Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
02-25-2009, 01:05 PM
(02-25-2009, 12:50 PM)ScottyGrayskull link Wrote: [quote author=Ianki link=topic=2359.msg68780#msg68780 date=1235580389] :'( [/quote] I have gotten pretty damn good at flare sniping already so... Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-25-2009, 01:11 PM
(02-25-2009, 11:46 AM)Ianki link Wrote: [quote author=Shoopfox link=topic=2359.msg68774#msg68774 date=1235577952] A) it takes two second to drink it where anyone can kill you, and i mean fast. Â This isn't a heavy eating a sandvich with 250-300 health to fall back on. Â you can't fire your gun, and it lasts for almost no time at all. Â You wont be able to get out of danger with it, pick up intel with it, or cap points while still invincible. Â After the slow down, the scout is a sitting duck from anything he was trying to get away from. B) the rate of recharge for these balls is redick, and you can't choose when to use it since it just fires the ball when you fire the melee and are holding a ball, and it's hard enough to aim at a stationary target much less a moving one. Â you can't spam it, and you can't double jump with it. Â Again, more draw back then benifits, mostly will be used for lucky grief by the hands of spore. [/quote] You're not thinking outside the box, I can think of a few situations where Bonk and The Sandman would be useful. On push maps, when both teams are at a stalemate, most of the time what happens is both teams sort of tease at each other until one of them gets a pick. Think about Granary pushing 2 from 3 for the following examples With the baseball (which is really not that hard to aim, I got a couple good airshots with it last night on rocket-jumping soldiers, l2predict Ianki), you don't even need the kill. All you have to do is nail one of the enemies from afar and have your team push up, it's basically a guaranteed kill when your team pushes. With Bonk, same situation: while both teams are stalemated, a demoman usually has at least one path stickied down while his team watches the other entrance. Now you can just down a Bonk and run through the trap. Demo will either blow it prematurely, or panic when he sees an invincible scout charging him and his medic. You just have to sit right on him or his medic waiting for uber to wear off, now two things happen: unless the entire team focuses fire on you, you have a good chance of 2-3 shotting either of those classes (or at the very least forcing the medic's uber which is a VERY BIG DEAL in games with only 1 or 2 medics), also, while the entire enemy is distracted with you the entirety of your team is now free to push through a chokepoint hassle-free. That's a huge deal. While I most likely wouldn't go with any of the unlocks as solid replacements, Bonk imo may be useful enough to get some frequent use. The Sandmen though, simply because it removes double-jump, I'm just not too sure about. edit: The ONLY situation where I think the new scattergun is useful is if you use Bonk to get right up on the enemy, as the rate of fire is so much higher you have a slightly better chance of 2-shotting the medic/demo during the crash. Other than that I don't see it being incredibly helpful (except maybe to get a "double-jump" if you really like the baseball lol) Ripped like paper raped with ease hey scrub nerd pyros suck on these
(This post was last modified: 02-25-2009, 01:40 PM by copulatingduck.)
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
02-25-2009, 01:23 PM
As of this post, this thread is the longest thread in the TF2 forum by almost 170 posts :o
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Vlambo BRB, Posting Posts: 1,175 Joined: Nov 2008 |
02-25-2009, 01:26 PM
Scout dominating Audio clips are fucking epic
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-25-2009, 01:28 PM
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
02-25-2009, 01:41 PM
Sandman seems like you have to get relatively close to a headshot for it to work. I've felt like there was a few times where I hit them but it bounced off harmlessly, probably because it was too low.
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
02-25-2009, 04:53 PM
"YOUR CLOCK JUST GOT CLEANED, RUMMY!"
Also There Will Be Blood reference with sandwiches, lol. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Radio Raheem BRB, Posting Posts: 1,306 Joined: Aug 2008 |
02-25-2009, 05:27 PM
(02-25-2009, 11:28 AM)Vongore link Wrote: Everytime i try to shoot a Scout with Bonk i always miss and not because the bonk effect, because the Scout is on "defense" mode and pass through me jumping and running anyway. So unless the Scout drink the bonk right next to me, it's hard to aim anyway (the only situation i can figure is a corridor, and your oponent is a Heavy) please tell me this is a fake post |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
02-25-2009, 06:15 PM
So far I like the new shotgun. Probably will keep it as my main weapon. Haven't earned the other two yet.
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Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
02-25-2009, 06:15 PM
wanananana
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JoKeRRRRRRRRRRRRRRRRRRRRR Lurker Posts: 472 Joined: Jun 2008 |
02-25-2009, 09:30 PM
I think I can maybe see myself possibly using the baseball bat.
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
02-25-2009, 10:12 PM
Has anyone thought of using the Bonk as like a human shield? Like, an ubered heavy charges the last point on Dbowl, and a Bonked scout blocks his way?
(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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Master Shake Lurker Posts: 406 Joined: Mar 2008 |
02-25-2009, 10:18 PM
Going heavy tonight was a lot of fun.Â
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
02-25-2009, 10:18 PM
So does anyone else think Natascha was broken on update?
Wananananana. |
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shoopfox BRB, Posting Posts: 725 Joined: Sep 2008 |
02-25-2009, 10:36 PM
Natascha is broken. And it's still not fixed, even though they fixed Axstinguisher.
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
02-25-2009, 11:21 PM
how's it broken?
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
02-25-2009, 11:32 PM
(02-25-2009, 10:36 PM)Shoopfox link Wrote: Natascha is broken. And it's still not fixed, even though they fixed Axstinguisher. Wouldn't call it "fixed." I jumped down on a heavy, gave him a quick poof to catch him on fire, then pulled out my axetinguisher and started swinging. Three connecting hits with it. None of them were crits. He looked up and shot my quick to be lifeless body across the field. Later on too with a random demo on fire. I swong at him twice. Nothing. Hell, I'd say they messed it up even more. At least 75% of my hits were crits before they updated. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Radio Raheem BRB, Posting Posts: 1,306 Joined: Aug 2008 |
02-25-2009, 11:34 PM
natasha is really strong now. if you cant aim as a heavy you should seriously consider playing a different genre of games
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
02-26-2009, 12:16 AM
(02-25-2009, 11:34 PM)Radio Raheem link Wrote: natasha is really strong now. if you cant aim as a heavy you should seriously consider playing a different genre of gamesyou sir are an idiot. Natasha has been broke ever since the scout update went online. There is NO slowdown anymore, but less damage. Freakin valve. It's a bittersweet candy. |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
02-26-2009, 01:47 AM
Yeah I'm pretty much not touching the game for a week or so, because Valve can't release a major update without breaking the fuck out of everything.
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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