CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-09-2008, 10:59 PM
Just finished debugging a new plugin tonight.
It loads a custom cvar list for a specified map. So, for example, I could make orange maps have low gravity and insta-spawn by 'default' instead of having to set them. Aside from orange maps, does anyone have any other ideas of what to do with the plugin, maybe some cvars for FNF/TFT only, ect. Post em here. Â Sig by Joel |
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Negate Born the same day as Linux... poor guy.. Posts: 766 Joined: Apr 2008 |
05-09-2008, 11:11 PM
maps all sv_classlimit caff heavy 0
Though seriously something for all maps to set respawn timers according to the # of players would be nice. Your in the minority, its supposed to taste like a shit taco Jon Stewart [move]ii@.[/move] |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-09-2008, 11:16 PM
(05-09-2008, 11:11 PM)negate link Wrote: maps all sv_classlimit caff heavy 0 Right now it can just do it based on the map name  Sig by Joel |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
05-09-2008, 11:36 PM
Could you make it automatically trigger a mapvote on Goldrush? That would be nice... Goldrush is just one of the most frustrating maps to play without a team who works together, and it's overplayed anyways.
Friendly Fire on Caves! Maybe it will be less of a clusterfuck! please don't take these seriously Will try to think of something. Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Greatbacon The Most Delicious of All Meats Posts: 1,980 Joined: Mar 2008 |
05-10-2008, 12:32 AM
(05-09-2008, 11:36 PM)copulatingduck link Wrote: Could you make it automatically trigger a mapvote on 2Fort?Fixed* |
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[fr31ns]Karrde The Handy Murse Posts: 2,655 Joined: May 2008 |
05-10-2008, 02:39 AM
Meh, I don't know about this. For respawn times, we should leave it up to the map. First, the map is designed for a specific time, and I kinda think adjusting it tends to break maps. Second, I don't wanna end up on the custom tab for lame reasons. So I could see some use for this plugin, but not if it lands us on the custom tab. Also, orange maps = fail.
<+Karrde> welp, time to learn some basic patterning skills <@Negate> 12121212121212121212 <@Negate> there is a simple pattern <+Karrde> I changed my mind. Gonna cosplay as a gay demon from hell and get negate raped instead XD <+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself <+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some. |
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fyre BRB, Posting Posts: 1,968 Joined: Mar 2008 |
05-10-2008, 06:54 AM
I agree that respawn times should be left alone. The custom tab is not a nice place to be.
(05-10-2008, 12:32 AM)Greatbacon link Wrote: [quote author=copulatingduck link=topic=258.msg6163#msg6163 date=1210394164]Fixed* [/quote] What he said. Actually, could you change the rotation so 2fort isn't first? I hate having to go there every time the server restarts. |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
05-10-2008, 08:39 AM
(05-10-2008, 06:54 AM)fyre link Wrote: What he said. Actually, could you change the rotation so 2fort isn't first? I hate having to go there every time the server restarts. It's been stated that 2Fort is a hard-coded default. Besides, we'd have to RTV from wherever to wherever anyway. |
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