Poll: Repurpose? You do not have permission to vote in this poll. |
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Yes | 19 | 57.58% | |
No | 3 | 9.09% | |
Maggot | 11 | 33.33% | |
Total | 33 vote(s) | 100% |
* You voted for this item. | [Show Results] |
backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
08-20-2008, 07:21 PM
I just saw a couple bugs, like the elevators only work for that spawn's team, same with the upper door right outta spawn. Not sure if you intended this though. All in all, it fit arena pretty nicely.
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
08-20-2008, 07:34 PM
(08-20-2008, 07:21 PM)backfire link Wrote: I just saw a couple bugs, like the elevators only work for that spawn's team, same with the upper door right outta spawn. Not sure if you intended this though. All in all, it fit arena pretty nicely. Supposed to be like that (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-20-2008, 09:07 PM
(08-20-2008, 07:34 PM)Geoff link Wrote: [quote author=backfire link=topic=1211.msg32403#msg32403 date=1219278079] Supposed to be like that [/quote] Yep yep, if you drop down, you better be ready cause you aren't gonna get back up  Sig by Joel |
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Ianki Pedo^H^H Appreciator of the Youth Posts: 2,450 Joined: Apr 2008 |
08-20-2008, 09:26 PM
keep in mind i haven't played the map, but reading the description of FPS banana i wonder why you removed ALL the health. Removing the medium health packs in the little cubbys is probably a good idea, but i think it would be cool to have maybe just a couple small packs in the rafters. When there is no health people on fire just give up and die, when health is at a premium and in known locations blood baths ensue.
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
08-21-2008, 12:53 AM
(08-20-2008, 09:26 PM)Ianki link Wrote: keep in mind i haven't played the map, but reading the description of FPS banana i wonder why you removed ALL the health. Removing the medium health packs in the little cubbys is probably a good idea, but i think it would be cool to have maybe just a couple small packs in the rafters. When there is no health people on fire just give up and die, when health is at a premium and in known locations blood baths ensue. and thus: the essense of arena was looked upon, arena is half staying alive, try not to be on fire (tho a crit flare is a kill to a scout, DAMN YOU CAFF!) |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
08-21-2008, 06:03 AM
(08-21-2008, 12:53 AM)Dave link Wrote: [quote author=Ianki link=topic=1211.msg32435#msg32435 date=1219285599] and thus: the essense of arena was looked upon, arena is half staying alive, try not to be on fire (tho a crit flare is a kill to a scout, DAMN YOU CAFF!) [/quote] What kind of Scout gets hit by a flaregun? I do agree a small health or something would be nice though. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
08-21-2008, 07:05 AM
(08-21-2008, 06:03 AM)Wedge link Wrote: [quote author=Dave link=topic=1211.msg32484#msg32484 date=1219298024] and thus: the essense of arena was looked upon, arena is half staying alive, try not to be on fire (tho a crit flare is a kill to a scout, DAMN YOU CAFF!) [/quote] What kind of Scout gets hit by a flaregun? I do agree a small health or something would be nice though. [/quote] Scouts that came across me when I had my flaregun. Most of my flaregun hits have been scouts, which makes the fact that I can't hit the broadside of a part with a demoman all the stranger... Personally I'd like to see a small health pack somewhere on the main floor. Not on the rafters, as that's really only useful to snipers who have a sweet enough deal as is. Something higher up or out in the open though, that puts the person at risk if they go get it like in lumberyard (although watching heavies each sandviches with all their might was pretty funny). As for the sniper discussion we had last night... Some piece of cover that obscures the sniper's view of the upper level would be good. As is he has a clear shot at two of the other team's three entrances from the safety of his vent. Not sure what the best solution is, as walking on top of the obstacles now is cool. Maybe make additional entrances out of the side doors in the main room (the ones that would lead to the bridge or engine room in cp_starship). Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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jdub28 Lurker Posts: 174 Joined: May 2008 |
08-21-2008, 07:46 AM
(08-21-2008, 07:05 AM)ScottyGrayskull link Wrote: [quote author=Wedge link=topic=1211.msg32512#msg32512 date=1219316609] and thus: the essense of arena was looked upon, arena is half staying alive, try not to be on fire (tho a crit flare is a kill to a scout, DAMN YOU CAFF!) [/quote] What kind of Scout gets hit by a flaregun? I do agree a small health or something would be nice though. [/quote] Scouts that came across me when I had my flaregun. Most of my flaregun hits have been scouts, which makes the fact that I can't hit the broadside of a part with a demoman all the stranger... Personally I'd like to see a small health pack somewhere on the main floor. Not on the rafters, as that's really only useful to snipers who have a sweet enough deal as is. Something higher up or out in the open though, that puts the person at risk if they go get it like in lumberyard (although watching heavies each sandviches with all their might was pretty funny). As for the sniper discussion we had last night... Some piece of cover that obscures the sniper's view of the upper level would be good. As is he has a clear shot at two of the other team's three entrances from the safety of his vent. Not sure what the best solution is, as walking on top of the obstacles now is cool. Maybe make additional entrances out of the side doors in the main room (the ones that would lead to the bridge or engine room in cp_starship). [/quote] i used to bother the heavys a lot with the flare gun but now they just sneak off and eat their sandvich |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-22-2008, 12:12 AM
Anymore feedback on this?
What I'm really hoping for too is more places to promote the map as well. Ive seen it on 3 non-brbu servers and Id really hope to get that number up to the point where I see it on at least one server all the time, sort of like how theres always a game of labor going on somewhere... Â Sig by Joel |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
08-22-2008, 12:14 AM
Had fun on arena_starship.  Dashing to the tall shelves of drums on the opposite side and doing an end-run around the people coming down after mucking about on the catwalks is neat.  Then you go into their spawn's anteroom for some ungodly reason just to see if they put a sentry up in there. Would it be better if the door downstairs was permanently open and wider? Or is it supposed to be a medic / dispenser hiding alcove? And I've no suggestions on extending promotion. I'm clueless.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-22-2008, 01:19 AM
ZOMG CAPTURE POINT SHOULD BE IN TRASH COMPACTOR!!! THE SUSPENSE WOULD BE EPIC!!!!
I LOVE TEQUILA Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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1Trace1 Guest |
08-22-2008, 01:34 AM
I actually like it as an arena map. Although since it's the only arena map I've gotten a chance to play. So I don't really have anything to judge it against.
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
08-22-2008, 04:30 AM
(08-22-2008, 01:19 AM)Copulating8 Wrote: ZOMG CAPTURE POINT SHOULD BE IN TRASH COMPACTOR!!! THE SUSPENSE WOULD BE EPIC!!!! (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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