Poll: What server do we want to play on You do not have permission to vote in this poll. |
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Zombie | 3 | 75.00% | |
LaRocha | 1 | 25.00% | |
Total | 4 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
08-13-2010, 12:32 PM
Rumor has it they jumped the shark with this game and may be looking to sell it. Honestly it could be a good thing for us if it is sold to the right buyer.
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-13-2010, 12:52 PM
By our luck, SOE will buy the shit and dumb it down to people running around with nerf guns.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-13-2010, 01:35 PM
wts apb account, has 40ish hours plus 3 weeks of unlimited
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-13-2010, 02:51 PM
Well whether or not APB is handed off to a better or worse company, they are still working on the game. here's an example of the 1.4.1 patch that is going up on the PTW next week.
Combat and Gameplay has been updated! Gameplay has been improved to produce a smooth, immersive, and skill-based combat. * Vehicle handling has been improved. * All weapons have been rebalanced and now include recoil. * All weapons fire out to 100 meters. * All weapon audio has been updated. * Audio in marksmanship has been altered subtly. * Crouch is now client-side predicted. * Accuracy modifier on sprinting. * Accuracy now regains over time rather than instantly. * Weapons can be switched during the re-fire timer. * Default mouse sensitivity is lower. * Time for open world vehicle break-ins has been lowered from 10 to 3 seconds. * Arrest and Rescue times have been lowered. * Vehicle husks now block weapons fire. * Field of view is now weapon specific. * Hit VFX should now align with the direction of the weapons fire correctly. * Upon purchasing a new weapon players are offered the option to auto-equip that item. Matchmaking Accepting missions and backup has now been replaced with a Ready/Not Ready setting which anyone who plays online games will be fairly familiar with. Each individual group member can toggle their status to ''Ready'' and when all players in the group are ''Ready'', the group as a whole is considered eligible for a match. The matchmaking system will then select a suitable mission/dispatch and automatically put the group on that mission. At the end of the mission, all players return automatically to ''Not Ready'' to allow time to re-supply, re-spawn cars etc. The group can then set themselves back to ''Ready'' for their next mission, allowing the group to set its own pace. * Players can no longer deliver open -world items during missions. * Players who are low threat and playing solo will receive no dispatches against them and will instead join the group who are being dispatched against opposition. The exception being that solo players can still be dispatched against when a bounty is placed on them. * Bounty Missions are only generated as a result of witnessing by Enforcers * Criminal vs. Criminal Matches have been disabled Information * The /Help command has been added. This will now display the full list of slash commands available to players. * A new set of dynamic tooltips have been added to the loading screens in order to remind new and old players alike of some of APB''s more subtle features. Mirroring Garage Decals Players are now able to mirror decals on both sides of a vehicle. Advanced Graphics Options An advanced graphics menu has been added to the video settings page of the options menu. This sub-menu features the following graphical options: * Dynamic Shadows * Environment Shadows * Ambient Occlusion * High-Quality Bloom * Distortion Value * Anisotropy * Anti Aliasing VOIP Improvements We have made further improvements to the in-game VOIP system in order to address some of the issues players have been experiencing during play. These include: * An issue where players lost VoIP when district switching has now been resolved. * PTT functionality has been improved. * Various VOIP related crashes have been resolved. * The accuracy of the VoIP status indicators has been improved. * Player- controlled microphone sensitivity options have been added. Improved HUD Messaging We are reworking the way in which PvP kills are conveyed to the player. This will supply players with valuable information as to what weapons both opposing and friendly players are using, without the need to manually enter the scoreboard. New Content We have introduced some fun new content for players to use in the form of clothing items, clothing presets, vehicle kits, vehicle presets, symbols, instrument packs and new songs. These additions comprise of the following: * Trilby hat * Cowboy hat * Beret hat * 8 New preset outfits (one outfit per gender, per organization) * Pet Vet Shop symbol set * Zen Pack symbol set * Funky Beasts symbol set * 4 New vehicle body modding kits * 4 New vehicle presets (one preset per organization) * 4 New original songs created with the new instrument packs * New original song composed and produced by the UK music producer âNocturnalâ * Nocturnal Instrument Pack: Bees Synth, DrumKit, Drum/Lead, Orchestra, OrchestraHit (OrchHit), Rise Synth, Bass, Sub Bass, Synth Arp(Arpergiator), StacString (Staccato String) * Wilson LeBoyce Instrument Pack: Guitar, Drum Kit, Organ, Bass, Clavinet * Simon Tran Instrument Pack: Bass, DrumKit, Harp, Lead synth, Strings, Synth * Double B InstrumentPack: DrumKit, Guitar, SFX, Synth_Bass, Synth_Lead * Britney BloodRose InstrumentPack: DrumKit, Bass, Guitar, Strings ------------------------------------------------------------------------------------------------------ If this all sticks, this will be a bigger update than what just came out. Hopefully less car rolling, weapons have realistic recoil so less auto spam, the new matchmaking system which will hopefully at least cut down on low levels getting shoved into extreme situations, though very doubtful. |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
08-13-2010, 03:08 PM
Yea I was just about to post that, with that update it may be out of beta.
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-13-2010, 03:11 PM
I'm glad this game will be ready for release to the public, cause the Beta has been terrible. It would be awful if they had just released it as it was and it took them over a month to fix some of the most basic problems...
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-13-2010, 03:36 PM
def a lot of much needed improvements in that one.
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
08-13-2010, 04:17 PM
(08-13-2010, 03:36 PM)Duck link Wrote: def a lot of much needed improvements in that one. Yea looks like Valve let them in on the hats thing. |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
08-13-2010, 04:27 PM
(08-13-2010, 04:17 PM)Surf314 link Wrote: [quote author=Duck link=topic=4693.msg169182#msg169182 date=1281731819] Yea looks like Valve let them in on the hats thing. [/quote] Maybe they can teach them the ways of procrastination! oh wait. |
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Vandamguy Guest |
08-13-2010, 04:46 PM
patch notes make me happy.
this game might be fun again , right before they shut down the servers. |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
08-13-2010, 05:21 PM
(08-13-2010, 02:51 PM)Maxon link Wrote: * PTT functionality has been improved. How does one improve on PTT? Moreso, what did they do wrong with PTT that it needed to be improved? |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-13-2010, 06:49 PM
(08-13-2010, 04:46 PM)Vandamguy link Wrote: patch notes make me happy. ^ Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-14-2010, 11:07 AM
(08-13-2010, 06:49 PM)Duck link Wrote: [quote author=Vandamguy link=topic=4693.msg169198#msg169198 date=1281736012] ^ [/quote] |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
08-14-2010, 11:11 AM
(08-14-2010, 11:07 AM)Versus-pwny- link Wrote: [quote author=Duck link=topic=4693.msg169210#msg169210 date=1281743364] ^ [/quote] [/quote] |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
08-14-2010, 12:50 PM
They still have a way to go before that, they can combine the servers and open it up for free to play.
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
08-14-2010, 05:20 PM
The Devs are really playing up the new combat system. Hope it is what they say.
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-15-2010, 12:51 PM
(08-13-2010, 05:21 PM)HeK link Wrote: [quote author=Maxon link=topic=4693.msg169174#msg169174 date=1281729072] How does one improve on PTT? Moreso, what did they do wrong with PTT that it needed to be improved? [/quote] lulz new instruments make me extremely happy in the pants. unless they suck. |
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Eightball Booze Makes Me Gay Posts: 1,557 Joined: Mar 2009 |
08-15-2010, 02:53 PM
Just maxed every enforcer contact. Let me know if you want to buy a 3-slotted version of any weapon.
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-15-2010, 08:41 PM
you would
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-15-2010, 09:25 PM
u sound jealous james how is costa rica are you playing enough vidya gayms?
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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