2?
[/quote]still waiting for dem airblast nerfs



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Duck, Duck, Goose
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06-25-2014, 05:00 PM

Aren't there mods for vanilla? Hell, couldn't we just tweak a server config, pick a certain era of time that we deem TF2 to have been at it's peak, and go from there?
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FlyingMongoose
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06-25-2014, 07:19 PM

(06-25-2014, 05:00 PM)Nitrous Oxide link Wrote: Aren't there mods for vanilla? Hell, couldn't we just tweak a server config, pick a certain era of time that we deem TF2 to have been at it's peak, and go from there?

Unfortunately while I personally prefer pre backblast era, general public often disagrees (they like the press the button get a cookie mentality that hats and other earnings get you, I prefer the raw aspects of the game as it sits). Also, I don't have time to play, so ultimately setting it up this way for my benefit would be a moot point.


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Gump
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06-29-2014, 01:43 AM

(06-25-2014, 05:00 PM)Nitrous Oxide link Wrote: Aren't there mods for vanilla? Hell, couldn't we just tweak a server config, pick a certain era of time that we deem TF2 to have been at it's peak, and go from there?

I'm sure most of us would prefer it but none of us would play often enough to justify a server


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Mad Hatter
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06-29-2014, 07:55 AM

(06-25-2014, 05:00 PM)Nitrous Oxide link Wrote: Aren't there mods for vanilla? Hell, couldn't we just tweak a server config, pick a certain era of time that we deem TF2 to have been at it's peak, and go from there?

This also delists you from auto-joins


When valve added the auto join it made it very hard to keep a community server running with anything that isn't "stock" (eg. no crits, no damage spread, custom maps, etc) because if you modify any of those variables you wont get random joiners...and most people are too fucking lazy to use the server browser.


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FlyingMongoose
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06-29-2014, 08:00 AM

(06-29-2014, 07:55 AM)Caffeine link Wrote: [quote author=Nitrous Oxide link=topic=206.msg279447#msg279447 date=1403733659]
Aren't there mods for vanilla? Hell, couldn't we just tweak a server config, pick a certain era of time that we deem TF2 to have been at it's peak, and go from there?

This also delists you from auto-joins


When valve added the auto join it made it very hard to keep a community server running with anything that isn't "stock" (eg. no crits, no damage spread, custom maps, etc) because if you modify any of those variables you wont get random joiners...and most people are too fucking lazy to use the server browser.
[/quote]

You could PROBABLY wrote a plugin that returns false information but that can get your server fully delisted (TF2 is the first and only game Valve has ever done this to AFAIK)

So... who wants to play some L4D2?


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Mad Hatter
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06-29-2014, 08:23 AM

(06-29-2014, 08:00 AM)FlyingMongoose link Wrote: You could PROBABLY wrote a plugin that returns false information but that can get your server fully delisted (TF2 is the first and only game Valve has ever done this to AFAIK)

So... who wants to play some L4D2?

People did write plugins, and they do delist the server if they find out you are returning false variables. I have no idea how they would find out though, at this point though with the server gone it would be an interesting experiment to see how long it could go without being detected since there's not really anything to lose.


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FlyingMongoose
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06-29-2014, 01:21 PM

(06-29-2014, 08:23 AM)Caffeine link Wrote: [quote author=FlyingMongoose link=topic=206.msg279547#msg279547 date=1404046815]
You could PROBABLY wrote a plugin that returns false information but that can get your server fully delisted (TF2 is the first and only game Valve has ever done this to AFAIK)

So... who wants to play some L4D2?

People did write plugins, and they do delist the server if they find out you are returning false variables. I have no idea how they would find out though, at this point though with the server gone it would be an interesting experiment to see how long it could go without being detected since there's not really anything to lose.
[/quote]

That is a good point.


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