K2 BRB, Posting Posts: 1,373 Joined: May 2008 |
08-25-2012, 08:29 PM
Well, I got the files downloaded, but apparently PS2 doesn't get along nicely with my campus internet, because the only way I've been able to run LaunchPad and actually get into the game is by tethering to my phone. And even then after a few minutes of running around I got a "Disconnected from Server" message that closed the game.
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-25-2012, 10:59 PM
Bah, unable to play PS2 now that I got in. I can do fine at the warpgate, but once i get into an area with action, framerate is just gone. No amount of settings fiddling does anything to help.
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-25-2012, 11:18 PM
(08-25-2012, 10:59 PM)Maxon link Wrote: Bah, unable to play PS2 now that I got in. Â I can do fine at the warpgate, but once i get into an area with action, framerate is just gone. Â No amount of settings fiddling does anything to help. what kind of computer do you have, and what do you consider "doing fine" |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-25-2012, 11:25 PM
Intel Core2 Duo 3.0ghz
6gb RAM Nvidia GeForce GTX 560 Ti I get smooth gameplay at the Warpgate, I don't know what my FPS is there, but it's absolutely playable, I can fly, drive, do whatever just great. Battlezones, it's just stop and go, completely unplayable. I just made sure my graphics card was updated, which is all I can do. Changing the settings down to low and low render quality didn't help. Seems there are other people having the same problem on the forums. |
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
08-26-2012, 01:12 PM
(08-25-2012, 11:25 PM)Maxon link Wrote: Intel Core2 Duo 3.0ghz Super common issue right now, Max. I'm in the same boat, with a low end rig, and I get the exact same issues. Dev team has repeatedly said they're trying to work out why older-generation dual cores are suffering so greatly. One of the coders put up a thread explaining a few things, but also mentioned to not give up hope on your rig; they're using a rig worst than either of ours to troubleshoot the engine issues. http://forums.station.sony.com/ps2/index...read.7561/Â (Beta forum login required) Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
08-26-2012, 01:39 PM
Hmmm ran into karrade while playing the beta, guess I should drop by here again seeing as PS2 starting to come into full swing now
Haven't been around in a while only 'cause I don't play TF2 anymore lol |
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
08-26-2012, 10:07 PM
(08-26-2012, 01:39 PM)KorJax link Wrote: Hmmm ran into karrade while playing the beta, guess I should drop by here again seeing as PS2 starting to come into full swing now I've seen you at least a half dozen times, next time I'll drop you a friend request. Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
08-30-2012, 02:55 PM
1.2 gig patch today.
  General:     A number of Client Stability and Performance improvements have been made.     Players may now purchase additional Infantry and Vehicle certifications.     Zurvan and Peris base capture mechanics have been changed.     Capture mechanics now have an adjaceny requirement.     A YouTube Uploader is now available in the client.     A certification to reduce the squad spawn timer is now available.     A certification that allows the player to gain health when they heal others is now available.   Notable Bug Fixes:     Keybinding will now save again between gameplay sessions.     Platoon, Squad, and Outfit bugs have been fixed allowing for better voice and chat communication.   Items:     A few weapon scope certification costs have been adjusted.     Healing and Revive grenade costs have been adjusted.   Vehicles:     The Following Vehicle Certifications have been added:   Flash - Scout Radar   Sunderer - EMP Pulse Generator, Reinforced Front Armor, Reinforced Side Armor, Reinforced Top Armor, Smokescreen.   Lightning - Sunderer - Reinforced Front Armor, Reinforced Side Armor, Reinforced Top Armor.   Magrider/Vanguard/Prowler - Reinforced Front Armor, Reinforced Side Armor, Reinforced Top Armor.   Scythe/Reaver/Mosquito - Composite Armor, Decoy Flares, Scout Radar   Liberator - Decoy Flares     The Liberator has been adjusted in the following ways:   The magazine size of the 105mm cannon has been reduced.   The direct hit damage of the 105mm cannon has been adjusted.   The Recoiless rifle damage has been adjusted.   It's resistance to AA and Flak has been slightly adjusted.     The firing rate of the Scythe and Reaver have been adjusted.   Infantry:     The Grenade Bandolier certification is now available allowing players to carry additional grenades.     The Engineer Utility Pouch certification is now available allowing players to carry additional mines.   World:     The Zurvan and Periss base capture systems have been changed. Please head to this thread to learn more.     In order to capture a base, your empire will now need to own a hex adjacent to it.     Overseer voiceover has been added for base capture status.     Anti-Air Phalanx Turrets overheat time has been adjusted.   Squad/Platoon:     Platoon and Squad Members are no longer indicated as the same color in the Minimap.     Platoon voice chat should now be working as intended.     Players will no longer lose cursor functionality on the UI page. Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
08-30-2012, 04:36 PM
Playing for the last 2 hours with virtually zero issuse in mega fights.
SWEET SWEET PS2 ACTION Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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K2 BRB, Posting Posts: 1,373 Joined: May 2008 |
08-30-2012, 05:40 PM
And I no longer have to tether to my fucking phone just to launch the game. Woo yeah. Maybe now we can all play it together soon so that you guys can teach me how the hell this game works.
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-30-2012, 05:53 PM
Oh please let me run the game!
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
08-30-2012, 06:36 PM
Would love to play sometime, send me an invite whenever you guys are on.
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K2 BRB, Posting Posts: 1,373 Joined: May 2008 |
08-30-2012, 09:02 PM
Just finished playing for entirely too long, and everything is running perfectly and is super awesome. I bumped into Kor for a second, then spent a few hours helping VS capture Zurkan on East 01.
Send me friend requests dammit; my in-game name is OpifexK2. |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-30-2012, 10:07 PM
I'm able to play! I managed to get into a squad, we did some simple capping, before dying and moving to a Liberator. Â I learned generally how to fly and land one and we successfully did some great bombing runs and even managed to stay alive for a good long while before just getting royally boned lol I still get some stuttering in the REALLY battle heavy areas, but it's absolutely playable and pretty entertaining.
*EDIT* Are Vanu just completely gimped with sniping or are the other teams just as bad? I've never used a sniper rifle that was so inaccurate at most ranges, while also requiring upwards of 3 shots or more to kill people with. Â I don't need them to be straight line shots, I can work with drop and lead, but other than the very short stealth infiltrators get, I'm not finding much use for them.
(This post was last modified: 08-31-2012, 12:06 AM by Maxon.)
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
09-01-2012, 01:26 AM
They're all multi shot kill weapons, although they're brutal indoors since they're semi auto now. If you get used to hiding you don't even need stealth though because it doesn't have the huge railgun trail it used to to telegraph your position.
Sent from my Desire HD using Tapatalk 2 "If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
09-01-2012, 12:44 PM
I still can't get above 10 FPS in actual fights, even on minimum settings. :'(
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
09-01-2012, 01:26 PM
I will be trying again tonight around 8p CST, why don't some of you show up in mumble....?
 Sig by Joel |
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Dtrain323i Oprah Winfrey Posts: 3,067 Joined: Nov 2009 |
09-01-2012, 01:32 PM
(09-01-2012, 01:26 PM)Caffeine link Wrote: I will be trying again tonight around 8p CST, why don't some of you show up in mumble....? I'd be on but I'll be at the lake this weekend. I'll play tomorrow though. Also, I officially cancelled my PS1 sub. End of an era :'( 11:35 Socks Greatbacon_work: Just accept the idea of enemas. |
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Squishy3 Closet Furry Posts: 5,757 Joined: May 2008 |
09-01-2012, 04:50 PM
Curse had a giveaway for keys for this and I still didn't get one. Dammit.
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Dtrain323i Oprah Winfrey Posts: 3,067 Joined: Nov 2009 |
09-02-2012, 08:17 PM
11:35 Socks Greatbacon_work: Just accept the idea of enemas. |
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