Poll: What would you want taken out? You do not have permission to vote in this poll. |
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cp_aqua | 17 | 9.66% | |
ctf_chaos | 9 | 5.11% | |
cp_freight_b3 | 7 | 3.98% | |
pl_badwater | 4 | 2.27% | |
cp_science2 | 11 | 6.25% | |
dom_canalzone | 10 | 5.68% | |
cp_labor | 5 | 2.84% | |
ctf_launchzone | 16 | 9.09% | |
cp_warpath | 2 | 1.14% | |
ctf_impact2 | 7 | 3.98% | |
cp_roswell | 17 | 9.66% | |
ctf_mach4 | 6 | 3.41% | |
arena_starship_b2 | 12 | 6.82% | |
cp_steel | 7 | 3.98% | |
ctf_geothremal | 21 | 11.93% | |
cp_secretbase | 12 | 6.82% | |
ctf_2docks | 13 | 7.39% | |
Total | 176 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
08-29-2008, 04:08 PM
I voted for 12 out of the 17 maps.
The ones that survived were Valve made/approve, which I don't even know why they would be taken out of rotation, and some other maps that were good enough to stay. I think many maps are overrated and Valve maps are underrated. [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-29-2008, 05:34 PM
(08-29-2008, 04:08 PM)Benito Mussolini link Wrote: I voted for 12 out of the 17 maps. Because doing the whole stock/custom/stock thing does not work, you gotta chose one or the other, ducks was all stock, but then he decided to make it no crits and partially arena, and its sat mostly empty since I put badwater on rotation since its new, but other than that its not that I don't like all of the valve maps, its just about offering something else. Stocks tend to attract more scrubs and custom maps , and there's a thousand other servers that put stocks up only all the time and only a handful that do customs. Â Sig by Joel
(This post was last modified: 08-29-2008, 05:37 PM by CaffeinePowered.)
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-29-2008, 05:34 PM
(08-29-2008, 11:05 AM)Geoff link Wrote: [quote author=KorJax link=topic=1284.msg34776#msg34776 date=1220024523]Really?  That was the map I made. I'm flattered. [/quote] Really?  I honestly thought it was alot of fun ;D I mean sure it was pretty basic, but the concept was great and I loved the whole launch pad/low grav idea going on the middle.  The action there was great and the launch pads/high area's added alot to it IMO.  My only criticism was that the actual capture area's seemed too big considering almost no action happens there, so it just seems unnecessary to have it so big (as a large sized area that is open implies a pretty important spot to have lots of room for combat).  That's only a small criticism though considering it doesn't really affect the gameplay all that much.  Just seemed a tiny bit "excessive" in size considering nothing ever goes on there. What's the map called again? |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
08-29-2008, 05:37 PM
(08-29-2008, 05:34 PM)KorJax link Wrote: [quote author=Geoff link=topic=1284.msg34788#msg34788 date=1220025933]Really?  That was the map I made. I'm flattered. [/quote] Really?  I honestly thought it was alot of fun ;D I mean sure it was pretty basic, but the concept was great and I loved the whole launch pad/low grav idea going on the middle.  The action there was great and the launch pads/high area's added alot to it IMO.  My only criticism was that the actual capture area's seemed too big considering almost no action happens there, so it just seems unnecessary to have it so big (as a large sized area that is open implies a pretty important spot to have lots of room for combat).  That's only a small criticism though considering it doesn't really affect the gameplay all that much.  Just seemed a tiny bit "excessive" in size considering nothing ever goes on there. What's the map called again? [/quote] CTF_CLASSY, I think. Also, it needs the death rockets implemented. (08-29-2008, 04:03 PM)Surf314 link Wrote: [quote author=Eschatos link=topic=1284.msg34894#msg34894 date=1220043503] It's confusing as anything, I don't care how many layout tweaks or improved map images on the walls. I can't find my way around, and those that can have a huge advantage. Also the middle cap turns out to be the only one that matters most games and its really not fun. It's hard to defend but at the same time gets ignored by crappy teams. How's that? [/quote] The first reason doesn't work for me, I know my way around pretty well. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-29-2008, 05:38 PM
(08-29-2008, 05:34 PM)KorJax link Wrote: [quote author=Geoff link=topic=1284.msg34788#msg34788 date=1220025933]Really?  That was the map I made. I'm flattered. [/quote] Really?  I honestly thought it was alot of fun ;D I mean sure it was pretty basic, but the concept was great and I loved the whole launch pad/low grav idea going on the middle.  The action there was great and the launch pads/high area's added alot to it IMO.  My only criticism was that the actual capture area's seemed too big considering almost no action happens there, so it just seems unnecessary to have it so big (as a large sized area that is open implies a pretty important spot to have lots of room for combat).  That's only a small criticism though considering it doesn't really affect the gameplay all that much.  Just seemed a tiny bit "excessive" in size considering nothing ever goes on there. What's the map called again? [/quote] It was ctf_research, and Ive been meaning to give geoff some formal feedback on it.  Sig by Joel |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-29-2008, 05:39 PM
(08-29-2008, 05:34 PM)CaffeinePowered link Wrote: [quote author=Benito Mussolini link=topic=1284.msg34904#msg34904 date=1220044123] Because doing the whole stock/custom/stock thing does not work, you gotta chose one or the other, ducks was all stock, but then he decided to make it no crits and partially arena, and its sat mostly empty since [/quote] I've been meaning to take a poll on what arena maps to actually include in the rotation, I've just been busy lately (I haven't even played tf2 in a week). Also, the server seems to have been having more "Connection Error" problems where the server just resets since this last update. That doesn't really help fill the server either. :'( I'll fix the rotation on #2 sometime this weekend. Maybe... Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
08-29-2008, 06:02 PM
I voted Aqua since I don't really like it, but i wouldn't be too bothered if it stayed. As for additions, I think CP Stag would make a good one.
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-29-2008, 08:09 PM
Oops. I voted as if it was "Which maps do you want IN" >_<
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-29-2008, 08:24 PM
(08-29-2008, 08:09 PM)KorJax link Wrote: Oops. I voted as if it was "Which maps do you want IN" >_< You can change your vote  Sig by Joel |
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-29-2008, 09:35 PM
Ah I see, thanks
Voted for Aqua, Canalzone, and roswell to get the boot. |
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JoKeRRRRRRRRRRRRRRRRRRRRR Lurker Posts: 472 Joined: Jun 2008 |
08-29-2008, 09:37 PM
I voted to take out cp_science2, dom_canalzone, arena_starship_b2, and cp_steel.
cp_science2: I don't have fun playing it. I usually play one round then rtv, and people will most of the time rtv with me, although that may be because they don't know the map. dom_canalzone: When there is under 16 people on the server, the team with the scout(s) that knows the map wins. Coincidentally, the map causes the server to drop to under 16 people. arena_starship_b2: I love this map and I love arena, but I can't stand crits in arena mode. I think it also causes a lot of ragequits. cp_steel: I don't like this map. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-29-2008, 09:44 PM
(08-29-2008, 09:37 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: arena_starship_b2: I love this map and I love arena, but I can't stand crits in arena mode. I think it also causes a lot of ragequits. I can fix this easily since theres a seperate arena config file if people want arena to be no crits  Sig by Joel |
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
09-01-2008, 06:05 PM
(08-30-2008, 06:54 AM)Budr link Wrote: [quote author=CaffeinePowered link=topic=1284.msg34977#msg34977 date=1220064258] I can fix this easily since theres a seperate arena config file if people want arena to be no crits [/quote] DON'T DO IT! Despite the majority of my (non-)skill set being based around crockets, having someone else to sit out due to one of your lucky crit is never always fun. [/quote] [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
09-01-2008, 10:52 PM
Science is the best map ever when people don't "crai crai i are teh larst" and learn what to actually do. And don't take out Canalzone, I'll never get bored of playing Engy there c.c
Plz gtfo with Secret Base though. I know someone here made it, but it's really not up to snuff. I mean jeese, you can still get stuck in geometry gap there. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
09-01-2008, 11:12 PM
Aqua (for reasons I've probably made everyone aware of by now ) and Freight.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
09-02-2008, 05:53 PM
Removed my vote, aquas actually alright
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Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
09-02-2008, 06:14 PM
Why do you keep on voting Roswell!?
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Master Shake Lurker Posts: 406 Joined: Mar 2008 |
09-02-2008, 07:56 PM
Can we fix the rotation on server 2 please. Someone mentioned it in game today, and I agree. It doesn't fill up when its not dbowl/grush/warpath/mach, and there aren't enough regulars to fill both 1 and 2 on any given night.
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Master Shake Lurker Posts: 406 Joined: Mar 2008 |
09-06-2008, 10:13 PM
Im being serious about #2. It's always empty. I'd rather have a dbowl/grush server that stays full than an empty arena server. please?
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