Didzo Uninstalling Posts: 5,206 Joined: Dec 2009 |
06-20-2013, 02:06 PM
(06-20-2013, 01:51 PM)at0m link Wrote: [quote author=Didzo link=topic=6662.msg268449#msg268449 date=1371753547]Terrain avoidance while driving a Flash, and that's about it. [/quote] It's also grainy and takes time to stabilize. Easier to detect hills and enemies without any scope at all. |
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rumbot BRB, Posting Posts: 822 Joined: May 2013 |
06-20-2013, 05:07 PM
Drastic changes like this require a mechanism to re-cert. I've got INRV on so much shit.
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Kor Crits = Skill Posts: 1,654 Joined: Mar 2008 |
06-20-2013, 09:38 PM
(06-20-2013, 05:07 PM)rumbot link Wrote: Drastic changes like this require a mechanism to re-cert. I've got INRV on so much shit. Likewise man, 5 infantry weapons, 6 vehicle. Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence. -Albert Einstein |
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
06-21-2013, 12:02 PM
IRNV is still pretty useful to me on infantry weapons
I'd like the vehicle NV more if it wasn't just plainly obvious that all it is, is a green screen filter that doesn't even enhance night vision. Hell it works the same during the day as it does during the night, which doesn't make sense at all. True, working NV would still be pretty damn good for the vehicles. |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-03-2013, 01:23 PM
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Didzo Uninstalling Posts: 5,206 Joined: Dec 2009 |
07-03-2013, 03:03 PM
(07-03-2013, 01:23 PM)FlyingMongoose link Wrote: https://forums.station.sony.com/ps2/inde...13.138714/ The flare guns are fucking obnoxious. |
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StolenToast BRB, Posting Posts: 1,136 Joined: Jan 2012 |
07-03-2013, 03:25 PM
(07-03-2013, 03:03 PM)Didzo link Wrote: [quote author=FlyingMongoose link=topic=6662.msg268990#msg268990 date=1372875800] The flare guns are fucking obnoxious. [/quote]*ftfy I'll still buy one, though... |
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Chooly BRB, Posting Posts: 768 Joined: Mar 2008 |
07-10-2013, 12:41 PM
General Game Updates:
Extended Interactive Tutorial Added a new outdoor area to the interactive tutorial which starts after the respawn training. This new area has the following additional training topics: Destroying vehicles (tanks) AV Turrets Jump pads Ground vehicle driving Vehicle ammo tower Gate shield Generator overloading Added an energy shield that blocks access to the teleporter until the player completes the shooting segment. Alert Frequency Changes Weâve increased the time between alerts across the board and made further refinements to the population requirements that govern alert launches. Recommended Server Chanages Recommended servers are now provided for each faction instead of having one set of suggested servers for all new players. New in the Depot More Loadouts Three new loadout tabs are unlocked for each class and vehicle as part of Membership The member custom loadouts will immediately be unlocked for any current subscribers, and will unlock right away upon membership purchase for any new subscribers The member custom loadouts will lock again if the player loses membership â however, the loadout configurations are saved, so if the player renews membership, all previously configured loadout information should be maintained Four additional loadout tabs can be unlocked for all classes and vehicles via purchases in the Depot under the Utilities category Gold Trim for Main Battle Tanks Available in the Early Access category of the Depot. Bumpers for Flash Equippable in the new Trim Slot Gold versions available in the Early Access Category Infantry Updates Improved Damage Feedback Improved feedback when getting hit by enemy projectiles. Bug Fixes Fixed an issue that caused certain corpses to not receive revive attempts Fixed some issues with the drop pod deploy radius not always behaving as intended Popping in and out of ADS while firing should no longer stop the player model from playing recoil animations in 3rd person Vehicle Updates Fury Changes Direct hit damage decreased from 750 to 300 Resist type for the weapon has improved against vehicles, which partially mitigates this decrease in direct hit damage Time to reload increased from 2.5 seconds to 3 seconds Bail Out FX When a soldier âsafeâ ejects out of a vehicle, they will now play Bail FX around them. Safe eject is any eject where they are not intended to take fall damage: Galaxies, ESFâs w/ejection seat, Liberator w/ejection seat. Bug Fixes Sunderer decals now can extend to the hood of the vehicle Fixed the missing startup audio for both Vulcan variants UI Updates Platoon Interface Improvements Added an icon to the platoon leader Added ability to see detailed squad information while in a platoon by clicking the panel for each squad in the platoon management screen Point Capture Feedback Added a text call out when players are in range of a capture point, but are unable to capture it due to: Not having appropriate territory adjacency/lattice connection Use of a MAX suit Being inside a vehicle Improved Vehicle Damage Feedback Updated the directional damage arcs that display when you get hit The intensity of the arcs are dependent on the normalized damage being received HUD Element for SCU Vulnerability Added a new element to the facility status panel to communicate the state of the SCU. Secure: SCU is active and the shield is active, not vulnerable Vulnerable: SCU is active but the shield is down Overloaded: SCU has been overloaded but has not yet detonated Destroyed: SCU has been destroyed Other Miscellaneous Changes The UI now shows indicators when vehicle passengers are hitting enemies Recon device animation has been changed to show a single pulse instead of two If a computer has less than 4GB of memory, only low texture quality will be available in the settings Added the ability to bring up the score screen while on the death screen Unified the HUD and map squad and instant action deployment functionality They now share the same timers and notifications Now can only be canceled by pressing the hotkey or clicking the button (i.e. hitting Esc to exit out of the map will no longer cancel the countdown) Double-clicking a loadout number from the equipment or vehicle terminal will now equip yourself or spawn the vehicle of the selected loadout, respectively Double-clicking a deployment location from the deployment list will now deploy you. Deploy, deployment, deploy, deploy. Bug Fixes Zebra Vehicle Camo should now be selectable in the loadout menu after purchasing the Mega Vehicle Camo Bundle Fixed Ally/Enemy colors not showing correctly on in-world UI icons for explosives Added a progress indicator to the redeem a code flow Health bars should no longer intermittently display as empty when nanoweave armor is equipped Players should no longer receive a revive prompt if they deploy as a teammate attempts to revive them Non-members will no longer see an incorrect discount on the memberâs sale in the Depot. Battle Rifles, MAX AV right, MAX AI right, and MAX AA weapons are now properly tracked on the stats page Fixed missing icons for the Walker in the Depot Facility/ Environmental Updates Sunderer No Deploy Zones Facilities and Outposts on Indar and Amerish now have Sunderer No Deploy Zones. These function just like the No Deploy Radius around allied deployed Sunderers These zones prevent someone from parking a Sunderer right on top of a capture point, forcing players to fight to the capture points on foot Warpgate Rotation All faction warpgates have been rotated counter clockwise. Bug Fixes Fixed an issue preventing players from resupplying consumables while in the VR training zone Fixed non-functional teleporters at Arroyo Torre Station Fixed a neutral spawn room teleporter at Feldspar Canyon Base All Gravity Pads at the Saurva Overflow Depot should function correctly again Replaced the missing south east facing vehicle pad at the Ikanam Bio Lab Addressed two ground vehicle terminals overlapping at Saurva South Fortress Removed a misplaced stair object at Crux Headquarters on Amerish [table][tr][td] [/td][td]Chooly: /nevergonnagiveyouup Eschatos: /nevergonnaletyoudown [TC] Versus: /nevergonnarunaround [TC] Versus: /anddesertyou ToiletDuck: /closeapplication[/td][/tr][/table] |
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KorJax BRB, Posting Posts: 1,376 Joined: Jun 2008 |
07-10-2013, 01:41 PM
Because the formatting in the above post is abysmal: https://forums.station.sony.com/ps2/inde...st-1953502
What a completely lackluster patch. Hardly anything of relevance was added/changed. AMS no deploy zones sound slightly interesting at least. Also, fury's are now totally useless. I'm secretly hoping they pull a saron for next patch and instead make it work completely differently and really damn good in their new role instead of leaving it to be a complete waste of my certs and money |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
07-10-2013, 01:46 PM
Would be kinda nice if they allowed replies to those threads, so people can click the quote button to nab the bbcode for the formatting of the original post :V
"If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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Didzo Uninstalling Posts: 5,206 Joined: Dec 2009 |
07-10-2013, 01:50 PM
RIP fury. I will never forget.
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-10-2013, 02:22 PM
(07-10-2013, 01:46 PM)at0m link Wrote: Would be kinda nice if they allowed replies to those threads, so people can click the quote button to nab the bbcode for the formatting of the original post :V PS2 forums are XenForo http://www.tunedchaos.com/help/bb-codes <-- enjoy. |
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Goffin BRB, Posting Posts: 571 Joined: Nov 2009 |
07-10-2013, 06:34 PM
hmmmmmm crap, crap and crap.
Lets review. "Bug Fixes" pfffft fuck off  "More Load outs" did anybody not laugh at this? "Feedback"  How so? buzz back again? "Gold trim" - insert a witty Busta rhymes pic for this one. "Sunderer No deploy zones" so you'll need to walk an addition 50 feet to camp spawns effectively. "Direct hit damage decreased from 750 to 300" unacceptable. Just another proven concept that they don't have a fucking clue.  "Bumpers for Flash Equippable in the new Trim Slot" - Been waiting for this one awhile. "Extended Interactive Tutorial" - you clearly missed the mark on this one. "Non-members will no longer see an incorrect discount on the memberâs sale in the Depot."  Yes! since it's not a pay to play concept, this works. "Recon device animation has been changed to show a single pulse instead of two" awesome! Still can't view through a 2x2 square windows with the 27 icons for each area but hey, Single pulse yo! "All faction warp gates have been rotated counter clockwise." yes.....Yes......YES!!!! "Recommended Server Changes" too late. "Bail Out FX" hmmm let me think on this one, Do I drop 500 certs to bail or do I just get in LA (as I always ) and "eject" free of charge. "Health bars should no longer intermittently display as empty when nanoweave armor is equipped"  . For the 2.2 seconds it takes to drop somebody, you sure as shit will be able to see their health progression decline . "If a computer has less than 4GB of memory, only low texture quality will be available in the settings" I suggest SOE calls blizzard to get advice on how to create a game based on 3 year old hardware that's already out in the market.  I was never truly into that game as a die hard but god damn did it feel your monthly sub was being put to good every month. "Other Miscellaneous Changes" - Like keeanu - whoa "Facility/ Environmental Updates" - If this is the shield idea, then I'm glad kor upgraded his rig. lol <3 kor! |
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StolenToast BRB, Posting Posts: 1,136 Joined: Jan 2012 |
07-10-2013, 07:28 PM
This update (allegedly) fixed the no-revive glitch. For me, this update is entirely worth a lot of features that do not affect me or the gameplay at all.
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
07-11-2013, 07:52 PM
Time to buy Saron HRB-H </SOE_Business_Model>
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-24-2013, 06:11 AM
Quote:General Game Updates  Sig by Joel |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-24-2013, 06:11 AM
Quote:Empire Specific Fighter Updates  Sig by Joel |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-24-2013, 10:18 AM
I'm not quoting that whole thing, but there's a lot of good, and some things I'm slightly concerned about.
Due to the reduced Hailstorm Turbo Laser ammunition I expect much shorter dog fight combat. But the fire rate changes probably make it about the same. Also, the change to the VS Saron Laser Cannon might make it more worth it to use that instead of hailstorm... just because of distance benefits. Quote:Biolabs on all continents will cap in 7 minutes if you own the majority of the cap points (2/3 or ¾). If you own all CPs, it will cap much faster Wasn't StolenToast saying, last night, that he wishes there was a way for you to capture things a little faster? This is a good change IMO. Ultimately, looks like a decent update to me, and I have little to no problems with anything in there. I hope their lattice tweaks don't suck. |
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StolenToast BRB, Posting Posts: 1,136 Joined: Jan 2012 |
07-24-2013, 10:49 AM
Way too many changes to really form an opinion. I just hope the Scythe gets an overall performance improvement.
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StolenToast BRB, Posting Posts: 1,136 Joined: Jan 2012 |
08-07-2013, 12:47 AM
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