ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
08-19-2008, 10:33 PM
The heavy update prompted me to put in a new rotation...
Here it is: pl_badwater cp_dustbowl ctf_chaos cp_warpath2 pl_goldrush ctf_2fort cp_starship_b3 cp_labor cp_well ctf_mach4 cp_steel ctf_turbine cp_gravelpit cp_secret_base I've added starship and secret base as test, see how europeans like our community mapper creations... Comment please... Signature temporarily out of order until I get off my lazy ass to fix it. |
||
|
Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
08-19-2008, 11:28 PM
No lumberyard? Lame.
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
||
|
CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-19-2008, 11:36 PM
 Sig by Joel |
||
|
ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
08-19-2008, 11:44 PM
(08-19-2008, 11:36 PM)CaffeinePowered link Wrote: [quote author=Geoff link=topic=1210.msg32133#msg32133 date=1219206484] Arena fucks with the configs [/quote] This. Allthough I seemed to have fixed this so I might add Lumberyard... I like it... Signature temporarily out of order until I get off my lazy ass to fix it. |
||
|
KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
08-19-2008, 11:49 PM
hrm.
If I ever visit you guys, I'll check it out. |
||
|
Budr Guest |
08-20-2008, 04:44 AM
(08-19-2008, 10:33 PM)ainmosni link Wrote: cp_warpath2 I thought we chucked this out last week? I remember you (or someone?) complaining about it clearing the server and it's so stale now. |
||
|
ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
08-20-2008, 12:48 PM
(08-20-2008, 04:44 AM)Budr link Wrote: [quote author=ainmosni link=topic=1210.msg32124#msg32124 date=1219203202] I thought we chucked this out last week? I remember you (or someone?) complaining about it clearing the server and it's so stale now. [/quote] I needed a good cp map... and this was the only one that I could think of... That or desert fortress... Signature temporarily out of order until I get off my lazy ass to fix it. |
||
|
Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
08-20-2008, 02:11 PM
I like Warpath, is one of the most fun cp maps
|
||
|
Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
08-20-2008, 02:50 PM
(08-20-2008, 12:48 PM)ainmosni link Wrote: [quote author=Budr link=topic=1210.msg32171#msg32171 date=1219225444] I thought we chucked this out last week? I remember you (or someone?) complaining about it clearing the server and it's so stale now. [/quote] I needed a good cp map... and this was the only one that I could think of... That or desert fortress... [/quote] Desert Fortress is better. |
||
|
KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-20-2008, 07:35 PM
(08-20-2008, 02:11 PM)Vongore link Wrote: I like Warpath, is one of the most fun cp maps Warpath is nice in design, but that's about it IMO. It's really barren and no effort was spent of making it look nice at all, the whole 30 minute timer is just stupid, what is the point of having a setup for the map (especially one that is only 10-20 seconds long), stalemates are easy on it, there are no health cabinets or proper spawn rooms set up (this would require rebalance of their locations and/or when you can enter the spawn rooms if they did have them), and the underground path's shouldn't have that barrier that dies after 100+ bullets shot into it (it's just a giant gimmick). The person who made it comes off as a guy who didn't know how to use Hammer to it's potential or never bothered to really "update" his map, but could come up with a good design. |
||
|
Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
08-20-2008, 07:40 PM
(08-20-2008, 07:35 PM)KorJax link Wrote: [quote author=Vongore link=topic=1210.msg32338#msg32338 date=1219259467] Warpath is nice in design, but that's about it IMO. It's really barren and no effort was spent of making it look nice at all, the whole 30 minute timer is just stupid, what is the point of having a setup for the map (especially one that is only 10-20 seconds long), stalemates are easy on it, there are no health cabinets or proper spawn rooms set up (this would require rebalance of their locations and/or when you can enter the spawn rooms if they did have them), and the underground path's shouldn't have that barrier that dies after 100+ bullets shot into it (it's just a giant gimmick). The person who made it comes off as a guy who didn't know how to use Hammer to it's potential or never bothered to really "update" his map, but could come up with a good design. [/quote] It's supposed to stay true to the tfc map. (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
||
|
Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
08-20-2008, 09:21 PM
I don't think any arena maps should be on regular rotation. They're great, but it's not fun when only 16 out of 24 people can play at a time. I'm all for RTVing to them when the server is less full.
|
||
|
CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-20-2008, 09:44 PM
(08-20-2008, 07:40 PM)Geoff link Wrote: [quote author=KorJax link=topic=1210.msg32407#msg32407 date=1219278916] Warpath is nice in design, but that's about it IMO. It's really barren and no effort was spent of making it look nice at all, the whole 30 minute timer is just stupid, what is the point of having a setup for the map (especially one that is only 10-20 seconds long), stalemates are easy on it, there are no health cabinets or proper spawn rooms set up (this would require rebalance of their locations and/or when you can enter the spawn rooms if they did have them), and the underground path's shouldn't have that barrier that dies after 100+ bullets shot into it (it's just a giant gimmick). The person who made it comes off as a guy who didn't know how to use Hammer to it's potential or never bothered to really "update" his map, but could come up with a good design. [/quote] It's supposed to stay true to the tfc map. [/quote] Yep, the area underneath used to be blown out by a demoman's detpack, but since those don't exist the next best substitute is to have a barrier you break down. There wouldn't be 24/7 warpath server if it sucked  Sig by Joel |
||
|
Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-20-2008, 09:54 PM
warpath ftw.
|
||
|
at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
08-20-2008, 10:34 PM
(08-20-2008, 09:44 PM)CaffeinePowered link Wrote: [quote author=Geoff link=topic=1210.msg32409#msg32409 date=1219279211] Warpath is nice in design, but that's about it IMO. BLAH BLAH BLAH COMPLAIN COMPLAIN COMPLAIN [/quote] It's supposed to stay true to the tfc map. [/quote] Yep, the area underneath used to be blown out by a demoman's detpack, but since those don't exist the next best substitute is to have a barrier you break down. There wouldn't be 24/7 warpath server if it sucked [/quote]QFT "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
||
|
KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-20-2008, 10:41 PM
Well yeah, but the problem is that TF2 is not TFC, hence that it doesn't quite work the same.
I love the map design but honestly it needs to be made to work with TF2's new stuff instead of forcing hard (and annoying) limitations. I'm not someone who likes maps that just directly port from one game to another though. If you are going to make a map based off of another one, at least make it work well in the game that it's being ported to and add your own visual flare to it... don't just copy+pasta |
||
|
at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
08-21-2008, 12:24 AM
(08-20-2008, 10:41 PM)KorJax link Wrote: Well yeah, but the problem is that TF2 is not TFC, hence that it doesn't quite work the same.Except the whole point of porting the map was to copypasta. That's why it is the way it is. If he'd renamed it <something>-path and _based_ it on the previous one, then ya sure what you said makes sense. Otherwise, eh, its a port of a classic map, and has all of the imbalances that the classic map has/had, or as many as he could accurately duplicate. "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu
(This post was last modified: 08-21-2008, 12:49 AM by at0m.)
|
||
|
CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-21-2008, 12:32 AM
Sometimes simple is better, Ill take an orange map over a stock if it plays better anyday
 Sig by Joel |
||
|
ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
08-21-2008, 06:42 AM
(08-20-2008, 09:44 PM)CaffeinePowered link Wrote: There wouldn't be 24/7 warpath server if it sucked So does that mean 2fort is going back on the rotation for 1 (at least I think it's off atm)? Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
||
|
|