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Updates of the Week (ongoing discussion)
Vongore
The Chilean God of Lightning


Posts: 3,371
Joined: Jul 2008
#61
08-20-2008, 02:10 PM

don't listen to him =P.

I found the updates pretty interesting, the new PL map is fun, another addition to the Goldrush/Dustbowl series

Heavy, while Gimmicky, sandwich is pretty useful. and i'm starting to get used to Natascha

No civ heavy = fail


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at0m
Official Con Soccer Mom


Posts: 7,800
Joined: Jun 2008
#62
08-20-2008, 02:40 PM

(08-20-2008, 02:07 PM)TDlove link Wrote: [quote author=at0m link=topic=206.msg32316#msg32316 date=1219256998]
[quote author=Eschatos link=topic=206.msg32315#msg32315 date=1219256669]
[quote author=TDlove link=topic=206.msg32300#msg32300 date=1219254610]
i was checking out my steam community page to see my achievement progress and it looks like they took away the sandvich and teleporter ones we all got at the start Tongue

did this happen to anyone else?

Yup
[/quote]If you didn't earn it, don't complain.[/quote]

wtf, where did i complain?
[/quote]I'm not being a hardass, I'm just being Captain of the Obvious. If you didn't earn it, it disappearing is a bug _fix_, not a bug in and of itself.



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Victory needs no explanation. Defeat allows none. -Sun Tzu
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Fail Medic
Actually made of WIN
***

Posts: 1,523
Joined: Mar 2008
#63
08-25-2008, 10:28 PM

Valve released a new patch <3 It won't break Sourcemod either Big Grin .


August 25, 2008 - Geoff Fortress 2 Update Released (8/25/2008)

Updates to Geoff Fortress 2 have been released.  The updates will be applied automatically when your Geoff client is restarted.  The specific changes include:

Added 3 Geoff unlockables
* The Frog, the Asian, the Map Editor
* Added 35 new Geoff achievements

Added Geoff game mode
* 5 arenas:  Awesome, Class, MSPaint, Pokemons, Thismapistotallylikemyothermap

Added 1 new map
* CTF_Class, a new CTF map

Changes
* Added Geoff connection timeleft to upper right of scoreboard
* Added new firing sounds to The Geoff
* Removed the Geoff Tab in the server browser and set all filter defaults to Geoff
* 32 player servers can now support an extra slot for Geoff
* Made the freezecam zoom to Geoff's position instead of who killed you.
* Players now broadcast whether Geoff joined their team directly or used autoteam

Bug fixes
* Fixed a bug where Geoff was prevented from dominating all players of the opposing team.
* Fixed a bug where Geoff could frontstab but not backstab
* Fixed an issue where Geoff sprays were covered by other sprays
* Fixed an issue where spectators had difficulty cycling to Geoff's viewpoint automatically
* Fixed a loophole that allowed other players to set their name to Geoff
* Fixed an issue where Chooly and Ianki wouldn't stop smoking
* Fixed a bug where Geoff was not in posession of The Asian at round start.
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hawtpawkithero
Lurker


Posts: 445
Joined: May 2008
#64
08-25-2008, 11:13 PM

You ain't made out of win for nothing.


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#65
08-25-2008, 11:23 PM

I went and started TF2 cuz I thought there was actually an update. Sad

edit: I lol'd at the descriptions tho  Big Grin


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at0m
Official Con Soccer Mom


Posts: 7,800
Joined: Jun 2008
#66
08-25-2008, 11:41 PM

(08-25-2008, 11:13 PM)hawtpawkithero link Wrote: You ain't made out of win for nothing.



"If you want to be a Double E, bend over and grab your knees...."
"Atom is Sexy!" <-- Donate your own pic to the cause!
Victory needs no explanation. Defeat allows none. -Sun Tzu
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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#67
08-25-2008, 11:48 PM

The more I use Natasha the more I think its made of fail, just 16 more scout kills and I can hang the thing up perminantly


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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#68
08-26-2008, 12:05 AM

(08-25-2008, 11:48 PM)CaffeinePowered link Wrote: The more I use Natasha the more I think its made of fail, just 16 more scout kills and I can hang the thing up perminantly
It works when I'm a spy. :/

I swear to god, if I die because of that thing one more time...
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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#69
08-26-2008, 12:32 AM

(08-26-2008, 12:05 AM)That darn Karth link Wrote: [quote author=CaffeinePowered link=topic=206.msg33763#msg33763 date=1219726109]
The more I use Natasha the more I think its made of fail, just 16 more scout kills and I can hang the thing up perminantly
It works when I'm a spy. :/

I swear to god, if I die because of that thing one more time...
[/quote]

You aren't going to do shit against Solders/Demos/Heavies (to some extent Pyros), and thats roughly half of people's teams. Its only good at taking out medics (who shouldnt be getting that close anyway), scouts, and spies. The latter two would die to the regular minigun anyway, if they are going to get around a corner, they are going to, regardless of which gun you use.

Natasha is for scrub heavies who can't track targets >Sad


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Surf314
Seriously, this week I'll play PS
******

Posts: 12,078
Joined: Mar 2008
#70
08-26-2008, 10:13 AM

(08-26-2008, 12:32 AM)CaffeinePowered link Wrote: [quote author=That darn Karth link=topic=206.msg33768#msg33768 date=1219727141]
[quote author=CaffeinePowered link=topic=206.msg33763#msg33763 date=1219726109]
The more I use Natasha the more I think its made of fail, just 16 more scout kills and I can hang the thing up perminantly
It works when I'm a spy. :/

I swear to god, if I die because of that thing one more time...
[/quote]

You aren't going to do shit against Solders/Demos/Heavies (to some extent Pyros), and thats roughly half of people's teams. Its only good at taking out medics (who shouldnt be getting that close anyway), scouts, and spies. The latter two would die to the regular minigun anyway, if they are going to get around a corner, they are going to, regardless of which gun you use.

Natasha is for scrub heavies who can't track targets >Sad
[/quote]

Natasha pisses me off too, it's really only useful for guarding the briefcase IMO.  I still have a shit load of scouts to kill though.  The -25% damage is stupid when the heavy already has a serious killing problem at any significant distance because of his spray.  The best he can do is get a shit load of assists in medium to long range combat.  The only hope would be to pair natasha and kritzcrieg permanently.


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rumsfald
Guest

 
#71
08-27-2008, 04:51 PM

(08-25-2008, 10:28 PM)Fail link Wrote: Bug fixes
* Fixed a bug where Geoff was prevented from dominating all players of the opposing team.
* Fixed a bug where Geoff could frontstab but not backstab
* Fixed an issue where Geoff sprays were covered by other sprays
* Fixed an issue where spectators had difficulty cycling to Geoff's viewpoint automatically
* Fixed a loophole that allowed other players to set their name to Geoff
* Fixed an issue where Chooly and Ianki wouldn't stop smoking
* Fixed a bug where Geoff was not in posession of The Asian at round start.

Typical fucking Valve. They still haven't fixed the bug from day 1 where sometimes Geoff.wav sounds like Jeff.wav instead of the correct Gee-Hoff.wav
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Scary Womanizing Pig Mask
Fierce Pork Trooper


Posts: 2,553
Joined: May 2008
#72
08-31-2008, 03:58 PM

Meh, my game keeps freezing up on the loading screen and I was having terrible lag when playing Sad It's either a problem on my end or on Server 2.



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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#73
10-21-2008, 07:46 PM

- lots of hacks fixes
- Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
- Updated Granary to remove the setup time and gates

Nothing big, though Pro_Granary is the new Cp_Granary. More interesting for competitive play, more scout rushes for pub play. Meh. :|


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copulatingduck
Following in Gordon's Footsteps


Posts: 7,518
Joined: Apr 2008
#74
03-13-2009, 04:10 AM

[Image: 161Ga.jpg]

Yes I'm terrible for bumping such an old topic, but this is pretty interesting:

http://teamfortress.com/post.php?id=2338


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Wedge
I make Reavers my Bitch


Posts: 2,704
Joined: Apr 2008
#75
03-13-2009, 04:19 AM

It seems a bit excessive if it's just to fix the problem of people listing false player counts on their servers.  Giving me a blacklist to go with my favourites would have accomplished that.  I was worried this would hurt servers running custom maps, but based on their graph data that doesn't seem likely.  At least, as long as they don't start using this to do anything stupid like "ranking" servers or something...


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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Radio Raheem
BRB, Posting


Posts: 1,306
Joined: Aug 2008
#76
03-13-2009, 07:12 AM

so now i can grief an entire server by typing retry in console a bunch of times? sweeeeeet




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CaffeinePowered
Mad Hatter
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Posts: 12,998
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#77
03-13-2009, 07:21 AM

(03-13-2009, 07:12 AM)Radio Raheem link Wrote: so now i can grief an entire server by typing retry in console a bunch of times? sweeeeeet

There's a huge shit storm in the HLDS about server delisting and negative scores, if valve goes ahead with the plan as they have it now look forward to a lot of griefing, exploiting, and probably a plugin to spoof things.

Thanks Valve!


Edit: Straight from the HLDS

1. Players connecting and reconnecting to the same server over and over to 'attack' a server.

2. The server changing maps, technically all players disconnect from the server, so when the map changes on a 32 player server, you get 32 disconnects, and then 32 connections. 32 x 15 = -480 points for simply changing the map.

If any of the players have been on for fewer than 15 minutes, you'll get even more of a penalty.

3. Players getting kicked - I should not be punished for removing players from my server. If a player is cheating or griefing, I'd like to be able to kick him without taking a penalty.

4. Server scores should be visible to the server administrator, delists must not be permanent if there is a delist mechanic in, negative server scores must heal over time, mainly so you don't get a situation with a server being permanently delisted. A bad server should stay delisted, but if a bad server stops being bad it should not remain delisted.

5. Crash exploits? There's always a new crash exploit, now exploiters even have more incentive to crash servers, because now servers will be penalized if you connect and don't remain on for at least 15 minutes.

6. Players getting removed from the server for reasons beyond their control.
- connection lost
- steam down (yes it happens)
- kicked by administrator
- vote kicked by players
- and whatever other reason.



Not to mention this unfairly penalizes servers that run custom rotations


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Wedge
I make Reavers my Bitch


Posts: 2,704
Joined: Apr 2008
#78
03-13-2009, 08:15 AM

I'm sure it doesn't tack that -15 for the same person over and over.  Moreover like I said, did anyone look at the actual graph they posted?  Using this calculation there was like some tiny percentage of servers that actually fell into the negative range of what they would consider delisting.  Now I still think it's dumb and unnecessary, but I also don't think it's really going to have any negative effect.  I'd much rather they just fix their shit to actually display more servers properly, instead of giving me almost nothing half the time.


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
(This post was last modified: 03-13-2009, 08:17 AM by Wedge.)
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Dave
White Lighting - Extra 50% Free


Posts: 4,177
Joined: Jun 2008
#79
03-13-2009, 08:42 AM

how about they stop fucking around with server lists cause they actualy arent a problem and they sort out the collision issues.


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Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#80
03-13-2009, 09:46 AM

/agree with wedge



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