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Mad Hatter
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11-17-2013, 03:05 PM

(11-17-2013, 03:01 PM)Nitrous Oxide link Wrote: [quote author=Kor link=topic=5227.msg273609#msg273609 date=1384713626]
Every time I try saving 1k certs to get my last rank in Nanoweave, I gotta get Thermal scope for another Vehicle Weapon.
I swear I've got to be the only person that prefers a zoom to thermal for vehicles...
[/quote]

Zoom works for:
Saron
Dalton
Shredder
Skyguard

Thermal works for:
Everything else

Toss Ups:
ESF/Lib nose guns
AP Lightning


Typical effective range of most guns is inside thermal with a few exceptions, and the target highlighting is clutch.


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Duck, Duck, Goose
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11-17-2013, 03:09 PM

I'm just not a fan of small targets, zoom helps me with accuracy more than seeing things. Everything inside the effective range of thermal is usually visible without it anyways, at least I find. Not sure what target highlighting is though... o.O
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Dtrain323i
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11-17-2013, 03:12 PM

(11-17-2013, 03:09 PM)Nitrous Oxide link Wrote: I'm just not a fan of small targets, zoom helps me with accuracy more than seeing things. Everything inside the effective range of thermal is usually visible without it anyways, at least I find. Not sure what target highlighting is though... o.O

With thermal, everything is blue but stuff to shoot is bright yellow






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Mad Hatter
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11-17-2013, 03:13 PM

(11-17-2013, 03:09 PM)Nitrous Oxide link Wrote: I'm just not a fan of small targets, zoom helps me with accuracy more than seeing things. Everything inside the effective range of thermal is usually visible without it anyways, at least I find. Not sure what target highlighting is though... o.O

Vehicle and players glow and stand out its much easier to pick off an individual target or hit someone who has just a sliver of themselves showing. I've pegged plenty of people that think they are crafty and hiding in something like a tower landing pad strut and I bullseye them with the FPC.


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StolenToast
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11-17-2013, 03:30 PM

(11-17-2013, 03:05 PM)Caffeine link Wrote: [quote author=Nitrous Oxide link=topic=5227.msg273619#msg273619 date=1384718472]
[quote author=Kor link=topic=5227.msg273609#msg273609 date=1384713626]
Every time I try saving 1k certs to get my last rank in Nanoweave, I gotta get Thermal scope for another Vehicle Weapon.
I swear I've got to be the only person that prefers a zoom to thermal for vehicles...
[/quote]

Zoom works for:
Saron
Dalton
Shredder
Skyguard

Thermal works for:
Everything else

Toss Ups:
ESF/Lib nose guns
AP Lightning


Typical effective range of most guns is inside thermal with a few exceptions, and the target highlighting is clutch.
[/quote]

I actually prefer thermal for the Saron.  Since it has perfect pinpoint accuracy and no drop then you can hit ranged targets out of scope just as well (IMO), especially since the set of ranged targets a Saron will be shooting at consists of large vehicles.  But the target highlighting from thermal makes nearby squishies much easier to sight and kill.  It also helps when vehicles are burning and exploding all over to keep track of the Sundy in the back, which I have learned from experience.


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rumbot
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11-17-2013, 03:33 PM

I wish I could recert and free up all dem points in infra. Sad
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Duck, Duck, Goose
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11-21-2013, 10:46 AM

Ahem.

Brb, acquiring Steam swag.
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Cineo
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11-21-2013, 01:57 PM

Because I can...

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Wedge
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11-23-2013, 01:09 PM

So thanks to the xp event and a free boost I'll hopefully have maybe around 1000 certs by the time it's over (which is by far the most I'VE ever had playing once a week f2p for a couple months).  I figure that gives me enough to get a somewhat decent Mag setup finally.  So obviously want a couple levels in Rival Chasis, and probably IR Smoke for utility.  Dunno what defense is best, I'd guess side armor considering that's always the direction a Mag is trying to face anything?  Saron and Halberd are too expensive unless I can get them on a sale, but would PPA be a good replacement for the M20 (since it's only 250 certs)?  Apparently the M20 isn't bad, but I was using a PPA earlier and it was a lot of fun against softies, plus having a machine gun mounted on Magrider just feels wrong.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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11-23-2013, 01:22 PM

(11-23-2013, 01:09 PM)Wedge link Wrote: So thanks to the xp event and a free boost I'll hopefully have maybe around 1000 certs by the time it's over (which is by far the most I'VE ever had playing once a week f2p for a couple months).  I figure that gives me enough to get a somewhat decent Mag setup finally.  So obviously want a couple levels in Rival Chasis, and probably IR Smoke for utility.  Dunno what defense is best, I'd guess side armor considering that's always the direction a Mag is trying to face anything?  Saron and Halberd are too expensive unless I can get them on a sale, but would PPA be a good replacement for the M20 (since it's only 250 certs)?  Apparently the M20 isn't bad, but I was using a PPA earlier and it was a lot of fun against softies, plus having a machine gun mounted on Magrider just feels wrong.

The PPA is a very good choice to have for a secondary, and if you buy it the first thing you should get for it is thermal sights for your gunner. After that 2 levels of clip size and a few levels of extra ammo.

Beyond that for the PPA you don't really need much more, all in all to kit the thing out....

250 for the gun
200 for thermal
91 for Ammo 4
300 for clip size 2

841 certs to 'fully kit' the PPA, if you want to cut back anywhere cut back on clip size first.


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rumbot
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11-23-2013, 01:28 PM

Mag builds on a budget.
First thing you need is a good second gun. if you are going to drive a basilisk you might as well be driving a harrasser instead. Saron is king for a reason, and many gunners expect it. PPA is a good option on your budget, it's great for killing infantry, but you will need to be grouped with other mags who can provide AV.

The stock front gun is a fine mix if you are on a budget. Don't put money in zoom beyond the first point, save up for thermal and. eventually, reload speed.

The second thing you need is a maxed chasis. Rival seems to flip less, Racer also gives good hover and helps be speedy.

Third, these days I'd go full auto-heal. When we have 3-4 mags around there is usally time to retreat, hide, and then get back in the fight faster with autoheal. If you don't take autoheal and you don't have max engie repair you will be in timeout a lot.

IR smoke is good and has it's fans - especially when facing strikers, which if you roll a PPA is what you will be doing a lot. I'm partial to magburner, because of the utility in hillclimbing and flanking armor with a FPA.
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Kor
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11-23-2013, 06:25 PM

Christ on a fire engine, went medic for 20 minutes in a tower fight holding out 3:1 odds. 150 certs, np.


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Elder
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11-23-2013, 06:39 PM

(11-23-2013, 06:25 PM)Kor link Wrote: Christ on a fire engine, went medic for 20 minutes in a tower fight holding out 3:1 odds. 150 certs, np.

medics can revive?
Also i had a Kor moment when playing earlier when we were defending point, and everyone left except me.
Just wanted to yell at them for chasing bags/not playing the objective.



(06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass.
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Kor
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11-23-2013, 08:03 PM

(11-23-2013, 06:39 PM)Elder link Wrote: Also i had a Kor moment when playing earlier when we were defending point, and everyone left except me.
Just wanted to yell at them for chasing bags/not playing the objective.

You've only just seen the light before the dawn.


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Kor
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11-25-2013, 07:08 PM

Changes to nanoweave coming up. Glad I didn't get that last rank :O

https://forums.station.sony.com/ps2/inde...es.157414/

Quote:

    Nanoweave Armor
    For those not aware, how Nanoweave functions now:

        When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool.
        This health increase causes Nanoweave to protect against the majority of damage sources. This includes damage types that have their own dedicated counters, like explosions.


    How Nanoweave will function soon:

        Nanoweave will no longer increase the player’s health pool. Instead, it will apply a percentage damage resistance against infantry small arms and rapid-fire vehicle secondary weapons only.
        Damage sources not included in the above, like explosions, will no longer be modified by Nanoweave Armor.
        Nanoweave will no longer resist headshots. Against any weapon.
        Against the applicable weapon types, max rank Nanoweave will remain the same strength as it is now (excluding head shots).


    We will be giving a cert refund when this change goes live. You can choose to repurchase Nanoweave Armor or spend their points elsewhere.


    Bolt-Action Rifles
    In a typical FPS game, the strength of a one-shot headshot is usually offset by either or both of the below:

        Small scale levels with limited sniper lanes.
        Some type of visual mechanic that calls out the sniper’s location.


    PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. The massive size of our continents means snipers can be a threat from all directions, and a visual callout on each individual sniper isn’t possible considering the amount of players we render at one time.

    On the other side, giving snipers a 360° one-shot kill with unlimited range against all other players is not something we want to introduce into the game. Dying to a sniper that you never had a chance to see is a poor gameplay experience for everyone on the receiving end.

    So with the above in mind:

        We are capping all one-shot headshots on a full health target at 150 meters.
        Nanoweave will no longer apply to headshots, so the range limit will apply to all targets no matter what that player has equipped. This will give bolt-actions a more consistent feel when fighting within their effective range.
        The 150 meter range is a starting point. It may be adjusted during tuning, and we’ll be monitoring the range once it is live to see if it needs to be adjusted to be shorter or longer.


    Explosions Post-Nanoweave Change

        We’ve had to increase the max damage of some explosions in our game so that they would still be effective against Nanoweave-equipped players. For example, underbarrel grenade explosions are stronger than we would like.
        Changing Nanoweave over to being a projectile resistance removes the need for the increased explosive damage. We will be doing a pass of all explosive damage and reducing some so that they work better in the game.


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Sogo
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11-25-2013, 07:38 PM

(11-25-2013, 07:08 PM)Kor link Wrote: Changes to nanoweave coming up. Glad I didn't get that last rank :O

https://forums.station.sony.com/ps2/inde...es.157414/

Quote:

        We are capping all one-shot headshots on a full health target at 150 meters.
 

They better refund my 12x scope then.


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at0m
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11-25-2013, 07:57 PM

No kidding

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Goffin
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11-26-2013, 05:41 PM

https://forums.station.sony.com/ps2/inde...ay.160010/


Full of win


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Incoming!!!
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Wedge
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12-08-2013, 12:29 PM

They need like, vehicle battle islands, or to make up an excuse for parts of a continent to require people to be in vehicles.  Finally get a good vehicle battle last night and my client crashes halfway through >=/.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Elder
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12-09-2013, 12:25 AM

(12-08-2013, 12:29 PM)Wedge link Wrote: They need like, vehicle battle islands, or to make up an excuse for parts of a continent to require people to be in vehicles.  Finally get a good vehicle battle last night and my client crashes halfway through >=/.

showed luin the wonders of gunning a mag, and destroying TR
prowler tried to pull a clever girl on us and got tank busted before it could finish the job
alerts were won
galaxies were crashed into warpgates



(06-15-2014, 03:27 PM)negate link Wrote:Hah elder you would be ramming it into Dtrains ass.
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