Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
05-19-2009, 03:27 PM
Fuck... Caff beat me to it.
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
05-19-2009, 03:28 PM
whatever fyre.
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fyre BRB, Posting Posts: 1,968 Joined: Mar 2008 |
05-19-2009, 03:28 PM
(05-19-2009, 03:25 PM)Caffeine link Wrote: [quote author=fyre link=topic=2912.msg84193#msg84193 date=1242764372] That's not necessarily true, farm servers get it for you quickly, then you go back to the normal population and play with your toys. A good number of players actually gravitate toward servers with limits because it gets them out of exactly what Dave is describing. [/quote] Really? Weird. I guess I wasn't really around for the last few updates. I'll shut up now. |
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Spore 2 guys, no cups necessary Posts: 2,587 Joined: Mar 2008 |
05-19-2009, 03:44 PM
Server needs a vote remove class limits.
Feeling generous? Karf is a respectable human being. http://i.imgur.com/MTVw5.png Thank you, Mr. Pelican. |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
05-19-2009, 03:55 PM
(05-19-2009, 03:44 PM)Spore link Wrote: Server needs a vote remove class limits. If you code I could put it on for FNF, late night dicking, ect. I dont have the time to code something like that www.sourcemod.net[url=http://] Â Sig by Joel |
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Mission Difficult BRB, Posting Posts: 1,771 Joined: Mar 2008 |
05-19-2009, 04:06 PM
(05-19-2009, 03:44 PM)Spore link Wrote: Server needs a vote remove class limits. You could always message me or one of the other admins. I'm around most of the day so I could hop on and take it off. |
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Chief BRB, Posting Posts: 2,216 Joined: Jul 2008 |
05-19-2009, 04:07 PM
We should change this to just a Class Limit thread, sooner or later someone will bring up "too much pyros rawr" or "too less engies rwar" or whatever the case may be. I don't even know the limits currently. I do agree with Snipers and Spy being 3, nonetheless.
Scouts = 3 | Soldiers = 4 | Pyros = 3 | Demoman = 4 | Heavies = 4| Engineers = 3/4 | Medics = 4/5 | Snipers = 3 | Spy = 3 Just my idea. |
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K2 BRB, Posting Posts: 1,373 Joined: May 2008 |
05-19-2009, 04:38 PM
I think normally Spy and Sniper should be limited to 2, but having it at 3 is fine for at least a few weeks after the update is released. Also yesterday I'm pretty sure there was a limit of 4 Snipers on server 3.
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
05-19-2009, 06:14 PM
(05-19-2009, 12:37 PM)Fail Medic link Wrote: edit: failed to put numbers. I'm with 2 on #1, 3 on #3. (05-19-2009, 01:06 PM)Trace link Wrote: [quote author=Dave link=topic=2912.msg84149#msg84149 date=1242755923] #3: 2 of each. Relatively the same kind of play as #1 without the customs. Plus it'd just be more enjoyable without huge #s of spies/snipers during the next few weeks. Unless we choose to turn #3 into the whoring server(which will probably happen on #2 anyways). [/quote] 2 Is wayyy too low, even for normal play. 2 for one class is the limit for the usual 6-v-6 matchups (except for medic and demomen). Since the usual pub games are played with 12 players on each sides, I say we should put the class limit to at least 3 per classes. [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
05-19-2009, 06:17 PM
(05-19-2009, 06:14 PM)Benito Mussolini link Wrote: [quote author=Fail Medic link=topic=2912.msg84144#msg84144 date=1242754644] (05-19-2009, 01:06 PM)Trace link Wrote: [quote author=Dave link=topic=2912.msg84149#msg84149 date=1242755923] #3: 2 of each. Relatively the same kind of play as #1 without the customs. Plus it'd just be more enjoyable without huge #s of spies/snipers during the next few weeks. Unless we choose to turn #3 into the whoring server(which will probably happen on #2 anyways). [/quote] 2 Is wayyy too low, even for normal play. 2 for one class is the limit for the usual 6-v-6 matchups (except for medic and demomen). Since the usual pub games are played with 12 players on each sides, I say we should put the class limit to at least 3 per classes. [/quote] 2 during update can remove it after that |
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KarthXLR Free of STD's ... lolwut? Posts: 9,927 Joined: May 2008 |
05-19-2009, 06:19 PM
3 should do it for the update.
2 on normal play feels right. A team should, IMO, never have 3 or more spies. |
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chronomaster BBP Gardevoir Posts: 1,812 Joined: Jun 2008 |
05-19-2009, 06:26 PM
Every update someone has to go and be a righteous dick on class limits.
I'd honestly vote unlimited in a perfect world. With 12 players on each team, though, I'm thinking 4. Shit sucks, but the faster we can get it out of the tunnels, the better. Plus half of BRB grinds their achievements out the moment it updates so a higher limit only provides for more flexibility in case pubbies sap a class we really need a good player in. No offense to the pubbies. Of course, rethinking it, we're going to have TWO classes updated instead of just one. I'm still voting 4 for comedy since it'll become a battle of Spy VS Sniper. Again, I'm almost certain that since most of us tend to polish off our grind before the rush that peak won't see as much of a problem as many would think, hence 4 would be a better option. |
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Wedge I make Reavers my Bitch Posts: 2,704 Joined: Apr 2008 |
05-19-2009, 06:28 PM
I just hope Valve is actually releasing alternate weapon acquirement methods with this update, so we don't have to put up with all that shit.
(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing. |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
05-19-2009, 06:30 PM
from what valve has been saying, the achievements are supposed to be more fun instead of a grind to get unlocks
idk where i read it, but could this mean achievements aren't required for unlocks? (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
05-19-2009, 06:30 PM
(05-19-2009, 06:17 PM)Dave link Wrote: [quote author=Benito Mussolini link=topic=2912.msg84302#msg84302 date=1242774885] (05-19-2009, 01:06 PM)Trace link Wrote: [quote author=Dave link=topic=2912.msg84149#msg84149 date=1242755923] #3: 2 of each. Relatively the same kind of play as #1 without the customs. Plus it'd just be more enjoyable without huge #s of spies/snipers during the next few weeks. Unless we choose to turn #3 into the whoring server(which will probably happen on #2 anyways). [/quote] 2 Is wayyy too low, even for normal play. 2 for one class is the limit for the usual 6-v-6 matchups (except for medic and demomen). Since the usual pub games are played with 12 players on each sides, I say we should put the class limit to at least 3 per classes. [/quote] 2 during update can remove it after that [/quote] Really? You're saying 2 max?! That's an awful idea. Chances are you'll get into the game and you won't be able to chose half the classes. [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
05-19-2009, 06:31 PM
(05-19-2009, 06:30 PM)Benito Mussolini link Wrote: [quote author=Dave link=topic=2912.msg84307#msg84307 date=1242775020] (05-19-2009, 01:06 PM)Trace link Wrote: [quote author=Dave link=topic=2912.msg84149#msg84149 date=1242755923] #3: 2 of each. Relatively the same kind of play as #1 without the customs. Plus it'd just be more enjoyable without huge #s of spies/snipers during the next few weeks. Unless we choose to turn #3 into the whoring server(which will probably happen on #2 anyways). [/quote] 2 Is wayyy too low, even for normal play. 2 for one class is the limit for the usual 6-v-6 matchups (except for medic and demomen). Since the usual pub games are played with 12 players on each sides, I say we should put the class limit to at least 3 per classes. [/quote] 2 during update can remove it after that [/quote] Really? You're saying 2 max?! That's an awful idea. Chances are you'll get into the game and you won't be able to chose half the classes. [/quote] i meant 2 on spy and sniper thaught everyone else did too |
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zaneyard Made with Whole Gainz (tm) Posts: 6,930 Joined: Jun 2008 |
05-19-2009, 06:34 PM
(05-19-2009, 06:30 PM)zaneyard link Wrote: from what valve has been saying, the achievements are supposed to be more fun instead of a grind to get unlocksnvm im not sure where i read that, thought it was on the official blog but i guess not. i could only hope then. (04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone? (11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE |
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
05-19-2009, 06:41 PM
(05-19-2009, 06:31 PM)Dave link Wrote: [quote author=Benito Mussolini link=topic=2912.msg84323#msg84323 date=1242775827] (05-19-2009, 01:06 PM)Trace link Wrote: [quote author=Dave link=topic=2912.msg84149#msg84149 date=1242755923] #3: 2 of each. Relatively the same kind of play as #1 without the customs. Plus it'd just be more enjoyable without huge #s of spies/snipers during the next few weeks. Unless we choose to turn #3 into the whoring server(which will probably happen on #2 anyways). [/quote] 2 Is wayyy too low, even for normal play. 2 for one class is the limit for the usual 6-v-6 matchups (except for medic and demomen). Since the usual pub games are played with 12 players on each sides, I say we should put the class limit to at least 3 per classes. [/quote] 2 during update can remove it after that [/quote] Really? You're saying 2 max?! That's an awful idea. Chances are you'll get into the game and you won't be able to chose half the classes. [/quote] i meant 2 on spy and sniper thaught everyone else did too [/quote] What the hell are you thinking? There's a difference between keeping everyone from picking the same class and ruining a server. Of course people will want to play those 2 classes... why in England's hell would you ever want to set a limit only on those 2 classes only? [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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Dave White Lighting - Extra 50% Free Posts: 4,177 Joined: Jun 2008 |
05-19-2009, 06:43 PM
(05-19-2009, 06:41 PM)Benito Mussolini link Wrote: [quote author=Dave link=topic=2912.msg84324#msg84324 date=1242775914] (05-19-2009, 01:06 PM)Trace link Wrote: [quote author=Dave link=topic=2912.msg84149#msg84149 date=1242755923] #3: 2 of each. Relatively the same kind of play as #1 without the customs. Plus it'd just be more enjoyable without huge #s of spies/snipers during the next few weeks. Unless we choose to turn #3 into the whoring server(which will probably happen on #2 anyways). [/quote] 2 Is wayyy too low, even for normal play. 2 for one class is the limit for the usual 6-v-6 matchups (except for medic and demomen). Since the usual pub games are played with 12 players on each sides, I say we should put the class limit to at least 3 per classes. [/quote] 2 during update can remove it after that [/quote] Really? You're saying 2 max?! That's an awful idea. Chances are you'll get into the game and you won't be able to chose half the classes. [/quote] i meant 2 on spy and sniper thaught everyone else did too [/quote] What the hell are you thinking? There's a difference between keeping everyone from picking the same class and ruining a server. Of course people will want to play those 2 classes... why in England's hell would you ever want to set a limit only on those 2 classes only? [/quote] one of them is the sniper and the other one cause it takes skill to play, you dont want 3 useless spys going around |
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Benito Mussolini 1 More! Posts: 2,644 Joined: May 2008 |
05-19-2009, 06:46 PM
(05-19-2009, 06:43 PM)Dave link Wrote: [quote author=Benito Mussolini link=topic=2912.msg84329#msg84329 date=1242776500] (05-19-2009, 01:06 PM)Trace link Wrote: [quote author=Dave link=topic=2912.msg84149#msg84149 date=1242755923] #3: 2 of each. Relatively the same kind of play as #1 without the customs. Plus it'd just be more enjoyable without huge #s of spies/snipers during the next few weeks. Unless we choose to turn #3 into the whoring server(which will probably happen on #2 anyways). [/quote] 2 Is wayyy too low, even for normal play. 2 for one class is the limit for the usual 6-v-6 matchups (except for medic and demomen). Since the usual pub games are played with 12 players on each sides, I say we should put the class limit to at least 3 per classes. [/quote] 2 during update can remove it after that [/quote] Really? You're saying 2 max?! That's an awful idea. Chances are you'll get into the game and you won't be able to chose half the classes. [/quote] i meant 2 on spy and sniper thaught everyone else did too [/quote] What the hell are you thinking? There's a difference between keeping everyone from picking the same class and ruining a server. Of course people will want to play those 2 classes... why in England's hell would you ever want to set a limit only on those 2 classes only? [/quote] one of them is the sniper and the other one cause it takes skill to play, you dont want 3 useless spys going around [/quote] I don't want 3 usless scouts/soldiers/pyroes/demomen/heavies/engies/medics going around either, yet you don't want to limit them to 2. [move][glow=black,2,300] Vote Benito 2012  [/glow]                             ï@.[/move] |
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