CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
10-27-2008, 07:52 PM
For this week, Id like everyone to take a look at the list following the maps for this weekend and give some thoughts as to how you would like the rotation to change. I'd like to do a major shake-up to keep things fresh for everyone.
Password: littlecart cp_heatsink_v3beta cp_dryer_b3 ctf_battle_docks pl_cashworks I'm lazy and don't feel like re-organizing this list, but its everything on the server except for the 4 maps for this week. Take a look over it and post your thoughts on anything that should be removed or added to rotation. PENDING:Â Â (fs) the_hunted_beta1.bsp PENDING:Â Â (fs) tc_spectre_b2b.bsp PENDING:Â Â (fs) tc_meridian_b2.bsp PENDING:Â Â (fs) tc_hydro.bsp PENDING:Â Â (fs) tc_atlantic_v1.bsp PENDING:Â Â (fs) protectthefiles3p1.bsp PENDING:Â Â (fs) pl_tug_o_war_b2.bsp PENDING:Â Â (fs) pl_strider_b9.bsp PENDING:Â Â (fs) pl_payback_beta.bsp PENDING:Â Â (fs) pl_mining_b5.bsp PENDING:Â Â (fs) pl_hoodoo_b1a.bsp PENDING:Â Â (fs) pl_haywood_beta4.bsp PENDING:Â Â (fs) pl_goldrush.bsp PENDING:Â Â (fs) pl_dustbowl_b4.bsp PENDING:Â Â (fs) pl_donut_b1.bsp PENDING:Â Â (fs) pl_dbheights.bsp PENDING:Â Â (fs) pl_cranetop_b3.bsp PENDING:Â Â (fs) pl_cliffside_v1.bsp PENDING:Â Â (fs) pl_cliffhanger_v2.bsp PENDING:Â Â (fs) pl_cave_stage1_b2.bsp PENDING:Â Â (fs) pl_badwater.bsp PENDING:Â Â (fs) ktf_innercity_v2.bsp PENDING:Â Â (fs) ktf_chemistry_v1.bsp PENDING:Â Â (fs) ktf_blockfort.bsp PENDING:Â Â (fs) falling_cp.bsp PENDING:Â Â (fs) es_cave7.bsp PENDING:Â Â (fs) duel_duel1.bsp PENDING:Â Â (fs) dom_complex_b4c.bsp PENDING:Â Â (fs) dom_canalzone.bsp PENDING:Â Â (fs) ctf_well2.bsp PENDING:Â Â (fs) ctf_well.bsp PENDING:Â Â (fs) ctf_waterworks.bsp PENDING:Â Â (fs) ctf_turndown_b1.bsp PENDING:Â Â (fs) ctf_turbine.bsp PENDING:Â Â (fs) ctf_torch_b1.bsp PENDING:Â Â (fs) ctf_system_b1.bsp PENDING:Â Â (fs) ctf_switch.bsp PENDING:Â Â (fs) ctf_stronghold_b5.bsp PENDING:Â Â (fs) ctf_stowaway_b5c.bsp PENDING:Â Â (fs) ctf_spacebase_b1a.bsp PENDING:Â Â (fs) ctf_scorpion_v4.bsp PENDING:Â Â (fs) ctf_rf_checkmate_b3.bsp PENDING:Â Â (fs) ctf_research_pre_c.bsp PENDING:Â Â (fs) ctf_ouch_final.bsp PENDING:Â Â (fs) ctf_omega_redux.bsp PENDING:Â Â (fs) ctf_npire_v3.bsp PENDING:Â Â (fs) ctf_moonwalk_v2.bsp PENDING:Â Â (fs) ctf_moonchies_b2.bsp PENDING:Â Â (fs) ctf_mach4.bsp PENDING:Â Â (fs) ctf_launchzone.bsp PENDING:Â Â (fs) ctf_impact2.bsp PENDING:Â Â (fs) ctf_geothermal_b2.bsp PENDING:Â Â (fs) ctf_frieghtfactorys_b3.bsp PENDING:Â Â (fs) ctf_freezers_v2.bsp PENDING:Â Â (fs) ctf_fishy_b4.bsp PENDING:Â Â (fs) ctf_face.bsp PENDING:Â Â (fs) ctf_excavation_beta.bsp PENDING:Â Â (fs) ctf_escherhaus.bsp PENDING:Â Â (fs) ctf_epicenter2_b2.bsp PENDING:Â Â (fs) ctf_crossover_b3.bsp PENDING:Â Â (fs) ctf_crossing_b2.bsp PENDING:Â Â (fs) ctf_convoy_v2.bsp PENDING:Â Â (fs) ctf_chaos.bsp PENDING:Â Â (fs) ctf_cancer_beta5.bsp PENDING:Â Â (fs) ctf_breach_a1.bsp PENDING:Â Â (fs) ctf_bankjob_b2.bsp PENDING:Â Â (fs) ctf_badlands_classic_b3e.bsp PENDING:Â Â (fs) ctf_backwards_b1.bsp PENDING:Â Â (fs) ctf_aerospace_a10.bsp PENDING:Â Â (fs) ctf_GoodSpeed_a1.bsp PENDING:Â Â (fs) ctf_CanyonGiant_V1.bsp PENDING:Â Â (fs) ctf_2fort.bsp PENDING:Â Â (fs) ctf_2docks.bsp PENDING:Â Â (fs) ctf_0fear.bsp PENDING:Â Â (fs) cp_yahlab_v2.bsp PENDING:Â Â (fs) cp_well.bsp PENDING:Â Â (fs) cp_warpath2.bsp PENDING:Â Â (fs) cp_warpath.bsp PENDING:Â Â (fs) cp_tunnel_v2.bsp PENDING:Â Â (fs) cp_tower.bsp PENDING:Â Â (fs) cp_temple_beta1.bsp PENDING:Â Â (fs) cp_studio_rc4.bsp PENDING:Â Â (fs) cp_steel.bsp PENDING:Â Â (fs) cp_starship_b3.bsp PENDING:Â Â (fs) cp_stag.bsp PENDING:Â Â (fs) cp_spyhard_RC1.bsp PENDING:Â Â (fs) cp_shabbytown_beta2.bsp PENDING:Â Â (fs) cp_secret_base.bsp PENDING:Â Â (fs) cp_science2.bsp PENDING:Â Â (fs) cp_roswell.bsp PENDING:Â Â (fs) cp_raiden.bsp PENDING:Â Â (fs) cp_overflow_2.bsp PENDING:Â Â (fs) cp_orange_z_b2.bsp PENDING:Â Â (fs) cp_orange_x4.bsp PENDING:Â Â (fs) cp_orange_cross2_v2.bsp PENDING:Â Â (fs) cp_oilfield.bsp PENDING:Â Â (fs) cp_observatory_b1.bsp PENDING:Â Â (fs) cp_nuke.bsp PENDING:Â Â (fs) cp_monkey_b3.bsp PENDING:Â Â (fs) cp_labor.bsp PENDING:Â Â (fs) cp_junction_v2.bsp PENDING:Â Â (fs) cp_industrial_b1.bsp PENDING:Â Â (fs) cp_hotelhell.bsp PENDING:Â Â (fs) cp_harbor.bsp PENDING:Â Â (fs) cp_gravelpit.bsp PENDING:Â Â (fs) cp_granary.bsp PENDING:Â Â (fs) cp_ghost_town_v1.bsp PENDING:Â Â (fs) cp_freight_b3.bsp PENDING:Â Â (fs) cp_freezone_b2.bsp PENDING:Â Â (fs) cp_fragrun.bsp PENDING:Â Â (fs) cp_fastlane.bsp PENDING:Â Â (fs) cp_fallout.bsp PENDING:Â Â (fs) cp_dustbowl.bsp PENDING:Â Â (fs) cp_desertfortress.bsp PENDING:Â Â (fs) cp_cz2_beta1.bsp PENDING:Â Â (fs) cp_cube_b15.bsp PENDING:Â Â (fs) cp_cowpath_b3.bsp PENDING:Â Â (fs) cp_corporation_b3.bsp PENDING:Â Â (fs) cp_castle4.bsp PENDING:Â Â (fs) cp_carpo_b2.bsp PENDING:Â Â (fs) cp_busytown.bsp PENDING:Â Â (fs) cp_broma.bsp PENDING:Â Â (fs) cp_boulder_v2.bsp PENDING:Â Â (fs) cp_bloodstained.bsp PENDING:Â Â (fs) cp_bessjump.bsp PENDING:Â Â (fs) cp_beamvalley.bsp PENDING:Â Â (fs) cp_badlands.bsp PENDING:Â Â (fs) cp_avante_b1.bsp PENDING:Â Â (fs) cp_arnold_b3.bsp PENDING:Â Â (fs) cp_arena_trains_b2.bsp PENDING:Â Â (fs) cp_aqua.bsp PENDING:Â Â (fs) cp_2tower.bsp PENDING:Â Â (fs) avanti_b1.bsp PENDING:Â Â (fs) arena_wildwest_b1.bsp PENDING:Â Â (fs) arena_well.bsp PENDING:Â Â (fs) arena_watchtower_b3.bsp PENDING:Â Â (fs) arena_starship_v1.bsp PENDING:Â Â (fs) arena_ravine.bsp PENDING:Â Â (fs) arena_phobos_base1.bsp PENDING:Â Â (fs) arena_mach2.bsp PENDING:Â Â (fs) arena_lumberyard.bsp PENDING:Â Â (fs) arena_granary.bsp PENDING:Â Â (fs) arena_goldtooth.bsp PENDING:Â Â (fs) arena_badlands.bsp PENDING:Â Â (fs) air_gladiator_beta2.bsp Scotty pls dtoid it later <3 Â Sig by Joel
(This post was last modified: 10-28-2008, 08:01 PM by CaffeinePowered.)
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
10-27-2008, 07:54 PM
needs moar avanti_b1
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
10-27-2008, 07:58 PM
(10-27-2008, 07:54 PM)Geoff link Wrote: needs moar avanti_b1 crashes the server I have not cleaned up that list...at all, and I need to remove maps that didn't work or weren't optimized  Sig by Joel |
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
10-27-2008, 08:07 PM
Now that ghoff balanced it, can PL Awesome join the RTvables? Also, Dbhieghts and Stag are both rotation worthy IMH.
(This post was last modified: 10-27-2008, 08:13 PM by Scary Womanizing Pig Mask.)
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
10-27-2008, 08:29 PM
Hey Caff, http://www.fpsbanana.com/maps/70040 for tomorrow maybe? Please?
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
10-27-2008, 08:33 PM
(10-27-2008, 07:58 PM)CaffeinePowered link Wrote: [quote author=Geoff link=topic=1658.msg46247#msg46247 date=1225155282] crashes the server I have not cleaned up that list...at all, and I need to remove maps that didn't work or weren't optimized [/quote] D: WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY avanti is the best map ever ;-; (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
10-27-2008, 08:34 PM
(10-27-2008, 08:29 PM)ZargonX link Wrote: Hey Caff, http://www.fpsbanana.com/maps/70040 for tomorrow maybe? Please? Friday  Sig by Joel |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
10-27-2008, 08:36 PM
Here's my list of maps we can remove. Â Also plz remove CTF_Well and put back Geothermal.
PENDING:  (fs) the_hunted_beta1.bsp PENDING:  (fs) tc_spectre_b2b.bsp PENDING:  (fs) tc_atlantic_v1.bsp PENDING:  (fs) protectthefiles3p1.bsp PENDING:  (fs) pl_tug_o_war_b2.bsp PENDING:  (fs) pl_strider_b9.bsp PENDING:  (fs) pl_payback_beta.bsp PENDING:  (fs) pl_mining_b5.bsp PENDING:  (fs) pl_hoodoo_b1a.bsp PENDING:  (fs) pl_haywood_beta4.bsp PENDING:  (fs) pl_dustbowl_b4.bsp PENDING:  (fs) pl_donut_b1.bsp PENDING:  (fs) pl_dbheights.bsp PENDING:  (fs) pl_cranetop_b3.bsp PENDING:  (fs) pl_cliffside_v1.bsp PENDING:  (fs) pl_cliffhanger_v2.bsp PENDING:  (fs) pl_cave_stage1_b2.bsp PENDING:  (fs) ktf_innercity_v2.bsp PENDING:  (fs) ktf_chemistry_v1.bsp PENDING:  (fs) falling_cp.bsp PENDING:  (fs) es_cave7.bsp PENDING:  (fs) ctf_well.bsp PENDING:  (fs) ctf_waterworks.bsp PENDING:  (fs) ctf_turndown_b1.bsp PENDING:  (fs) ctf_torch_b1.bsp PENDING:  (fs) ctf_system_b1.bsp PENDING:  (fs) ctf_switch.bsp PENDING:  (fs) ctf_stronghold_b5.bsp PENDING:  (fs) ctf_stowaway_b5c.bsp PENDING:  (fs) ctf_spacebase_b1a.bsp PENDING:  (fs) ctf_scorpion_v4.bsp PENDING:  (fs) ctf_rf_checkmate_b3.bsp PENDING:  (fs) ctf_research_pre_c.bsp PENDING:  (fs) ctf_ouch_final.bsp PENDING:  (fs) ctf_omega_redux.bsp PENDING:  (fs) ctf_npire_v3.bsp PENDING:  (fs) ctf_moonchies_b2.bsp PENDING:  (fs) ctf_launchzone.bsp PENDING:  (fs) ctf_frieghtfactorys_b3.bsp PENDING:  (fs) ctf_freezers_v2.bsp PENDING:  (fs) ctf_fishy_b4.bsp PENDING:  (fs) ctf_face.bsp PENDING:  (fs) ctf_excavation_beta.bsp PENDING:  (fs) ctf_escherhaus.bsp PENDING:  (fs) ctf_crossover_b3.bsp PENDING:  (fs) ctf_crossing_b2.bsp PENDING:  (fs) ctf_convoy_v2.bsp PENDING:  (fs) ctf_cancer_beta5.bsp PENDING:  (fs) ctf_breach_a1.bsp PENDING:  (fs) ctf_bankjob_b2.bsp PENDING:  (fs) ctf_badlands_classic_b3e.bsp PENDING:  (fs) ctf_backwards_b1.bsp PENDING:  (fs) ctf_aerospace_a10.bsp PENDING:  (fs) ctf_GoodSpeed_a1.bsp PENDING:  (fs) ctf_CanyonGiant_V1.bsp PENDING:  (fs) ctf_0fear.bsp PENDING:  (fs) cp_yahlab_v2.bsp PENDING:  (fs) cp_warpath.bsp PENDING:  (fs) cp_tunnel_v2.bsp PENDING:  (fs) cp_tower.bsp PENDING:  (fs) cp_temple_beta1.bsp PENDING:  (fs) cp_studio_rc4.bsp PENDING:  (fs) cp_starship_b3.bsp PENDING:  (fs) cp_spyhard_RC1.bsp PENDING:  (fs) cp_shabbytown_beta2.bsp PENDING:  (fs) cp_secret_base.bsp PENDING:  (fs) cp_raiden.bsp PENDING:  (fs) cp_overflow_2.bsp PENDING:  (fs) cp_orange_z_b2.bsp PENDING:  (fs) cp_orange_x4.bsp PENDING:  (fs) cp_orange_cross2_v2.bsp PENDING:  (fs) cp_oilfield.bsp PENDING:  (fs) cp_observatory_b1.bsp PENDING:  (fs) cp_nuke.bsp PENDING:  (fs) cp_monkey_b3.bsp PENDING:  (fs) cp_labor.bsp PENDING:  (fs) cp_junction_v2.bsp PENDING:  (fs) cp_industrial_b1.bsp PENDING:  (fs) cp_hotelhell.bsp PENDING:  (fs) cp_harbor.bsp PENDING:  (fs) cp_ghost_town_v1.bsp PENDING:  (fs) cp_freight_b3.bsp   (NEEDS TO BE UPDATED TO FINAL RELEASE) PENDING:  (fs) cp_freezone_b2.bsp PENDING:  (fs) cp_fragrun.bsp PENDING:  (fs) cp_cz2_beta1.bsp PENDING:  (fs) cp_cowpath_b3.bsp PENDING:  (fs) cp_corporation_b3.bsp PENDING:  (fs) cp_carpo_b2.bsp PENDING:  (fs) cp_busytown.bsp PENDING:  (fs) cp_broma.bsp PENDING:  (fs) cp_boulder_v2.bsp PENDING:  (fs) cp_bloodstained.bsp PENDING:  (fs) cp_bessjump.bsp PENDING:  (fs) cp_beamvalley.bsp PENDING:  (fs) cp_avante_b1.bsp PENDING:  (fs) cp_arnold_b3.bsp PENDING:  (fs) cp_arena_trains_b2.bsp PENDING:  (fs) cp_2tower.bsp PENDING:  (fs) avanti_b1.bsp PENDING:  (fs) arena_wildwest_b1.bsp PENDING:  (fs) arena_phobos_base1.bsp PENDING:  (fs) air_gladiator_beta2.bsp (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
10-27-2008, 08:37 PM
Didn't we already play Breach? Is that a newer version then?
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
10-27-2008, 08:40 PM
(10-27-2008, 08:37 PM)Wedge link Wrote: Didn't we already play Breach? Is that a newer version then? I dont know if theres a newer version...  Sig by Joel |
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
10-27-2008, 08:40 PM
(10-27-2008, 08:36 PM)Wedge link Wrote: Here's my list of maps we can remove. Â Also plz remove CTF_Well and put back Geothermal. :O |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
10-27-2008, 08:41 PM
(10-27-2008, 08:40 PM)Scary Womanizing Pig Mask link Wrote: [quote author=Wedge link=topic=1658.msg46263#msg46263 date=1225157797] :O [/quote] no u (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
10-27-2008, 09:55 PM
pl_goldrush
cp_dustbowl cp_warpath2 cp_labor cp_gravelpit cp_steel ctf_mach4 cp_well pl_badwater pl_hoodoo, maybe see if there's an updated version? We should test it again. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
10-27-2008, 10:01 PM
(10-27-2008, 09:55 PM)Versus-p- link Wrote: pl_goldrush Too much stock  Sig by Joel |
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ZargonX Hit em with a Splersh Posts: 1,323 Joined: Mar 2008 |
10-27-2008, 10:54 PM
(10-27-2008, 08:40 PM)CaffeinePowered link Wrote: [quote author=Wedge link=topic=1658.msg46264#msg46264 date=1225157873] I dont know if theres a newer version... [/quote] Yes, it's a newer version based on changes suggested during the pre-alpha playthrough. So, I guess this makes it the official 1st alpha. Expanded the underground area, shifted some stuff in the bases, and added rooftops for HOT SNIPING ACTION. |
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x BRB, Posting Posts: 646 Joined: Oct 2008 |
10-28-2008, 03:40 AM
Upgrade Freight to final.
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
10-28-2008, 03:51 AM
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
10-28-2008, 10:05 AM
My Opinion - Remove all except...
PENDING: (fs) tc_meridian_b2.bsp - RTV, good for rotation, but a large download. PENDING: (fs) tc_hydro.bsp - RTV or Rotation. PENDING: (fs) pl_goldrush.bsp - Rotation. PENDING: (fs) pl_badwater.bsp - Rotation. PENDING: (fs) ktf_blockfort.bsp - RTV. PENDING: (fs) falling_cp.bsp - RTV or admin mapchange for asshattery. PENDING: (fs) duel_duel1.bsp - Admin change for achievement whoring. PENDING: (fs) dom_complex_b4c.bsp - RTV or Rotation. PENDING: (fs) dom_canalzone.bsp - RTV or Rotation. PENDING: (fs) ctf_well2.bsp - RTV. PENDING: (fs) ctf_well.bsp - Rotation. PENDING: (fs) ctf_turbine.bsp - Rotation. PENDING: (fs) ctf_switch.bsp - RTV. PENDING: (fs) ctf_moonwalk_v2.bsp - RTV. PENDING: (fs) ctf_moonchies_b2.bsp - RTV. PENDING: (fs) ctf_mach4.bsp - Rotation. PENDING: (fs) ctf_launchzone.bsp - RTV or Rotation. PENDING: (fs) ctf_impact2.bsp - Rotation. PENDING: (fs) ctf_geothermal_b2.bsp - RTV. PENDING: (fs) ctf_freezers_v2.bsp - RTV. PENDING: (fs) ctf_epicenter2_b2.bsp - RTV. PENDING: (fs) ctf_crossover_b3.bsp - RTV. PENDING: (fs) ctf_convoy_v2.bsp - RTV. PENDING: (fs) ctf_chaos.bsp - Rotation. PENDING: (fs) ctf_cancer_beta5.bsp - RTV. PENDING: (fs) ctf_badlands_classic_b3e.bsp - RTV. PENDING: (fs) ctf_2fort.bsp - RTV. PENDING: (fs) ctf_2docks.bsp - RTV. PENDING: (fs) cp_well.bsp - Rotation. PENDING: (fs) cp_warpath2.bsp - Rotation. PENDING: (fs) cp_studio_rc4.bsp - RTV. PENDING: (fs) cp_steel.bsp - Rotation. PENDING: (fs) cp_starship_b3.bsp - Rotation. PENDING: (fs) cp_stag.bsp - RTV. PENDING: (fs) cp_secret_base.bsp - RTV. PENDING: (fs) cp_science2.bsp - Rotation. PENDING: (fs) cp_roswell.bsp - Rotation. PENDING: (fs) cp_orange_z_b2.bsp - I hate orange, but some like it so RTV. PENDING: (fs) cp_orange_x4.bsp - I hate orange, but some like it so RTV. PENDING: (fs) cp_orange_cross2_v2.bsp - I hate orange, but some like it so RTV. PENDING: (fs) cp_labor.bsp - Rotation. PENDING: (fs) cp_gravelpit.bsp - Rotation. PENDING: (fs) cp_granary.bsp - Rotation (especially since it's back to having no setup time. PENDING: (fs) cp_freight_b3.bsp - Rotation. Do we have an update to this? PENDING: (fs) cp_fastlane.bsp - RTV. PENDING: (fs) cp_dustbowl.bsp - Rotation. PENDING: (fs) cp_desertfortress.bsp - Not a fan, but RTV. PENDING: (fs) cp_busytown.bsp - RTV. PENDING: (fs) cp_bessjump.bsp - RTV or admin change for asshattery. PENDING: (fs) cp_badlands.bsp - RTV. PENDING: (fs) cp_arena_trains_b2.bsp - RTV. PENDING: (fs) arena_well.bsp - RTV. PENDING: (fs) arena_watchtower_b3.bsp - Rotation. PENDING: (fs) arena_starship_v1.bsp - RTV. PENDING: (fs) arena_ravine.bsp - RTV. PENDING: (fs) arena_phobos_base1.bsp - RTV. PENDING: (fs) arena_mach2.bsp - RTV. PENDING: (fs) arena_lumberyard.bsp - Rotation. PENDING: (fs) arena_granary.bsp - RTV. PENDING: (fs) arena_badlands.bsp - RTV. PENDING: (fs) air_gladiator_beta2.bsp - RTV. <+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
10-28-2008, 11:06 AM
I should probably throw in my 2 cents...
Ratings: Delete - Either really shitty or poorly optimized Admin Only - Kept on for admins to change to RTV - can be nominated not on rotation Rotation - Considered 'rotation worthy', may end up being RTV ??? - Can't remember, or did not play, will load myself before making a choice the_hunted_beta1.bsp - Delete tc_spectre_b2b.bsp - rtv tc_meridian_b2.bsp - rtv or rotation (big download :( ) tc_hydro.bsp - rtv tc_atlantic_v1.bsp - rtv protectthefiles3p1.bsp - delete pl_tug_o_war_b2.bsp - delete pl_strider_b9.bsp - delete pl_payback_beta.bsp - delete pl_mining_b5.bsp - delete pl_hoodoo_b1a.bsp - rtv (Update?) pl_haywood_beta4.bsp - rtv pl_goldrush.bsp - rotation pl_dustbowl_b4.bsp - rtv pl_donut_b1.bsp - admin only pl_dbheights.bsp - rotation pl_cranetop_b3.bsp - ??? did not play pl_cliffside_v1.bsp - ??? pl_cliffhanger_v2.bsp - Delete pl_cave_stage1_b2.bsp - delete pl_badwater.bsp - RTV ktf_innercity_v2.bsp - RTV ktf_chemistry_v1.bsp - RTV ktf_blockfort.bsp - RTV falling_cp.bsp - admin only es_cave7.bsp - delete duel_duel1.bsp - admin only dom_complex_b4c.bsp - RTV dom_canalzone.bsp - Rotation ctf_well2.bsp - RTV ctf_well.bsp - RTV ctf_waterworks.bsp - RTV ctf_turndown_b1.bsp - Delete ctf_turbine.bsp - Rotation ctf_torch_b1.bsp - Delete ctf_system_b1.bsp - Delete ctf_switch.bsp - RTV ctf_stronghold_b5.bsp - RTV ctf_stowaway_b5c.bsp - ??? ctf_spacebase_b1a.bsp - RTV ctf_scorpion_v4.bsp - RTV ctf_rf_checkmate_b3.bsp - Delete ctf_research_pre_c.bsp - Delete ctf_ouch_final.bsp - ??? ctf_omega_redux.bsp - ??? ctf_npire_v3.bsp - RTV ctf_moonwalk_v2.bsp - Rotation ctf_moonchies_b2.bsp - ??? (bugs - Delete) ctf_mach4.bsp - Rotation ctf_launchzone.bsp- Rotation ctf_impact2.bsp - Rotation ctf_geothermal_b2.bsp - Rotation ctf_frieghtfactorys_b3.bsp - Delete (Optimization) ctf_freezers_v2.bsp - RTV ctf_fishy_b4.bsp - RTV ctf_face.bsp - RTV ctf_excavation_beta.bsp - ??? ctf_escherhaus.bsp - RTV ctf_epicenter2_b2.bsp - RTV ctf_crossover_b3.bsp - ??? ctf_crossing_b2.bsp - ??? ctf_convoy_v2.bsp - RTV ctf_chaos.bsp - Rotation ctf_cancer_beta5.bsp - Rotation ctf_breach_a1.bsp - Delete (Updated) ctf_bankjob_b2.bsp - Delete (Crashes server) ctf_badlands_classic_b3e.bsp - Delete ( :( ) ctf_backwards_b1.bsp - ??? ctf_aerospace_a10.bsp - Delete (too huge) ctf_GoodSpeed_a1.bsp - Delete ctf_CanyonGiant_V1.bsp - Delete (shit) ctf_2fort.bsp - RTV ctf_2docks.bsp - Rotation ctf_0fear.bsp - ??? cp_yahlab_v2.bsp - Delete (Some optimization + omg bloom) cp_well.bsp - RTV cp_warpath2.bsp - Rotation cp_warpath.bsp - Delete cp_tunnel_v2.bsp - Admin Only cp_tower.bsp - Delete cp_temple_beta1.bsp - ??? cp_studio_rc4.bsp - RTV cp_steel.bsp - Rotation cp_starship_b3.bsp - RTV cp_stag.bsp - RTV cp_spyhard_RC1.bsp - ??? cp_shabbytown_beta2.bsp - ??? cp_secret_base.bsp - RTV cp_science2.bsp - Rotation cp_roswell.bsp - Rotation cp_raiden.bsp - RTV cp_overflow_2.bsp - RTV cp_orange_z_b2.bsp - RTV cp_orange_x4.bsp - RTV cp_orange_cross2_v2.bsp - RTV cp_oilfield.bsp - Rotation cp_observatory_b1.bsp - RTV cp_nuke.bsp - ??? cp_monkey_b3.bsp - ??? cp_labor.bsp - Rotation cp_junction_v2.bsp - Rotation cp_industrial_b1.bsp - ??? cp_hotelhell.bsp - Delete cp_harbor.bsp - Delete (Optimization) cp_gravelpit.bsp - RTV cp_granary.bsp - Delete (LOL) cp_ghost_town_v1.bsp - ??? cp_freight_b3.bsp - Rotation + Update cp_freezone_b2.bsp - ??? cp_fragrun.bsp - Delete cp_fastlane.bsp - Delete (LOL crappy) cp_fallout.bsp - Rotation cp_dustbowl.bsp - Rotation cp_desertfortress.bsp - Rotation cp_cz2_beta1.bsp - Delete cp_cube_b15.bsp - Delete cp_cowpath_b3.bsp - RTV cp_corporation_b3.bsp - RTV cp_castle4.bsp - RTV cp_carpo_b2.bsp - ??? cp_busytown.bsp - Admin Only cp_broma.bsp - Delete (Bugs?) cp_boulder_v2.bsp - Rotation cp_bloodstained.bsp - Delete (Bugs?) cp_bessjump.bsp - Admin Dickery cp_beamvalley.bsp - ??? cp_badlands.bsp - Delete cp_avante_b1.bsp - RTV cp_arnold_b3.bsp - RTV cp_arena_trains_b2.bsp - ??? cp_aqua.bsp - Rotation cp_2tower.bsp - delete avanti_b1.bsp - delete (crashing bugs) arena_wildwest_b1.bsp - RTV arena_well.bsp - RTV arena_watchtower_b3.bsp - RTV arena_starship_v1.bsp - RTV arena_ravine.bsp - RTV arena_phobos_base1.bsp - RTV arena_mach2.bsp - RTV arena_lumberyard.bsp - RTV arena_granary.bsp - RTV arena_goldtooth.bsp - RTV arena_badlands.bsp - RTV air_gladiator_beta2.bsp - Delete That's all I got, one other possibility is to make a random rotation which includes all RTV or "rotation" maps to spice things up a bit. If we did a random rotation with a trimmed down list, Id still like to make it a large list. Â Sig by Joel |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
10-28-2008, 11:14 AM
There should really be a limit of 2 engies at most for a lot of these.. Like, any ctf map ever. Also, wtf, dbheights is awful, and I don't think I've ever seen a team actually come even close to touching the last point without the teams being ridiculously stacked. PL in general is terribad imo, but Goldrush will only attract scrubs. Just my 2 cents
edit: Still say Granary and Fastlane should at least be on the rtv list. Maybe in general they're bad maps for scrubs, but the only time anyone ever wants to play them is when the server is at least mostly full of people who know what they're doing. And if bessjump stays, you should consider throwing on pl_awesome's newest build, assuming it's as well optimized as I'm led to believe (haven't played it myself, don't know) ctf_0fear is a pretty decent ctf map and better balanced than most I've played, it's just ugly as feck. I would say leave it, but nobody ever feels like playing a good competitive ctf map anymore. Ripped like paper raped with ease hey scrub nerd pyros suck on these
(This post was last modified: 10-28-2008, 11:23 AM by copulatingduck.)
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