Hello There, Guest! Register

Poll: What would you want taken out?
You do not have permission to vote in this poll.
cp_aqua
9.66%
17 9.66%
ctf_chaos
5.11%
9 5.11%
cp_freight_b3
3.98%
7 3.98%
pl_badwater
2.27%
4 2.27%
cp_science2
6.25%
11 6.25%
dom_canalzone
5.68%
10 5.68%
cp_labor
2.84%
5 2.84%
ctf_launchzone
9.09%
16 9.09%
cp_warpath
1.14%
2 1.14%
ctf_impact2
3.98%
7 3.98%
cp_roswell
9.66%
17 9.66%
ctf_mach4
3.41%
6 3.41%
arena_starship_b2
6.82%
12 6.82%
cp_steel
3.98%
7 3.98%
ctf_geothremal
11.93%
21 11.93%
cp_secretbase
6.82%
12 6.82%
ctf_2docks
7.39%
13 7.39%
Total 176 vote(s) 100%
* You voted for this item. [Show Results]

Rotation Shake Up (Again)
Thread Closed 
Benito Mussolini
1 More!
*

Posts: 2,644
Joined: May 2008
#41
08-29-2008, 04:08 PM

I voted for 12 out of the 17 maps.

The ones that survived were Valve made/approve, which I don't even know why they would be taken out of rotation, and some other maps that were good enough to stay.

I think many maps are overrated and Valve maps are underrated.




[move][glow=black,2,300]  Vote Benito 2012   [/glow]                                                         ï@.[/move]
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#42
08-29-2008, 05:34 PM

(08-29-2008, 04:08 PM)Benito Mussolini link Wrote: I voted for 12 out of the 17 maps.

The ones that survived were Valve made/approve, which I don't even know why they would be taken out of rotation, and some other maps that were good enough to stay.

I think many maps are overrated and Valve maps are underrated.

Because doing the whole stock/custom/stock thing does not work, you gotta chose one or the other, ducks was all stock, but then he decided to make it no crits and partially arena, and its sat mostly empty since Sad

I put badwater on rotation since its new, but other than that its not that I don't like all of the valve maps, its just about offering something else. Stocks tend to attract more scrubs and custom maps , and there's a thousand other servers that put stocks up only all the time and only a handful that do customs.


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
(This post was last modified: 08-29-2008, 05:37 PM by CaffeinePowered.)
KorJax
BRB, Posting


Posts: 1,376
Joined: Jun 2008
#43
08-29-2008, 05:34 PM

(08-29-2008, 11:05 AM)Geoff link Wrote: [quote author=KorJax link=topic=1284.msg34776#msg34776 date=1220024523]
Which map was the one with the large bridge that connected the two islands in space, and was one-flag-CTF? That was a fucking win map.
Really?   That was the map I made.  I'm flattered.
[/quote]

Really?  I honestly thought it was alot of fun ;D

I mean sure it was pretty basic, but the concept was great and I loved the whole launch pad/low grav idea going on the middle.  The action there was great and the launch pads/high area's added alot to it IMO.  My only criticism was that the actual capture area's seemed too big considering almost no action happens there, so it just seems unnecessary to have it so big (as a large sized area that is open implies a pretty important spot to have lots of room for combat).  That's only a small criticism though considering it doesn't really affect the gameplay all that much.  Just seemed a tiny bit "excessive" in size considering nothing ever goes on there.

What's the map called again?


[Image: a731e9e08c48b218b111e3275e851e8e.gif]
Eschatos
Jack Thompson Fan Club Member


Posts: 4,447
Joined: Mar 2008
#44
08-29-2008, 05:37 PM

(08-29-2008, 05:34 PM)KorJax link Wrote: [quote author=Geoff link=topic=1284.msg34788#msg34788 date=1220025933]
[quote author=KorJax link=topic=1284.msg34776#msg34776 date=1220024523]
Which map was the one with the large bridge that connected the two islands in space, and was one-flag-CTF? That was a fucking win map.
Really?   That was the map I made.  I'm flattered.
[/quote]

Really?  I honestly thought it was alot of fun ;D

I mean sure it was pretty basic, but the concept was great and I loved the whole launch pad/low grav idea going on the middle.  The action there was great and the launch pads/high area's added alot to it IMO.  My only criticism was that the actual capture area's seemed too big considering almost no action happens there, so it just seems unnecessary to have it so big (as a large sized area that is open implies a pretty important spot to have lots of room for combat).  That's only a small criticism though considering it doesn't really affect the gameplay all that much.  Just seemed a tiny bit "excessive" in size considering nothing ever goes on there.

What's the map called again?
[/quote]

CTF_CLASSY, I think.  Also, it needs the death rockets implemented.

(08-29-2008, 04:03 PM)Surf314 link Wrote: [quote author=Eschatos link=topic=1284.msg34894#msg34894 date=1220043503]
I hate Science 2 because it's not fun.  I could come up with some legitimate reasons, but I'm not in an analytical mood right now.

It's confusing as anything, I don't care how many layout tweaks or improved map images on the walls.  I can't find my way around, and those that can have a huge advantage.  Also the middle cap turns out to be the only one that matters most games and its really not fun.  It's hard to defend but at the same time gets ignored by crappy teams.

How's that?
[/quote]

The first reason doesn't work for me, I know my way around pretty well.



CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#45
08-29-2008, 05:38 PM

(08-29-2008, 05:34 PM)KorJax link Wrote: [quote author=Geoff link=topic=1284.msg34788#msg34788 date=1220025933]
[quote author=KorJax link=topic=1284.msg34776#msg34776 date=1220024523]
Which map was the one with the large bridge that connected the two islands in space, and was one-flag-CTF? That was a fucking win map.
Really?   That was the map I made.  I'm flattered.
[/quote]

Really?  I honestly thought it was alot of fun ;D

I mean sure it was pretty basic, but the concept was great and I loved the whole launch pad/low grav idea going on the middle.  The action there was great and the launch pads/high area's added alot to it IMO.  My only criticism was that the actual capture area's seemed too big considering almost no action happens there, so it just seems unnecessary to have it so big (as a large sized area that is open implies a pretty important spot to have lots of room for combat).  That's only a small criticism though considering it doesn't really affect the gameplay all that much.  Just seemed a tiny bit "excessive" in size considering nothing ever goes on there.

What's the map called again?
[/quote]

It was ctf_research, and Ive been meaning to give geoff some formal feedback on it.


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#46
08-29-2008, 05:39 PM

(08-29-2008, 05:34 PM)CaffeinePowered link Wrote: [quote author=Benito Mussolini link=topic=1284.msg34904#msg34904 date=1220044123]
I voted for 12 out of the 17 maps.

The ones that survived were Valve made/approve, which I don't even know why they would be taken out of rotation, and some other maps that were good enough to stay.

I think many maps are overrated and Valve maps are underrated.

Because doing the whole stock/custom/stock thing does not work, you gotta chose one or the other, ducks was all stock, but then he decided to make it no crits and partially arena, and its sat mostly empty since Sad
[/quote]

Sad

I've been meaning to take a poll on what arena maps to actually include in the rotation, I've just been busy lately (I haven't even played tf2 in a week). Also, the server seems to have been having more "Connection Error" problems where the server just resets since this last update. That doesn't really help fill the server either. :'(

I'll fix the rotation on #2 sometime this weekend. Maybe...


Ripped like paper
raped with ease
hey scrub nerd pyros
suck on these
Scary Womanizing Pig Mask
Fierce Pork Trooper


Posts: 2,553
Joined: May 2008
#47
08-29-2008, 06:02 PM

I voted Aqua since I don't really like it, but i wouldn't be too bothered if it stayed. As for additions, I think CP Stag would make a good one.



KorJax
BRB, Posting


Posts: 1,376
Joined: Jun 2008
#48
08-29-2008, 08:09 PM

Oops.  I voted as if it was "Which maps do you want IN" >_<


[Image: a731e9e08c48b218b111e3275e851e8e.gif]
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#49
08-29-2008, 08:24 PM

(08-29-2008, 08:09 PM)KorJax link Wrote: Oops.  I voted as if it was "Which maps do you want IN" >_<

You can change your vote


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
KorJax
BRB, Posting


Posts: 1,376
Joined: Jun 2008
#50
08-29-2008, 09:35 PM

Ah I see, thanks Tongue

Voted for Aqua, Canalzone, and roswell to get the boot.


[Image: a731e9e08c48b218b111e3275e851e8e.gif]
JoKeRRRRRRRRRRRRRRRRRRRRR
Lurker


Posts: 472
Joined: Jun 2008
#51
08-29-2008, 09:37 PM

I voted to take out cp_science2, dom_canalzone, arena_starship_b2, and cp_steel.

cp_science2: I don't have fun playing it. I usually play one round then rtv, and people will most of the time rtv with me, although that may be because they don't know the map.

dom_canalzone: When there is under 16 people on the server, the team with the scout(s) that knows the map wins. Coincidentally, the map causes the server to drop to under 16 people.

arena_starship_b2: I love this map and I love arena, but I can't stand crits in arena mode. I think it also causes a lot of ragequits.

cp_steel: I don't like this map.
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#52
08-29-2008, 09:44 PM

(08-29-2008, 09:37 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: arena_starship_b2: I love this map and I love arena, but I can't stand crits in arena mode. I think it also causes a lot of ragequits.

I can fix this easily since theres a seperate arena config file if people want arena to be no crits


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Budr
Guest

 
#53
08-30-2008, 06:54 AM

(08-29-2008, 09:44 PM)CaffeinePowered link Wrote: [quote author=JoKeRRRRRRRRRRRRRRRRRRRRR link=topic=1284.msg34975#msg34975 date=1220063829]

arena_starship_b2: I love this map and I love arena, but I can't stand crits in arena mode. I think it also causes a lot of ragequits.

I can fix this easily since theres a seperate arena config file if people want arena to be no crits
[/quote]

DO IT!

Despite the majority of my (non-)skill set being based around crockets, having to sit out due to a lucky crit is never fun.
Benito Mussolini
1 More!
*

Posts: 2,644
Joined: May 2008
#54
09-01-2008, 06:05 PM

(08-30-2008, 06:54 AM)Budr link Wrote: [quote author=CaffeinePowered link=topic=1284.msg34977#msg34977 date=1220064258]
[quote author=JoKeRRRRRRRRRRRRRRRRRRRRR link=topic=1284.msg34975#msg34975 date=1220063829]

arena_starship_b2: I love this map and I love arena, but I can't stand crits in arena mode. I think it also causes a lot of ragequits.

I can fix this easily since theres a seperate arena config file if people want arena to be no crits
[/quote]

DON'T DO IT!

Despite the majority of my (non-)skill set being based around crockets, having someone else to sit out due to one of your lucky crit is never always fun.
[/quote]




[move][glow=black,2,300]  Vote Benito 2012   [/glow]                                                         ï@.[/move]
Wedge
I make Reavers my Bitch


Posts: 2,704
Joined: Apr 2008
#55
09-01-2008, 10:52 PM

Science is the best map ever when people don't "crai crai i are teh larst" and learn what to actually do.  And don't take out Canalzone, I'll never get bored of playing Engy there c.c

Plz gtfo with Secret Base though.  I know someone here made it, but it's really not up to snuff.  I mean jeese, you can still get stuck in geometry gap there.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#56
09-01-2008, 11:12 PM

Aqua (for reasons I've probably made everyone aware of by now Tongue ) and Freight.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
Scary Womanizing Pig Mask
Fierce Pork Trooper


Posts: 2,553
Joined: May 2008
#57
09-02-2008, 05:53 PM

Removed my vote, aquas actually alright Smile



Vongore
The Chilean God of Lightning


Posts: 3,371
Joined: Jul 2008
#58
09-02-2008, 06:14 PM

Why do you keep on voting Roswell!?


Master Shake
Lurker


Posts: 406
Joined: Mar 2008
#59
09-02-2008, 07:56 PM

Can we fix the rotation on server 2 please.  Someone mentioned it in game today, and I agree.  It doesn't fill up when its not dbowl/grush/warpath/mach, and there aren't enough regulars to fill both 1 and 2 on any given night.
Master Shake
Lurker


Posts: 406
Joined: Mar 2008
#60
09-06-2008, 10:13 PM

Im being serious about #2.  It's always empty.  I'd rather have a dbowl/grush server that stays full than an empty arena server. please?
Thread Closed 


Forum Jump:


Users browsing this thread: 17 Guest(s)