Sweater Lurker Posts: 62 Joined: Jun 2008 |
03-13-2009, 11:17 AM
[i]l2behave
-Duck
(This post was last modified: 03-13-2009, 11:31 AM by copulatingduck.)
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Blues BRB, Posting Posts: 1,309 Joined: Aug 2008 |
03-13-2009, 12:44 PM
(03-13-2009, 08:42 AM)Dave link Wrote: how about they stop fucking around with server lists cause they actualy arent a problem and they sort out the collision issues. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
03-13-2009, 05:25 PM
Quote:Gameplay Changes wat I agree it needed a nerf but I'm not sure that was the way to go about it (specifically the part where getting hit with a baseball now effectively doubles your health)... Ripped like paper raped with ease hey scrub nerd pyros suck on these
(This post was last modified: 03-13-2009, 05:28 PM by copulatingduck.)
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
03-13-2009, 06:37 PM
should be 50% less from the scout that used it, but w/e
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
03-13-2009, 06:42 PM
(03-13-2009, 05:25 PM)CopulatingDuck link Wrote:Quote:Gameplay Changes Even with a damage reduction a pyro, heavy, sniper, or spy will still tear through them. Scout still takes the biggest nerf to doing damage on a stunned enemy, which is good. If me getting stunned then insta-gibbed by some nub with the Sandman and FAN is fixed now, I'm fine. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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JoKeRRRRRRRRRRRRRRRRRRRRR Lurker Posts: 472 Joined: Jun 2008 |
03-13-2009, 06:54 PM
Quote:Fixed rocket & grenade jumps IT FEELS SOO GOOOD |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
03-13-2009, 07:35 PM
(03-13-2009, 06:54 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote:Quote:Fixed rocket & grenade jumps I actually just assumed it was me sucking when that was messing up. (09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Star Knight Lurker Posts: 246 Joined: Feb 2009 |
03-13-2009, 08:02 PM
I can't join any class with viewmodels on, idk why. TF2 crashes to desktop wheni join a class w/ viewmodel on. Once i turned viewmodel off BAM i can play.
-- Fixed Natascha's chain not being drawn on the view model I think that broke it =/ Quote:My Spy Sense is tingling! |
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Darklink BRB, Posting Posts: 833 Joined: Jul 2008 |
03-14-2009, 09:02 AM
I feel kinda bad about that rank thing now. Sometimes I'll just join a server or something while I'm waiting to auto-join another.
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
03-14-2009, 12:12 PM
(03-14-2009, 09:02 AM)Darklink link Wrote: I feel kinda bad about that rank thing now. Sometimes I'll just join a server or something while I'm waiting to auto-join another. They have not implemented it yet, they were just putting forward the idea, judging by the response by server operators, they are going to go back to the drawing board, tweak it, and then re-present it to the users. Â Sig by Joel |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
03-18-2009, 07:59 PM
YES!!!!!
Added Multicore Rendering This initial release is aimed at testing compatibility, so the option is OFF by default To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option Other Changes Several performance improvements to decals and client bone/flex setup A variety of alt-tab and mode switch fixes Improvements to the way the engine initializes surround sound, fixing some specific hardware cases Fixed a crash on exit in Vista 64 |
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Aerox Guest |
03-18-2009, 08:09 PM
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
03-18-2009, 08:30 PM
Lolololol, I wonder how high a framerate I can get now.
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Darklink BRB, Posting Posts: 833 Joined: Jul 2008 |
03-18-2009, 08:33 PM
(03-18-2009, 07:59 PM)Ye Salty Karth link Wrote: YES!!!!! I have yet to see how it will effect my Pentium 4. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
03-18-2009, 10:38 PM
game was crashing ridiculously frequently (crashed 6 times during a single scrim) for me after the update, and I didn't even enable dualcore support. GG valve
Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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cbre88x Seabreeze: That Damn Sniper Posts: 2,835 Joined: Apr 2008 |
03-19-2009, 01:41 AM
about time. I just hope any initial issues are fixed by the time I get back. maybe I can start sniping for realz again. I've missed it..
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
03-19-2009, 02:31 AM
I don't know if maybe my PC was just acting nice today or what, but it just sorta felt like the game was running a wee bit smoother with the multi-core turned on. Also I read that ATI has a new update and that some people were getting better performance with it, so that might be something to look at too if you have an ATI card so I made sure to update there cause I was behind.
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
03-19-2009, 11:46 AM
(03-19-2009, 01:41 AM)cbre88x link Wrote: about time. I just hope any initial issues are fixed by the time I get back. maybe I can start sniping for realz again. I've missed it.. same... |
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Star Knight Lurker Posts: 246 Joined: Feb 2009 |
03-19-2009, 02:55 PM
All ive seen is a 10-20 frame increase..
Quote:My Spy Sense is tingling! |
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Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
03-19-2009, 02:58 PM
(03-19-2009, 02:55 PM)Star Knight link Wrote: All ive seen is a 10-20 frame increase.. That seems pretty decent. |
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