[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
09-24-2008, 12:05 AM
lost fps and had a lot of chugging.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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Ceceil Felias Slave to no man Posts: 289 Joined: Apr 2008 |
09-24-2008, 03:03 AM
(09-23-2008, 10:39 PM)CopulatingDuck link Wrote: [quote author=KorJax link=topic=1462.msg40831#msg40831 date=1222208430] Well I have a X2 4200+, and TF2 ALWAYS used the entirety of a single core. The fact that enabling this has improved my performance a lot just goes to show you that a ~1.1GHz core is not necessarily enough to run TF2. And yes, orange box games actually ARE very cpu intensive. [/quote] Actually, Duck, the speed is not halved between the two cores. That'd be extremely silly. <.< So it's a full 2.2GHz per core, but it IS unfortunately still not exactly the most optimal for the Source engine.
(This post was last modified: 09-25-2008, 04:50 AM by Ceceil Felias.)
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
09-24-2008, 06:41 AM
(09-24-2008, 03:03 AM)Ceceil Felias link Wrote: Actually, Duck, the speed is not halved between the two core. That'd be extremely silly. Oh god! All my 16-cpu, quad core servers! They're all like.... 600mhz then! |
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Ceceil Felias Slave to no man Posts: 289 Joined: Apr 2008 |
09-25-2008, 04:50 AM
(09-24-2008, 06:41 AM)HeK link Wrote: [quote author=Ceceil Felias link=topic=1462.msg40970#msg40970 date=1222243417] Oh god! All my 16-cpu, quad core servers! They're all like.... 600mhz then! [/quote] Sounds like it'd be better than the old Poweredge I got from my dad's back yard, then. >.> *dual-800MHz-CPU setup* |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
09-25-2008, 10:42 AM
(09-24-2008, 06:41 AM)HeK link Wrote: [quote author=Ceceil Felias link=topic=1462.msg40970#msg40970 date=1222243417] Oh god! All my 16-cpu, quad core servers! They're all like.... 600mhz then! [/quote] You know what's weird is that I read this comment after an article saying that Intel was working on something big involving cramming a shit load of old pentiums on a board and using it as a multipurpose processor that could do graphics among other things. It is supposed to revolutionize the industry, but you know they always say that and as of yet I haven't felt revolted. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
09-25-2008, 11:16 AM
(09-25-2008, 10:42 AM)Surf314 link Wrote: [quote author=HeK link=topic=1462.msg40988#msg40988 date=1222256481] Oh god! All my 16-cpu, quad core servers! They're all like.... 600mhz then! [/quote] You know what's weird is that I read this comment after an article saying that Intel was working on something big involving cramming a shit load of old pentiums on a board and using it as a multipurpose processor that could do graphics among other things. It is supposed to revolutionize the industry, but you know they always say that and as of yet I haven't felt revolted. [/quote] That would be a horrible idea, the problem is that video card processors (GPUs) have circuitry optimized for performing matrix calculations, which is mostly what graphics are. Standard computer CPUs are NOT optimized for such calculations, just taking a bunch of old Pentium style processors and trying to make a graphics cluster out of them would suck. Heck even their new little baby, the cell, sucks at graphics calculations, the PS3 had to have a Nvidia 7900 GPU stuck in sometime in mid development when they realized that the Cell wouldn't have the muscle for graphics.  Sig by Joel |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
09-25-2008, 11:33 AM
(09-25-2008, 11:16 AM)CaffeinePowered link Wrote: [quote author=Surf314 link=topic=1462.msg41225#msg41225 date=1222357330] Oh god! All my 16-cpu, quad core servers! They're all like.... 600mhz then! [/quote] You know what's weird is that I read this comment after an article saying that Intel was working on something big involving cramming a shit load of old pentiums on a board and using it as a multipurpose processor that could do graphics among other things. It is supposed to revolutionize the industry, but you know they always say that and as of yet I haven't felt revolted. [/quote] That would be a horrible idea, the problem is that video card processors (GPUs) have circuitry optimized for performing matrix calculations, which is mostly what graphics are. Standard computer CPUs are NOT optimized for such calculations, just taking a bunch of old Pentium style processors and trying to make a graphics cluster out of them would suck. Heck even their new little baby, the cell, sucks at graphics calculations, the PS3 had to have a Nvidia 7900 GPU stuck in sometime in mid development when they realized that the Cell wouldn't have the muscle for graphics. [/quote] Yea there was more to it than I am remembering. They said it is possible it could do great for graphics but it would need to be tested. |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
09-25-2008, 09:39 PM
Not to mention the power requirements. Huge core die-sizes and the heat produced!
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ktj Lurker Posts: 97 Joined: Jun 2008 |
09-26-2008, 04:36 AM
Nice, I didn't know about this
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
09-26-2008, 04:57 PM
I don't use multicore because i want to leave a proc open for my background processes to use (XChat, Vent, iTunes, Azureus, pr0n vids) while TF2 hogs the other one. That way, my game doesn't skip if my video player changes tracks or a download finishes or something.
Thanks for the info, though! "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
09-27-2008, 08:29 AM
(09-26-2008, 04:57 PM)at0m link Wrote: I don't use multicore because i want to leave a proc open for my background processes to use (XChat, Vent, iTunes, Azureus, pr0n vids) while TF2 hogs the other one. That way, my game doesn't skip if my video player changes tracks or a download finishes or something. Quadcore ftw. 8) |
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Loqutus Lurker Posts: 143 Joined: Jun 2008 |
09-30-2008, 03:44 AM
The code in the first post gives me a higher framerate with no downside whatsoever.
Thanks! Bulletproof. |
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Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
09-30-2008, 10:53 AM
(09-25-2008, 09:39 PM)HeK link Wrote: Not to mention the power requirements. Huge core die-sizes and the heat produced! Well you see, the plan is to use the excess heat to power your water heater thus balancing out the energy costs of the cpu by saving on water heating. This is actually one of my projects I'm working on, along with the Gerbil powered CPU's. It is hard teaching Gerbils math to do all the calculations though. Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican. |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
09-30-2008, 06:46 PM
(09-30-2008, 10:53 AM)Spore link Wrote: This is actually one of my projects I'm working on, along with the Gerbil powered CPU's. It is hard teaching Gerbils math to do all the calculations though. Will you implement a unified gerbil architecture on a video card so any given gerbil can execute any shader instruction to comply with GerbilX 10 standards? Oh, I noticed no real improvement with the multicore instructions in autoexec. Just stating for statistics. |
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Budr Guest |
10-01-2008, 02:34 AM
(09-30-2008, 06:46 PM)Fail Medic link Wrote: Oh, I noticed no real improvement with the multicore instructions in autoexec. Just stating for statistics. I've tried twice now, second time after a -autoconfig boot. Both times I got horrible stutter, jaggies and a massive drop in FPS |
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
10-03-2008, 06:05 AM
Hmm... Technically, TF2 crashes when I attempt to quit the game. Maybe I should try this to see what happens. :V
I'm getting the stutter effect too. Really disorienting. Also, models flash in and out. Haven't tried it on an active server though.
(This post was last modified: 10-04-2008, 04:58 AM by chronomaster.)
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silverhawk79 N00b Posts: 14 Joined: Oct 2008 |
10-15-2008, 10:04 AM
I might as well try this out and see if I can squeeze a few more fps out of my little integrated laptop graphics card.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
10-15-2008, 10:26 AM
(10-15-2008, 10:04 AM)silverhawk79 link Wrote: I might as well try this out and see if I can squeeze a few more fps out of my little integrated laptop graphics card. LOL Good luck with that though, seriously. Hope it helps. Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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silverhawk79 N00b Posts: 14 Joined: Oct 2008 |
10-15-2008, 10:48 AM
(10-15-2008, 10:26 AM)CopulatingDuck link Wrote: [quote author=silverhawk79 link=topic=1462.msg44365#msg44365 date=1224083078] LOL Good luck with that though, seriously. Hope it helps. [/quote]Surprisingly, it seems like it helps quite a bit. Then again, I only tested it on an empty server, so...>_> But it seemed stable enough. |
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Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
10-15-2008, 10:54 AM
(10-03-2008, 06:05 AM)chronomaster link Wrote: Hmm... Technically, TF2 crashes when I attempt to quit the game. Maybe I should try this to see what happens. :V it happens the same to me, everytime i close TF2 a message of hl2.exe crashing appears |
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