Poll: Are you new to "Team Fortress" or are you familiar with its origins? You do not have permission to vote in this poll. |
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Team Fortress 2 is my first experience with anything "Team Fortress-y". | 17 | 65.38% | |
I am versed in the older iterations of Team Fortress, e.g. TFC and the Quake days. | 9 | 34.62% | |
Total | 26 vote(s) | 100% |
* You voted for this item. | [Show Results] |
CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-28-2008, 12:43 PM
I like my curves fairly large Exan, not as ridiculous as something like Eve, but the older spammy bhop FPS games were gold to me. Even if I knew I would never be top-dog in terms of conc jumping, I still had a ridiculous amount of fun. Also TF2 leagues are floundering because things like ubers really fuck with competitive play. At its height STA's 9v9 TFC league had something like 50+ clans and a huge tier, Plat - Gold - Silver - Bronze - Bronze II.
 Sig by Joel |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
04-28-2008, 12:50 PM
I dunno, I like games multi-player that are skill heavy. I always approach them like a puzzle. When I'm getting my ass handed to me by a skilled player I sort of try and evaluate what he is doing, how it is being effective against me and what I can do to best him. Usually it involves doing something completely unpredictable. Or predicting what they are going to do and making sure there is a rocket there to greet them when they arrive.
But I like games that are made with lots of playing field-leveling devices. Like smash. Then I can just turn off the overly-analytical part of my brain and have fun. I'm also a big fan of stories, true AI can get boring but give me a good story in a game and I'm hooked. The best is when they can give you a complete experience like in Psychonauts. I mean these games are generally only good for a play through, but to me its like reading a good book, or seeing a movie. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
04-28-2008, 01:33 PM
(04-28-2008, 12:50 PM)Surf314 link Wrote: I dunno, I like games multi-player that are skill heavy. I always approach them like a puzzle. When I'm getting my ass handed to me by a skilled player I sort of try and evaluate what he is doing, how it is being effective against me and what I can do to best him. Usually it involves doing something completely unpredictable. Or predicting what they are going to do and making sure there is a rocket there to greet them when they arrive. Speaking of which, I'm really loving that game. I found it at the Dollar Store. Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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HuckBerryGee Lurker Posts: 339 Joined: Mar 2008 |
04-28-2008, 05:48 PM
I don't know, i have blanks, I know I played it, but I don't think I got very deep into it, played it for 2 months and ditched it for another fps. All I know is they play nothing like one another.
also, the insane concussion hopping almost felt "no items, fox only, final destination". I could do it to an extent, but then again, I was never into wavedashing(in brawl) and speed dashing in that shitty game gunz. Playing in a surgical way disamuse me. |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
04-28-2008, 06:46 PM
TF2 isn't my first, but I only briefly played before so I voted that.
Honestly I didn't care for TFC. I liked the idea, but the gap between a new player versus veteran players threw me off. It just wasn't newbie friendly. Although I had slow ass dial up at the time, and pretty much gave up on online gaming for a while because of it. I might like it now that I have high speed. Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
04-28-2008, 06:57 PM
(04-28-2008, 06:46 PM)ScottyGrayskull link Wrote: the gap between a new player versus veteran players threw me off. It just wasn't newbie friendly. This gap is directly proportional to how long a game's lifespan is, why do you think TF2, a hugely anticipated game is somewhat floundering right now? The leagues that started at inception have all but dried up and there isn't exactly a flood of newbies continuing to come to the game. Why do you think Eve still has a hugely loyal player base that continues with the game despite the enormous skill gap? If you don't have a proper end game or top-tier skills that are very very difficult to master people lose interest very quickly. As much as I like TF2, I don't feel theres anything left for me to learn how to do, no top-skill tricks that can be mastered. Makes general pubbing without you guys exhaustingly boring.  Sig by Joel |
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rumsfald Guest |
04-28-2008, 08:21 PM
(04-28-2008, 06:57 PM)CaffeinePowered link Wrote: If you don't have a proper end game or top-tier skills that are very very difficult to master people lose interest very quickly. I think that's a perception based on the fact that the individual classes are more balanced than almost any otherteam-based FPS. The depth isn't really in the individual classes because, for the most part, the individual game-breaking skills have been disabled (uber-saving, Engie no-build zones (heights), soldier/demo nerf). I think the TF2 end-game is all about team-based tactics (involving 3 or more players, beyond just heavy+medic). The teams that try hard and practice will be able to pull of some massive steamrolling, but it will be more like MMO raiding with everyone pitching in than a cluster of individual heroics (CS). Teamwork is the top-tier skills that are difficult to master. |
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ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
04-29-2008, 06:04 AM
(04-28-2008, 08:21 PM)rumsfald link Wrote: [quote author=CaffeinePowered link=topic=189.msg4783#msg4783 date=1209427023] I think that's a perception based on the fact that the individual classes are more balanced than almost any otherteam-based FPS. The depth isn't really in the individual classes because, for the most part, the individual game-breaking skills have been disabled (uber-saving, Engie no-build zones (heights), soldier/demo nerf). I think the TF2 end-game is all about team-based tactics (involving 3 or more players, beyond just heavy+medic).  The teams that try hard and practice will be able to pull of some massive steamrolling, but it will be more like MMO raiding with everyone pitching in than a cluster of individual heroics (CS). Teamwork is the top-tier skills that are difficult to master. [/quote] Yah I agree here, tf2 seems to be built on real teamwork where if the team works together well they'll steamroll over a team that doesn't work together as well. Hell, even an uber can be countered if the team works together well enough... Even on FNF we're very low on teamwork so we're still not there yet. Signature temporarily out of order until I get off my lazy ass to fix it. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
04-29-2008, 06:33 AM
Well-placed stickies own the hell out of an uber.
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ainmosni Man of Ethanol Posts: 1,670 Joined: Mar 2008 |
04-29-2008, 07:08 AM
Concentrating a few rockets on the medic who's giving the uber also helps in breaking up the uber.
Signature temporarily out of order until I get off my lazy ass to fix it. |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
04-29-2008, 07:49 AM
(04-28-2008, 06:57 PM)CaffeinePowered link Wrote: [quote author=ScottyGrayskull link=topic=189.msg4782#msg4782 date=1209426360] This gap is directly proportional to how long a game's lifespan is, why do you think TF2, a hugely anticipated game is somewhat floundering right now? The leagues that started at inception have all but dried up and there isn't exactly a flood of newbies continuing to come to the game. Why do you think Eve still has a hugely loyal player base that continues with the game despite the enormous skill gap? If you don't have a proper end game or top-tier skills that are very very difficult to master people lose interest very quickly. As much as I like TF2, I don't feel theres anything left for me to learn how to do, no top-skill tricks that can be mastered. Makes general pubbing without you guys exhaustingly boring. [/quote] That is a good point Caff. Casual games can last a long time because of the pick up and play aspect, but there usually isn't much of a community behind it since most people don't stick it out for the long run. Hopefully the updates for all the classes will spark more interest. I'm just bummed about games with such skill gaps because I rarely have the time these days to put into a game to get that level of skill, so I'm usually on the outside wishing I could at least hold my own. Heck, if I wasn't already somewhat proficient with first person shooters I probably would've sold my copy of CoD4 and moved away from TF2 by now. :p Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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ToiletDuck BRB, Posting Posts: 921 Joined: Apr 2008 |
04-29-2008, 08:27 AM
i've played TFC but not enough to consider myself a 'veteran'. TF2 has stoled my life though ;D
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
04-29-2008, 01:11 PM
I have to agree that the new unlocks will create some additional diversity in TF2, in addition to creating a skill gap. Consider that Valve wants to milk TF2 for as long as possible; to do so, you'll need something that people will play for years: queue the league-play solution. After all the unlocks are finished and you have at least a half-dozen new Valve stock maps, You'll see that divide grow to a point where there will be the same divide that existed in TFC.
Call me elitist but you can't enjoy a FPS competitively unless there's some advanced skill set to hone. Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
04-29-2008, 01:24 PM
(04-28-2008, 08:21 PM)rumsfald link Wrote: [quote author=CaffeinePowered link=topic=189.msg4783#msg4783 date=1209427023] I think that's a perception based on the fact that the individual classes are more balanced than almost any otherteam-based FPS. The depth isn't really in the individual classes because, for the most part, the individual game-breaking skills have been disabled (uber-saving, Engie no-build zones (heights), soldier/demo nerf). I think the TF2 end-game is all about team-based tactics (involving 3 or more players, beyond just heavy+medic). The teams that try hard and practice will be able to pull of some massive steamrolling, but it will be more like MMO raiding with everyone pitching in than a cluster of individual heroics (CS). Teamwork is the top-tier skills that are difficult to master. [/quote] I agree completely. The only thing that keeps this game interesting is the teamplay. The teamplay skills are the only real skills that I feel like I have left to master. Lately I've gotten bored with straight TF2, so I've thrown old tactics out the window. You'd be surprised how well you can do if you're just goofing around with at least one other teammate. Even just screwing around can get you to the top of the boards. Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
04-29-2008, 04:13 PM
I still haven't mastered some medium level skills, like rocket/bomb jumping.
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DrkAdonis N00b Posts: 36 Joined: Apr 2008 |
04-29-2008, 04:50 PM
Man. Sounds like we need a night of TF2telage for teaching some things.
I've played TF2 since it came out (not always on the DToid server), but I still feel pretty n00bish. I'd totally be for a night of instructions/practice. |
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
04-29-2008, 10:22 PM
(04-29-2008, 04:50 PM)DrkAdonis link Wrote: Man. Sounds like we need a night of TF2telage for teaching some things. Careful what you ask for, I'll teach you how to catch skill rockets with your teeth. Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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DrkAdonis N00b Posts: 36 Joined: Apr 2008 |
04-29-2008, 11:40 PM
(04-29-2008, 10:22 PM)Kor link Wrote: [quote author=DrkAdonis link=topic=189.msg4891#msg4891 date=1209505849] Careful what you ask for, I'll teach you how to catch skill rockets with your teeth. [/quote] But... but... That doesn't sound fun OR helpful! |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
04-30-2008, 09:17 PM
Certaintly fun to watch. ;D
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
04-30-2008, 09:23 PM
About half the forum population voted (32 / 78) and looks like we have a 2:1 ratio of neophytes to veterans.
Thanks for voting and discussing! |
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