beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-01-2010, 03:29 AM
ill do resource gathering when there isnt a 60% chance of data loss, id rather make something cool and lose a map then dig for 4 hours then start something and lose a map
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-01-2010, 09:13 AM
(07-01-2010, 02:37 AM)TheDarkChief link Wrote: [quote author=Karth link=topic=3590.msg161544#msg161544 date=1277966626]http://www.minecraft.net/download.jsp no sound though [/quote] Lies! Lies and slander! [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
07-01-2010, 02:35 PM
(07-01-2010, 09:13 AM)backfire link Wrote: [quote author=TheDarkChief link=topic=3590.msg161552#msg161552 date=1277969877]http://www.minecraft.net/download.jsp no sound though [/quote] Lies! Lies and slander! [/quote]from the blog: Quote:About Mac: |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-01-2010, 04:36 PM
(07-01-2010, 02:35 PM)TheDarkChief link Wrote: [quote author=backfire link=topic=3590.msg161570#msg161570 date=1277993636]http://www.minecraft.net/download.jsp no sound though [/quote] Lies! Lies and slander! [/quote]from the blog: Quote:About Mac:[/quote] Probably because he had it on mute. Works fine for me. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-02-2010, 07:26 PM
new update
rubies at bottom of the map mining a ruby gives you several ruby dust new activators (Lever, pressure plate, button) putting an activator next to a door links them, and lets you use the activator rather than the door Iron doors that can only be opened with an activator ruby dust acts as a wire of sorts, putting it on the ground and leading it from an activator to a door essentially extends an activators range ruby torches that dont do anything recipes stick over cobblestone - lever 2 smelted rock over eachother - button 3 planks in a row - pressure plate iron door - 6 iron bars in a door shape torch but ruby dust instead of coal - ruby torch edit- tnt can be activated like a door |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
07-02-2010, 07:39 PM
(07-02-2010, 07:26 PM)dagrett link Wrote: edit- tnt can be activated like a door Hello multiplayer survival mode remote bombs! |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-02-2010, 07:49 PM
(07-02-2010, 07:39 PM)ZargonX link Wrote: [quote author=dagrett link=topic=3590.msg161903#msg161903 date=1278116768] Hello multiplayer survival mode remote bombs! [/quote] hell yes my tower has a self destruct switch |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-02-2010, 08:01 PM
making simple circuits, might post results later
sadly theres not very much you can do with the rubies, liquids dont go thru doors so flood traps are out of the question |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-02-2010, 08:38 PM
levers can activate wires thru 1 solid block
like so l= lever s = stone w = wire LSW |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-02-2010, 08:49 PM
(07-02-2010, 08:38 PM)dagrett link Wrote: levers can activate wires thru 1 solid block We need boolean operations. and/or chips and stuff. Make us some passworded doors. WIRECRAFT! [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-02-2010, 09:03 PM
notch mentioned trying a combonation lock sort of thing, might be interesting
also, the trap potentials with wires are endless |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-02-2010, 09:08 PM
Managed to make myself a nice key system.
Right under the torch is some wiring that goes to the door. Since the torch can activate wires through a block the same way levers can, by placing a torch there, the door will open up. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-04-2010, 04:01 AM
Hundreds of feet underground...
haven't seen the sun in days... completely lost all sense of direction... no idea how to get out...... I hear a sound... then move closer... BAAAAAAHH! [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2
(This post was last modified: 07-04-2010, 05:41 AM by backfire.)
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
07-04-2010, 08:29 AM
I loaded my game up yesterday, and about 6 pigs immediately spawned around me, and then all started making the "hurt" noise, then all died. Delicious meat everywhere!
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Kirby Uninstalling Posts: 3,853 Joined: Jun 2009 |
07-04-2010, 03:45 PM
Hay backfire, what kinda speed does a minecraft server upload at?
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Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
07-04-2010, 05:47 PM
(07-04-2010, 03:45 PM)Kirby, the AxeHammer Zealot link Wrote: Hay backfire, what kinda speed does a minecraft server upload at?i dont know what that means, but the creative server that we had was pretty good, everything uploaded nicely it just kinda depended on your own computer for loading it up on the screen also, fucking sheep backfire, how do they work |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-04-2010, 06:00 PM
kirby what are your boxes specs? really just needs alot of HDD space (and probably a raid setup since shit seems to get destroyed all the time) and alot of ram
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-04-2010, 06:21 PM
(07-04-2010, 05:47 PM)TheDarkChief link Wrote: [quote author=Kirby, the AxeHammer Zealot link=topic=3590.msg162153#msg162153 date=1278276315]i dont know what that means, but the creative server that we had was pretty good, everything uploaded nicely it just kinda depended on your own computer for loading it up on the screen [/quote] Yeah, I have no idea when it comes to upload speed. All I know is that a 512x512x256 map would load in about 5-20 seconds depending on your computer. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
07-04-2010, 06:24 PM
and by lots of HDD space i mean like 1 gig, my map is like 7 mbs right now and ive only ever gotten to 20 mb, so if everyone gens their own map on the server its still only gonna be like 200 mb
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
07-04-2010, 06:30 PM
(07-04-2010, 06:24 PM)dagrett link Wrote: and by lots of HDD space i mean like 1 gig, my map is like 7 mbs right now and ive only ever gotten to 20 mb, so if everyone gens their own map on the server its still only gonna be like 200 mb My map's at about 78 MB right now, and that's after taking several trips around just exploring. This is more space than we'd ever need or even should need for that matter. Also, notch said he's thinking of limiting the sizes SMP maps. I wouldn't think they'd be nearly as limited as Classic MP, but it'd probably be a good thing to prevent people from just wondering off for hours doing nothing but increasing the size of the map. I'd think that a map about 4096x4096x512 would be more than we'd ever need. For comparison, BRBu City was 512x512x256 [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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