broonor Lurker Posts: 214 Joined: Apr 2008 |
05-15-2008, 10:35 AM
Are any TQ mods worth my time? I looked up Defiler, but can't figure out if it does anything useful outside of importing items and/or duping them, since all the option windows that looked like they had something useful said they didn't actually do anything.
Also if any are, where can i has them? |
||
|
Tragic Hero Too Asexual For A Custom Title Posts: 1,656 Joined: Apr 2008 |
05-15-2008, 11:06 AM
Kor/Vandam will help you out on this one. I've only played TQ in its purity. I never messed with its mods.
|
||
|
broonor Lurker Posts: 214 Joined: Apr 2008 |
05-15-2008, 11:32 AM
I normally go the pure route, but the day/night cycle removal excites me; but i couldn't find any so far
|
||
|
ToiletDuck BRB, Posting Posts: 921 Joined: Apr 2008 |
05-15-2008, 12:07 PM
i use the defiler right now to remove the intros, but i'll def. have to enable the all day-time mod as well
|
||
|
Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
05-16-2008, 07:54 AM
It's easy with Defilier. First things first though, don't get the defilier that requires .net 2.0, it's actually broken. The super stable older version is what you want. Character load > Mods By(at the very top) > (at the very bottom) IT's MaxSound > TimeofDay = anywhere from 6 to 18 iirc.
Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
||
|
|