Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
03-03-2009, 02:01 PM
(03-03-2009, 01:24 PM)Caffeine link Wrote: They should change the sandman to do the following This needs to go to valve, possibly written in blood so they know we are serious. |
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Vongore The Chilean God of Lightning Posts: 3,371 Joined: Jul 2008 |
03-03-2009, 03:24 PM
(03-03-2009, 11:33 AM)DaedHead8 link Wrote: I keep wondering why Valve doesn't release the updates in a group. I understand they want to get the content to players ASAP but it just causes everyone to play one class, effectively ruining the game. In my perfect world, all the character updates would have come in one massive update. I know that will never happen but even if they released the content 2 or 3 classes at a time it would stop people from all playing one class. Because that update would come on 2011 |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
03-03-2009, 03:45 PM
(03-03-2009, 02:01 PM)Surf314 link Wrote: [quote author=Caffeine link=topic=2359.msg69773#msg69773 date=1236104648] This needs to go to valve, possibly written in blood so they know we are serious. [/quote] That's not a bad deal at all. Personally I'm not that upset about The Sandman, though I don't think it should stop an Uber at all. Two scouts with the sandman can effectively cancel out an uber entirely which doesn't make any sense for a baseball to do, but nothing else can touch it. |
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Darklink BRB, Posting Posts: 833 Joined: Jul 2008 |
03-03-2009, 04:10 PM
Fuck you Valve:
Removed the damage reduction against non-stunned enemies on the new bat Hopefully they work now: Fixed Force-A-Nature description not fitting inside the item window Fixed the Axtinguisher |
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Geoff Real World Azn Posts: 3,921 Joined: Apr 2008 |
03-03-2009, 04:10 PM
(03-03-2009, 04:10 PM)Darklink link Wrote: Fuck you Valve: old? (10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel |
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Darklink BRB, Posting Posts: 833 Joined: Jul 2008 |
03-03-2009, 04:11 PM
(03-03-2009, 04:10 PM)Geoff link Wrote: [quote author=Darklink link=topic=2359.msg69795#msg69795 date=1236114602] old? [/quote]Mine for real just updated, and I have been playing. |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-03-2009, 05:23 PM
(03-03-2009, 04:11 PM)Darklink link Wrote: [quote author=Geoff link=topic=2359.msg69797#msg69797 date=1236114643] old? [/quote]Mine for real just updated, and I have been playing. [/quote] that's odd. |
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Radio Raheem BRB, Posting Posts: 1,306 Joined: Aug 2008 |
03-03-2009, 05:59 PM
(03-03-2009, 04:12 AM)Maxon link Wrote: Revolver is easily just as accurate as a pistol. Maybe a smidge less, but it's certainly way more accurate than the needle gun or flare by far. the needles and flairs are both 100% accurate they just have falloff so im hoping this was a joke. theres a big difference between falloff (pipes) and heavy random spray. the sandman is not really any more annoying than nastasha or airblast theyre all terrible additions to the game. airblast is the least terrible but juggling an uber is pretty awful. atleast you cant spam the sandman over and over like with airblast (shutup i know you can pick the ball up) and it requires a minor amount of aim unlike natasha |
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
03-03-2009, 07:18 PM
(03-03-2009, 05:59 PM)Radio Raheem link Wrote: [quote author=Maxon link=topic=2359.msg69738#msg69738 date=1236071568] the needles and flairs are both 100% accurate they just have falloff so im hoping this was a joke. theres a big difference between falloff (pipes) and heavy random spray. the sandman is not really any more annoying than nastasha or airblast theyre all terrible additions to the game. airblast is the least terrible but juggling an uber is pretty awful. atleast you cant spam the sandman over and over like with airblast (shutup i know you can pick the ball up) and it requires a minor amount of aim unlike natasha [/quote] Thing is, an airblasting pyro can be stopped by a third member if necessary, and if it catches both the medic and the uber target, then they can still both do their job of wreaking havoc on people. Sure it's not the most effective, but they fear nothing aside from their uber running out. With the Sandman all it takes is one hit and you lose at least three seconds since the medic still has to react to the Sandman (if they weren't the one hit) and because the uber drains faster when you're switching targets. Plus lol Natascha broken right now. Also, now that item switching is (recently) broken as well, anyone who didn't act fast enough are locked with Heavies at 75% DPS. It's not even terribly OP when it's actually working. It's a good unlock. |
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backfire Uninstalling Posts: 3,520 Joined: Jun 2008 |
03-03-2009, 07:20 PM
Okay, after playing being sandman'ed numerus times, I gotta say the Sandman is ridiculus. First off, the fact that a scout and run up hit you with the ball, which takes the same amount of skill as tossing a pipe bomb or firing a flare, leave you completely defenceless, then have enough time to go up and kill you from basicly any distance is game breaking.
Second, when I think uber, I think of a heavy coming around the corner last cap of dustbowl with his minigun going and his medic right behind him. Before, a pyro could come along and throw him or the medic off the edge. Destorys the uber, but isn't always effective or possible on other maps. But now, a scout could just come along and and toss a ball at him. Considerably easy considering how large and slow the heavy is. Throw in another scout and they just cancled out the entire uber, leaving them to get torn up by rockets and gunfire. Was not the point of an uber to give someone 10 seconds of uninterupted destruction? The sandman completly ruins one of the pillars this game was built on. Valve needs to tone down the effect of the sandman to something along the lines of what Caff said. Then they need to get rid of the effect on ubers completly. It's pathetic. [table][tr][td][/td][td][/td][td][/td][td][/td][/tr][/table] 2.4mb sig ã(ಠâ¿â¿à² ã)      (â¯à² â¿â¿à² )â¯ï¸µbıs qɯ4Ë2 |
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Blues BRB, Posting Posts: 1,309 Joined: Aug 2008 |
03-03-2009, 10:04 PM
Obligatory "I told you so".
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-03-2009, 10:31 PM
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
03-03-2009, 11:06 PM
Stun is total shit, definitely robs the game of fun. Also the achievements are pretty terribad.
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Blues BRB, Posting Posts: 1,309 Joined: Aug 2008 |
03-04-2009, 12:29 AM
(03-03-2009, 10:31 PM)Ye Salty Karth link Wrote: [quote author=Blues link=topic=2359.msg69868#msg69868 date=1236135853] Fixed. [/quote] All the tards who argued with me when I said that being able to stun ubers was fucking retarded. I don't think anyone expected the thing to be THIS bad though. |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-05-2009, 12:44 AM
(03-04-2009, 12:29 AM)Blues link Wrote: [quote author=Ye Salty Karth link=topic=2359.msg69871#msg69871 date=1236137513] Fixed. [/quote] All the tards who argued with me when I said that being able to stun ubers was fucking retarded. I don't think anyone expected the thing to be THIS bad though. [/quote] I did. From the beginning mang. |
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Star Knight Lurker Posts: 246 Joined: Feb 2009 |
03-05-2009, 07:10 PM
TF2 just updated
Gameplay changes Added a duck timer that prevents duck spamming while running around on-ground In-air, players are only allowed to duck once before they touch ground again Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now Increased backstab check so that Spies can side-stab again When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key TF2 Fixes Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25% Restored sawmill_logs.mdl file, fixing some user maps that used it Fixed some localization issues with Scout achievement strings Removed the "Final" phrasing in the map loading screen Quote:My Spy Sense is tingling! |
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JoKeRRRRRRRRRRRRRRRRRRRRR Lurker Posts: 472 Joined: Jun 2008 |
03-05-2009, 07:16 PM
servers need to be updated
i can't play anywhere |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-05-2009, 07:18 PM
holy crap. 75 to 25?
No wonder Natasha wasn't doing anything. Also, yay side stabbing! |
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Star Knight Lurker Posts: 246 Joined: Feb 2009 |
03-05-2009, 07:22 PM
(03-05-2009, 07:18 PM)Ye Salty Karth link Wrote: holy crap. 75 to 25?It was doing something, but it was hardly noticeable. (03-05-2009, 07:18 PM)Ye Salty Karth link Wrote: Also, yay side stabbing!Amen! Quote:My Spy Sense is tingling! |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
03-05-2009, 07:59 PM
Bleh, sidestabbing is just going to mean more cheap backstabs that spies didn't really deserve. I was fucking cleaning up with spy as it was, they didn't need to do that just because so many people suck balls with spy.
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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