Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
02-17-2009, 08:42 PM
(02-17-2009, 08:09 PM)Shoopfox link Wrote: http://www.buildersleagueunited.com/ lolwat? That's awesome! |
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ScottyGrayskull Unbalancer of the Internet Posts: 1,718 Joined: Mar 2008 |
02-17-2009, 08:53 PM
Heh. I definitely see this weapon making lots of Scouts think they're snipers, like the flare gun did for the Pyro.
Caffeine`brb!u: /facepalm Caffeine`brb!u: you have the technological ability of Dede Caffeine`brb!u: OOOOOOO what does this button do Caffeine`brb!u: *break* Caffeine`brb!u: SCOTTY GET OUT OF MY SERVER |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
02-17-2009, 09:45 PM
(02-17-2009, 08:07 PM)Youporn.com link Wrote: i dont see why people think that letting classes be 'round' is good, thats like giving the sniper a way to defend himself at close range, its stupid. The main problem is some classes are too situational. Â Most classes you can use in most situations without being useless. Â But some are too specific. Â It'd be fine if they were all too specific or if only maybe 3 were all around classes. Â But it seems the scout, sniper and engineer can easily be put into situations they are not effective based on the other teams playing or the environment. Â I definitely don't want to see a sentry with legs but I can see where they would want to round out characters instead of removing other characters "roundness." |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-17-2009, 10:03 PM
Scout's only useless if there's engies or ridiculously small chokepoints. Otherwise he's one of the best/most versatile classes in the game...
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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HeK Rotartsinimda Posts: 4,183 Joined: Jun 2015 |
02-17-2009, 10:34 PM
I hope the new bat won't crit as well. That should even it out a bit more.
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Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
02-17-2009, 10:36 PM
(02-17-2009, 10:03 PM)CopulatingDuck link Wrote: Scout's only useless if there's engies or ridiculously small chokepoints. Otherwise he's one of the best/most versatile classes in the game... Good observation captain obvious, but a lot of TF2 play time is on Dustbowl and other maps like it where having scout is just for the lulz. This is a situational weapon that switches his area of effectiveness from maps like 2fort to the more densely packed levels. Edit: (02-17-2009, 10:34 PM)HeK link Wrote: I hope the new bat won't crit as well. That should even it out a bit more. I'm guessing it will crit stunned people or else what the fuck is the point? Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
02-17-2009, 10:47 PM
(02-17-2009, 10:36 PM)Spore link Wrote: Edit: I'm guessing it will crit stunned people or else what the fuck is the point? [/quote] Stun heavy Grab Intel Stun Heavy again ??? Profit  Sig by Joel |
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Badgerman of DOOM I Stand in Spitter Goo Posts: 1,943 Joined: Feb 2009 |
02-17-2009, 10:57 PM
The removal of the double jump cripples this weapon. A resounding do not want from me.
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
02-17-2009, 11:05 PM
like every other update, there will be someone on the internet to bitch about how OP it is, or how useless it is. The only other alternative is for valve to not make a game. not to mention the fact that you don't have to use the unlocks...
--edit-- (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE
(This post was last modified: 02-18-2009, 02:02 AM by zaneyard.)
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
02-17-2009, 11:48 PM
If Dave had his way, the United States would still be part of the British Colonial Empire.
That said, at least Scout still has his speed. Now, if the next weapon takes that away... |
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cbre88x Seabreeze: That Damn Sniper Posts: 2,835 Joined: Apr 2008 |
02-18-2009, 12:56 AM
(02-17-2009, 11:05 PM)zaneyard link Wrote: like every other update, there will be someone on the internet to bitch about how OP it is, or how useless it is. The only other alternative is for valve not to do the updates and unlocks. not to mention the fact that you don't have to use the unlocks... Bingooo |
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Radio Raheem BRB, Posting Posts: 1,306 Joined: Aug 2008 |
02-18-2009, 01:18 AM
you dont have to use the unlocks true. but that doesnt stop the 9 pyros using the 50 health on backburner
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
02-18-2009, 01:57 AM
(02-18-2009, 01:18 AM)Radio Raheem link Wrote: you dont have to use the unlocks true. but that doesnt stop the 9 pyros using the 50 health on backburnerwhat 50 health? i dont see any 50 health.. (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE
(This post was last modified: 02-18-2009, 02:01 AM by zaneyard.)
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Ianki Pedo^H^H Appreciator of the Youth Posts: 2,450 Joined: Apr 2008 |
02-18-2009, 02:17 AM
(02-18-2009, 01:57 AM)zaneyard link Wrote: [quote author=Radio Raheem link=topic=2359.msg67410#msg67410 date=1234937896]what 50 health? i dont see any 50 health.. [/quote] Radio never plays anymore, he missed that update. Radio, come back, we miss you. |
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Radio Raheem BRB, Posting Posts: 1,306 Joined: Aug 2008 |
02-18-2009, 02:28 AM
ive been busy so i hardly play outside of scrims now. point if something is overpowered everyone will abuse it so saying you dont have to use it is a really bad answer. youll be the only guy on the server not doing it
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Squishy3 Closet Furry Posts: 5,757 Joined: May 2008 |
02-18-2009, 02:46 AM
(02-17-2009, 10:57 PM)Glenn link Wrote: The removal of the double jump cripples this weapon. A resounding do not want from me.You... DOUBLE JUMPER. you offend me sir. |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
02-18-2009, 07:22 AM
scouts (me) rape on dustbowl. choke points for me, are just gathering points for targets.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-18-2009, 07:54 AM
(02-17-2009, 10:36 PM)Spore link Wrote: [quote author=CopulatingDuck link=topic=2359.msg67378#msg67378 date=1234926194] Good observation captain obvious, but a lot of TF2 play time is on Dustbowl and other maps like it where having scout is just for the lulz. This is a situational weapon that switches his area of effectiveness from maps like 2fort to the more densely packed levels. [/quote] Except it really doesn't. Sure, this is good for spamming a defensive chokepoint, but that was never the scout's problem. I thought the entire point of his unlocks was to make him more useful against sentry farms/walls of defense. This does neither, and makes him that much worse off for lack of a double jump. Not that I ever agreed with creating weapons/balancing classes around 1 or 2 bad maps... PS - if you want the scout to be more effective against walls of spam, I hear he already has better alternatives. Stand in respawn and try this in console: Code: join_class medic Ripped like paper raped with ease hey scrub nerd pyros suck on these
(This post was last modified: 02-18-2009, 07:57 AM by copulatingduck.)
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
02-18-2009, 12:29 PM
(02-18-2009, 07:54 AM)CopulatingDuck link Wrote: [quote author=Spore link=topic=2359.msg67382#msg67382 date=1234928208] Good observation captain obvious, but a lot of TF2 play time is on Dustbowl and other maps like it where having scout is just for the lulz. This is a situational weapon that switches his area of effectiveness from maps like 2fort to the more densely packed levels. [/quote] Except it really doesn't. Sure, this is good for spamming a defensive chokepoint, but that was never the scout's problem. I thought the entire point of his unlocks was to make him more useful against sentry farms/walls of defense. This does neither, and makes him that much worse off for lack of a double jump. Not that I ever agreed with creating weapons/balancing classes around 1 or 2 bad maps... PS - if you want the scout to be more effective against walls of spam, I hear he already has better alternatives. Stand in respawn and try this in console: Code: join_class medic OR get behind them like i do? |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
02-18-2009, 12:49 PM
I think the main problem with the scout is he was built around CTF maps but those don't really get any play. The bat should help him a bit in the other maps, although it could make him too powerful in Arena mode. Also having him stop Ubers is just wrong.
I mean seriously, the only class that can stop an uber dead? Sure pyros got the air blast but it's super tricky just to use it properly plus you got to get in close and survive. Having the scout baseball snipe ubers just sits wrong with me. Actually encouraging people to baseball snipe at all sits wrong with me. But I have to see how it plays. |
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