Poll: best anime?? You do not have permission to vote in this poll. |
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dragonball z!!! | 7 | 23.33% | |
dragonball z!!! | 11 | 36.67% | |
dragonball z!!! | 10 | 33.33% | |
dragonball z!!! | 0 | 0% | |
dragonball z!!! | 1 | 3.33% | |
dragonball z!!! | 1 | 3.33% | |
Total | 30 vote(s) | 100% |
* You voted for this item. | [Show Results] |
chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
11-30-2010, 01:04 AM
(11-30-2010, 12:43 AM)Versus-pwny- link Wrote: memorizationMy point stands. The concept of 'muscle memory' does not exist to the extent that you require it for IIDX. The keys are in a set position, but in order to hit certain patterns you must have your hands in a certain position and a few charts require you to switch up forms in order to get a maximum score on a high level chart. Osu boils down to point and click, which means sightreading is more of the name of the game. |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
12-01-2010, 12:57 AM
[table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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[SiN] Merc BRB, Posting Posts: 2,304 Joined: Aug 2010 |
12-01-2010, 03:12 AM
I figured we needed some real animu music in this thread, so here:
Berserk - Sign (Full Version) Grows hair on your chest, or money back. HULKMANIA'S RUNNIN' WILD, BROTHER! |
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Neonie The Alphabet has 24 Letters Posts: 1,167 Joined: Oct 2008 |
12-01-2010, 01:43 PM
Quote: Merc link=topic=3812.msg185632#msg185632 date=1291191121] â¢CAUTION!!⢠æ±æ¹ Touhou Metal/Rock 51 â¢CAUTION!!⢠|
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Neonie The Alphabet has 24 Letters Posts: 1,167 Joined: Oct 2008 |
12-01-2010, 01:44 PM
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Squishy3 Closet Furry Posts: 5,757 Joined: May 2008 |
12-02-2010, 11:10 AM
fukken hate all of you
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If-I-Die-Its-Lag I Play Gaia Online Posts: 1,373 Joined: Aug 2008 |
12-02-2010, 11:15 AM
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[SiN] Merc BRB, Posting Posts: 2,304 Joined: Aug 2010 |
12-02-2010, 11:29 AM
(12-02-2010, 11:15 AM)If-I-Die-Its-VENOM! link Wrote: [quote author=Squishy link=topic=3812.msg185806#msg185806 date=1291306249] Baby Hogan approves. [/quote] HULKMANIA'S RUNNIN' WILD, BROTHER! |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
12-02-2010, 02:56 PM
(11-30-2010, 01:04 AM)Chronomaster link Wrote: [quote author=Versus-pwny- link=topic=3812.msg185442#msg185442 date=1291095839]My point stands. The concept of 'muscle memory' does not exist to the extent that you require it for IIDX. The keys are in a set position, but in order to hit certain patterns you must have your hands in a certain position and a few charts require you to switch up forms in order to get a maximum score on a high level chart. Osu boils down to point and click, which means sightreading is more of the name of the game. [/quote] <late response> No. While, sightreading does play a part in osu, when playing songs that consist of rapid beats with barly any time to move your hand from one beat to the next, memorization plays a much larger role. You have to know where to where to start moving your hand to before the note even appears a lot of the time.. Five beats going around a curve at 280bpm appearing less than half a second means you don't have time to look and analyze where how far to move your hand to reach the destination. Muscle memory plays a huge part in this game. At high speeds for both of these games, you don't sightread. What you do is use patterns in the display at cues. Incase you missed it the first time, allow me to repost this to prove my point. OSU! MATRYOSHKA (Insane) Miku & Gumi Okay, now sightread it. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
12-02-2010, 08:58 PM
(12-02-2010, 02:56 PM)backfire link Wrote: [quote author=Chronomaster link=topic=3812.msg185449#msg185449 date=1291097043]My point stands. The concept of 'muscle memory' does not exist to the extent that you require it for IIDX. The keys are in a set position, but in order to hit certain patterns you must have your hands in a certain position and a few charts require you to switch up forms in order to get a maximum score on a high level chart. Osu boils down to point and click, which means sightreading is more of the name of the game. [/quote] <late response> No. While, sightreading does play a part in osu, when playing songs that consist of rapid beats with barly any time to move your hand from one beat to the next, memorization plays a much larger role. You have to know where to where to start moving your hand to before the note even appears a lot of the time.. Five beats going around a curve at 280bpm appearing less than half a second means you don't have time to look and analyze where how far to move your hand to reach the destination. Muscle memory plays a huge part in this game. At high speeds for both of these games, you don't sightread. What you do is use patterns in the display at cues. Incase you missed it the first time, allow me to repost this to prove my point. OSU! MATRYOSHKA (Insane) Miku & Gumi Okay, now sightread it. [/quote] You do realize that in IIDX, notesplashes hang around for about 3-6 frames, right? Artificial difficulty. |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
12-03-2010, 02:59 AM
(12-02-2010, 08:58 PM)Chronomaster link Wrote: [quote author=backfire link=topic=3812.msg185824#msg185824 date=1291319777]My point stands. The concept of 'muscle memory' does not exist to the extent that you require it for IIDX. The keys are in a set position, but in order to hit certain patterns you must have your hands in a certain position and a few charts require you to switch up forms in order to get a maximum score on a high level chart. Osu boils down to point and click, which means sightreading is more of the name of the game. [/quote] <late response> No. While, sightreading does play a part in osu, when playing songs that consist of rapid beats with barly any time to move your hand from one beat to the next, memorization plays a much larger role. You have to know where to where to start moving your hand to before the note even appears a lot of the time.. Five beats going around a curve at 280bpm appearing less than half a second means you don't have time to look and analyze where how far to move your hand to reach the destination. Muscle memory plays a huge part in this game. At high speeds for both of these games, you don't sightread. What you do is use patterns in the display at cues. Incase you missed it the first time, allow me to repost this to prove my point. OSU! MATRYOSHKA (Insane) Miku & Gumi Okay, now sightread it. [/quote] You do realize that in IIDX, notesplashes hang around for about 3-6 frames, right? Artificial difficulty. [/quote] ...What are we even arguing about? That IIDX is harder? Probably, but whatever. I still find your game boring and like OSU more. This convo is going nowhere. Back on topic though. Also, episode 9 was awesome. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2
(This post was last modified: 12-03-2010, 01:00 PM by backfire.)
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Neonie The Alphabet has 24 Letters Posts: 1,167 Joined: Oct 2008 |
12-03-2010, 12:39 PM
(12-03-2010, 02:59 AM)backfire link Wrote: [quote author=Chronomaster link=topic=3812.msg185888#msg185888 date=1291341519]My point stands. The concept of 'muscle memory' does not exist to the extent that you require it for IIDX. The keys are in a set position, but in order to hit certain patterns you must have your hands in a certain position and a few charts require you to switch up forms in order to get a maximum score on a high level chart. Osu boils down to point and click, which means sightreading is more of the name of the game. [/quote] <late response> No. While, sightreading does play a part in osu, when playing songs that consist of rapid beats with barly any time to move your hand from one beat to the next, memorization plays a much larger role. You have to know where to where to start moving your hand to before the note even appears a lot of the time.. Five beats going around a curve at 280bpm appearing less than half a second means you don't have time to look and analyze where how far to move your hand to reach the destination. Muscle memory plays a huge part in this game. At high speeds for both of these games, you don't sightread. What you do is use patterns in the display at cues. Incase you missed it the first time, allow me to repost this to prove my point. OSU! MATRYOSHKA (Insane) Miku & Gumi Okay, now sightread it. [/quote] You do realize that in IIDX, notesplashes hang around for about 3-6 frames, right? Artificial difficulty. [/quote] ...What are we even arguing about? That IIDX is harder? Probably, but whatever. I still find your game boring and like OSU more. This convo is going nowhere. Back on topic though. Also, episode 9 was awesome. [/quote] You can't hotlink images from SanKan or Danbou Bro. Uploaded. STAND BY READY! |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
12-03-2010, 01:30 PM
ika musume owns
index ii owns too |
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Neonie The Alphabet has 24 Letters Posts: 1,167 Joined: Oct 2008 |
12-03-2010, 03:27 PM
(12-03-2010, 01:30 PM)Versus-pwny- link Wrote: ika musume owns Ika Musume was also pretty cool when it was called Sgt.Frog. But I can dig it, Sanea is the best character on that show. |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
12-03-2010, 03:42 PM
what sucks about this thread is that because i started it, i feel compelled to check it, no matter how much i know itll hurt
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If-I-Die-Its-Lag I Play Gaia Online Posts: 1,373 Joined: Aug 2008 |
12-03-2010, 03:49 PM
(12-03-2010, 03:42 PM)diglett link Wrote: what sucks about this thread is that because i started it, i feel compelled to check it, no matter how much i know itll hurt Congradulations. You created a monster. Do you want to change it to the Hulk Hogan thread? |
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[SiN] Merc BRB, Posting Posts: 2,304 Joined: Aug 2010 |
12-03-2010, 04:01 PM
(12-03-2010, 03:49 PM)If-I-Die-Its-VENOM! link Wrote: [quote author=diglett link=topic=3812.msg186014#msg186014 date=1291408963] Congradulations. You created a monster. Do you want to change it to the Hulk Hogan thread? [/quote] Hell yeah! Hulk Hogan Entrance - Titantron HULKMANIA'S RUNNIN' WILD, BROTHER! |
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If-I-Die-Its-Lag I Play Gaia Online Posts: 1,373 Joined: Aug 2008 |
12-03-2010, 04:08 PM
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
12-03-2010, 04:11 PM
yes
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
12-03-2010, 04:14 PM
 Sig by Joel |
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