FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-18-2013, 02:21 PM
Yes I bought it... I actually bought it a long time ago because I know how to use it. I also have the resource packs... and Sogo says he wants to build something with it. He says he wants to use DS Resource pack, so I set up a project like that. Who's with us?
Note both are on sale for the steam summer sale. Tutorials: http://www.rpgmakerweb.com/support/tutor...ker-vx-ace License: Quote:IMPORTANT, READ CAREFULLY.
(This post was last modified: 07-18-2013, 03:38 PM by FlyingMongoose.)
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-18-2013, 02:42 PM
`-`
I've had something planned for ~4 years, about 100 pages of documentation, after I get the thing I'm making in game maker out, Ill begin work on a demo - potentially in game maker as I believe RPG Maker stuff you are not allowed to sell commercially. The hardest part is finding artists. We have a TON of coders here, but next to no one who can do really good sprite art. Â Sig by Joel |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-18-2013, 03:26 PM
(07-18-2013, 02:42 PM)Caffeine link Wrote: `-` Quote:E. Distribution rights Basically, I can't give out RPG Maker VX Ace, or the compilation software. But I can sell or distribute the game created with it. And RPG Maker VX Ace is Windows Only (though I'm sure you could get runtime things going that will allow it to run on Mac, *nix, and mobile) Ultimately though. You're right, we need artists, the licenses to the additional resource packs also allow redistribution so long as they are credited. I know you, myself, and numerous others are quite adept in programming (and event handling). For full reference, here is the full license: Quote:IMPORTANT, READ CAREFULLY. I do personally prefer RPG Maker's interface for mapping more than others out there though. Also, on the licensing thing, this: http://www.rpgmakerweb.com/products/rpg-games Lastly, there's this, which includes creating tilesets and stuff: http://www.rpgmakerweb.com/support/tutor...ker-vx-ace
(This post was last modified: 07-18-2013, 03:37 PM by FlyingMongoose.)
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Reevesith BRB, Posting Posts: 1,736 Joined: May 2008 |
07-19-2013, 01:58 AM
(07-18-2013, 02:42 PM)Caffeine link Wrote: `-` Really good sprite art like scott vs the world good or like ff6 good? I've only messed with pixel time to time..
[move] [/move] Strangest comment I've read sofar "do you stroke your rack when you lie awake in bed at night... dreaming of the oven that got away?" |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-19-2013, 02:02 AM
(07-19-2013, 01:58 AM)Reevesith link Wrote: [quote author=Caffeine link=topic=7051.msg269685#msg269685 date=1374176570] Really good sprite art like scott vs the world good or like ff6 good? I've only messed with pixel time to time..
[/quote] On the tutorial pages (first post), look at "Creating Tiles" To see better examples honestly, the best option is to get the software and at least one of the DLC packs. Due to the licensing rules of them, even though they are just jpg files, I can't just post them. But ultimately in terms of style (and quality) it really depends on caff's design document (if that is the game being made).
(This post was last modified: 07-19-2013, 02:06 AM by FlyingMongoose.)
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Elder BRB, Posting Posts: 1,447 Joined: Sep 2011 |
07-19-2013, 10:36 AM
in terms of sprite art i would look at classic games like the ff series, and for more modern examples a personal favorite is terraria. Other games that use that simple sprite style like starbound also work too.
(06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass. |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-19-2013, 11:24 AM
(07-19-2013, 10:36 AM)Elder link Wrote: in terms of sprite art i would look at classic games like the ff series, and for more modern examples a personal favorite is terraria. Other games that use that simple sprite style like starbound also work too. Well, you also have to remember, sprite art also includes environment, buildings, grass, stone walkways, dirt pathways, trees, walls, characters, even simple unique ones, for instance what if you want to make it so the character runs into a tree and drops an apple. You need a sprite that represents that apple and it falling. It's a lot of work. A lot less work than modeling and texturing, but a lot nonetheless. |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
07-19-2013, 01:57 PM
I'd like to mess around with this, but I've got a backlog of projects I want to work on in Game Maker but can't due to my dead video card(Game Maker can't compile without video drivers). Perhaps after new PC.
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-19-2013, 02:47 PM
(07-19-2013, 01:57 PM)Eschatos link Wrote: I'd like to mess around with this, but I've got a backlog of projects I want to work on in Game Maker but can't due to my dead video card(Game Maker can't compile without video drivers). Perhaps after new PC. Just remember we're using the DS Resource pack (as of right now) and since I can't distribute it (against license rules), I can't give access to the SVN I set up unless you have purchased both the DLC, and the DS Resource Pack. |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
07-19-2013, 04:12 PM
why rpg maker
why |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
07-19-2013, 04:37 PM
(07-19-2013, 04:12 PM)versus link Wrote: why rpg maker Because it's easy to use. Also, I'm comfortable with it. I am comfortable with its coding as well. That first person battle system isn't required, you can make it FF style and side by side. There's nothing stopping that. It's not hard to do at all. But it all depends on the game format. Also it doesn't have to be turn based. It's possible to turn it into dynamic/action instead of encounter/turn. I've done it. It's not easy, and I didn't put it in any thing I ever released. But in playing around I found some code snippets, implemented them, and made them work or applied them according to my "playing around". It's lightweight, powerful, easy to use, scalable. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
07-29-2013, 11:39 AM
(07-19-2013, 01:58 AM)Reevesith link Wrote: [quote author=Caffeine link=topic=7051.msg269685#msg269685 date=1374176570] Really good sprite art like scott vs the world good or like ff6 good? I've only messed with pixel time to time..
[/quote] More like HD vector sprites, poke me on steam if you think its something you can replicate. I can provide examples  Sig by Joel |
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Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
07-29-2013, 04:00 PM
(07-19-2013, 04:12 PM)versus link Wrote: why rpg makerpeople dont just use it for porn games versus |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
12-09-2013, 04:39 AM
I've picked up using this again, I'm tired of starting a project for something, or brainstorming and not following through. I am making an RPG with this damn it, I don't care how long it takes.
Also don't ask me what I'm making because I'm full fledge winging it and you'll all absolutely be able to tell. I am using default assets for the time being to build the game, I may swap them out for some of the premium dlc assets later, but for now I'm just using what it came with. That being the case, seeing as this will be a representation of my completely omnidirectional mind, having other people design map areas, dialogue, etc is always welcome and I'll try to work it in. So far I have only made one section, the starting area, and it's not done yet.
(This post was last modified: 12-09-2013, 06:35 AM by FlyingMongoose.)
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Sogo Didzo of Crafting Posts: 1,025 Joined: Dec 2010 |
12-09-2013, 12:21 PM
(12-09-2013, 04:39 AM)FlyingMongoose link Wrote: I've picked up using this again, I'm tired of starting a project for something, or brainstorming and not following through. I am making an RPG with this damn it, I don't care how long it takes. Maybe make a short game just to get used to the software and learn it. Afterwards, maybe we can get several BRBUer's to collaborate, I've always been interested in writing a story. [move][/move] |
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Eschatos Jack Thompson Fan Club Member Posts: 4,447 Joined: Mar 2008 |
12-09-2013, 01:17 PM
(12-09-2013, 12:21 PM)Sogo Payne link Wrote: [quote author=FlyingMongoose link=topic=7051.msg274279#msg274279 date=1386581977] Maybe make a short game just to get used to the software and learn it. Afterwards, maybe we can get several BRBUer's to collaborate, I've always been interested in writing a story. [/quote] If you want any input from a fellow game dev amateur just hit me up on Steam. I haven't used RPG Maker, but I am working on a game with RPG aspects in Game Maker. |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
12-09-2013, 02:08 PM
I'm winging the story for now but any input is welcome for me.
I've been working more, though on getting certain graphical displays working, action-time battles (ala FF3, you know, you perform actions, it builds up energy, then you end up with a special), side-view battle screens, and even mixing in some chronotrigger battlescreen styles, I don't really like the built in first-person style (though that is Earthbound-esque).
(This post was last modified: 12-09-2013, 02:30 PM by FlyingMongoose.)
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Neptune Lurker Posts: 469 Joined: Aug 2008 |
12-09-2013, 11:02 PM
(12-09-2013, 02:08 PM)FlyingMongoose link Wrote: I'm winging the story for now but any input is welcome for me. Give me names. Give me a general idea. I will have more bullshit ready for you on demand. I run and play a lot of table-top RPGs, so making bullshit sound good is kind of my thing. I have found that I can't start my own stories, but I can run with other people's ideas fairly well. |
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FlyingMongoose Uninstalling Posts: 2,633 Joined: Apr 2008 |
12-10-2013, 01:07 AM
Same situation, I don't even really have a start, I just have a few pop culture reference jokes and the environment calling the main character a bitch...
Right now I'm more concerned with getting functionality working properly. |
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Neptune Lurker Posts: 469 Joined: Aug 2008 |
12-10-2013, 05:09 PM
Literally the word "bitch" appearing from the scenery? You could have no one else hear it for a while and act like it's a big joke/all in the character's head. Then, you could interrupt a tender/important moment with another character (romantic or otherwise) with Little Folk popping out of the scenery and going "See? Just like I said: a little bitch!" Then that could be a playable 6th character.Â
The Little Folk have been forced out of the etherial realm (or where-ever) by the main villain. They gravitated towards magical forces in the real world, which is where the main character was first called a 'bitch'. Little Folk character has been following him ever since. Follow this thread to getting back a magic item or destroying the item that caused the whole problem in the first place. |
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